LCD Aspirations
Ness:
I'd just be happy if something could drain the life time aspiration meter. I suspect the check for permaplat from life time aspiration is along the lines of "is my meter full?"
I'm no expert of course, but it's giving me the whatsits! This is where something like Hook's old semi-permaplat would come in handy if it could be made to work.
croiduire:
I would like to see one more check added: "Is this sim an elder?" If the answer is no, then no permaplat. And even there, I want the Peggy Lee mod...
after three days of satisfaction they plummet to that line between red and green...
"Is that all there is, is that all there is?
If that's all there is my friends, then let's keep dancing.
Let's break out the booze and have a ball,
If that's all there is..."
J. M. Pescado:
Quote from: croiduire on 2008 April 02, 02:36:15
No, just Free Time. Filling that Lifetime Aspiration Meter is always ludicrously simple, but it seems that the younger the sim is when he begins, the easier it is. My two sims now have a memory that says: "Over my entire lifetime, I've aspired to certain things. It's nice to know that I managed to achieve most, if not all, of them. I can die happy now." This was awarded on the first day of their childhood. They (twins) learned to walk, talk, use the potty, snuggle, play with blocks and bang on a couple of toys. They made BFF with their parents and each other. They grew up well. Apparently that is all that's necessary for a permaplat life.
I have never seen this happen. Are you sure that it's not the work of the non-Awesome?
croiduire:
Quote from: J. M. Pescado on 2008 April 06, 03:09:31
I have never seen this happen. Are you sure that it's not the work of the non-Awesome?
Quite sure. It's probably because I play with longer lifespans--durations I feel are appropriate, but without turning ageing off. This is really messing with my play style. Before FT keeping them young a while longer was not a problem--it was funny to watch my Family sims struggle with a houseful of toddlers and role up fears of having a baby, and I routinely strip all my sims of skills when they have a birthday--toddlers can carry no more than 1 point earned into childhood, children no more than 2 points, teens no more than 3 or half of what they earned, whichever is less. (Banging on a toy xylophone doesn't enable you to play like Horowitz, and being a high school jock is not enough to get you into the major leagues...)
But I don't think that really matters all that much. Every snuggle, every tickle, every toddler skill fills that lifetime bar and nothing ever drains it.
Kyna:
It sounds like it's a combination of your playstyle of extended lifespans and also that you are filling their hug/play/read/talk wants.
After 4 days my toddlers are maxed out in 2 skills (and close to maxing out a third), have the 4 toddler skills learnt (including learn a nursery rhyme) and are best friends with whoever taught them the toddler skills as well as BFF with any other toddlers on the lot.
I reroll their wants on the lot debugger so that they want to learn the toddler skills when I want to teach them. And I reroll after every skill point gained, so that they will start getting the wants to gain numbered skillpoints for more aspiration points.
This means my toddlers are getting a decent amount of aspiration points out of their toddlerhood, yet at transition to childhood they only have 4 - 6 LTA points to spend (including those already spent). The only toddler wants I don't bother to satisfy are the ones that want me to "interrupt a sim that is busy to come give me some social that I don't need anyway, since my social need is fine".
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