What are the differences between zombies and normal sims?

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blackbrick:
Arrgh. I'll still be able to cheat with the personality points. The no breeding part is the problem. Thanks guys anyway!

Gwill:
Zombies are horrible.  The walk is so slow and no amount of personality tweaking will make them run.
They don't age, they don't breed, they have lousy personalities and lose all their skills in the resurection process.  They're what the nazis would have called useless eaters.
They're fun for about five minutes, but since they last practically forever, the whole thing gets boring pretty fast.

I suggest you zombify a townie to get the feel of it.  Don't experiment with a sim you like.

J. M. Pescado:
Zombies are not appreciably worse than other lazy sims with shit personalities, but personalities can be remalleated using an inversion resurrection or encouragement. The movement rate will remain atrocious, and getting the ninja teleport is a must if they are to remain playable. For the most part, this same applies to all other non-running sims.

Quote from: Kyna on 2008 March 29, 17:58:00

You need to spend between §988 and §4,125 on a resurrection to create a zombie.  If you want to minimise personality point loss, then go for the higher end of that range.

This is a not-trueity. The point-loss results are the same regardless of how much you spend. Spending greater amounts of money will give you either the flawed "reverse personality with minor loss of skills" resurrection, or the perfect resurrection.

blackbrick:
OK, I've decided to make one. All my lot sizes except the community lots are 3x3 so I should be able to handle the slow walking by strategic placements of stuff. I've experimented with one of my available sims (didn't save it) and it didn't look too bad -- in fact, the mug shot looks kind of cool. I'll create a new family for this and leave my existing sims alone. I do want this (and one alien too next time) because my current neighborhood is too sickeningly wholesome. Thanks for all the helps!

Off-topic question -- is there a non-cheat trick to get a higher probability of alien abduction? I saw that some houses in Strangetown have 5 level towers to put their telescopes on which makes me wonder if that's the way to get the aliens.

stephbass:
Quote from: blackbrick on 2008 March 30, 13:24:26

Off-topic question -- is there a non-cheat trick to get a higher probability of alien abduction? I saw that some houses in Strangetown have 5 level towers to put their telescopes on which makes me wonder if that's the way to get the aliens.

Not that I'm aware of. If you have FreeTime there's a lifetime aspiration bonus thing that makes alien abductions more likely, but other than that non-cheat abductions are rare. I think it's like a 5% or 2% chance, but don't quote me. I just had one not long ago after months of gameplay. There's no special way to get them, they just happen.

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