What are the differences between zombies and normal sims?

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Kyna:
No, the elevation of the telescope makes no difference.  There is a scripted abduction at the Curious brothers' house in Strangetown, as part of the scenario when you first play the lot - the reports you've heard of abductions happening at the Curious house are due to the scripted scenario and not due to the height of the telescope.

Quote from: J. M. Pescado on 2005 July 14, 13:54:05

MYTH: Alien abduction is more likely if your sim has high interests in something, gazes from an elevated platform, or at certain specific hours at night.
STATUS: FALSE. Alien abduction occurs with a straight 0.05% (NOT 5%) chance per cycle of stargazing. For practical purposes, this is somewhat worse than your odds of becoming a road waffle if you dash across the street without looking. If you're still alive to read this, you're probably not gonna see an abduction anytime soon unless you cheat, install a hack, or play the Curious brothers.


If you have Free Time, you no longer need a hack for easy abduction, as it's much easier to get your sim abducted now.  Before I had Free Time, I was using TwoJeff's hack for more frequent abductions.

If you want to cheat for an instant abduction, turn on debug mode, then shift-click on the telescope.  There's a debug option for abduction and your sim will be abducted immediately if you use it.  When he returns a few hours later, he will be pregnant.

I use a replacement Pollination Tech (the other parent of alien babies), as I find the offspring of the original don't breed well.  There are quite a few replacement PTs at MTS2, however the one I use is from Laverwinkle Sims.

unregister:
The only times that my sims have gotten abducted, was when using the more expensive telescope, and each one was on ground level when it happened, doing just regular stargazing.

Ellatrue:
The telescope does not make a difference, although there are hacks for the expensive telescope that can make it more likely. The multi-PT hack on MTS2 includes cloned red and blue expensive telescopes with higher abduction odds.

seelindarun:
The telescope does matter in an un-modded game.  Only the expensive telescope allows abduction.
I don't cheat to get abductions, but I've had something like 15 abductions since the base game.  None were off the cheap telescope.  I pretty much skill all logic points off telescopes, which is how I get some, but not too many aliens into my game.

Menaceman:
Going back to the bit about zombies, I heard (but have not tested) that influencing them does not use up influence points.

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