Holy Palm Trees, Batman!

<< < (2/3) > >>

Simsbaby:
I haven't really installed Freetime yet. Too many hacks to update and I don't really care for it much after trying it on another computer. Maybe when it's patched. :(

CrabOfDoom:
I just had that happen, as well.

I started a blank neighborhood with the Desiderata terrain as the base, then used Bluewater for a custom downtown. Upon loading Bluewater for the first time, it was covered in wall-to-wall pine trees and stumps. I easily deleted 1,000 stumps and 5,000 individual little pine trees. Stupid terrain didn't even have the decency to make them less-time-consuming clumps. After the manual deletion, however, neither the trees nor stumps have come back. I've used Bluewater as a sub-hood before, and never had this happen until after installing FT. As in your snapshot, the game populated the terrain with decorations that weren't even in OFB, so I'm highly inclined to blame the bork on FT. Every other time I've used a Maxis terrain in any capacity, it's stripped of the decorations from the pre-made hoods.

The part that made me the maddest was that if I hadn't edited my camera sweep to .90 from the default .35, I never would've found half of those damn decorations. They went all the way to the terrain borders.

Emma:
When I first installed Downtown I used the 'Aridia' template to make a custom downtown. Those bright pink trees were everywhere! Sodding things. I haven't tried using that template again.

Just a little question...are all the trees spawned if you use either the Bluewater 'concrete' or 'desert' terrains? If not, it might be worth creating them as either one of those and changing the neighbourhood terrain to 'temperate' manually.

marvine:
I had that happen before BV with the Bluewater Village template, with the "dirt" terrain as well; I didn't try the other terrain types. On every attempt it came clustered with one kind of trees, not as fun as the palm trees though.

sloppyhousewife:
The tree type seems to be randomly assigned to a new hood. I've taken to create a new hood, look what trees had been generated and delete the hood agian if I don't like the flora. It's tedious, but not as tedious as deleting all trees manually.

Navigation

[0] Message Index

[#] Next page

[*] Previous page