Holy Palm Trees, Batman!

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Simsbaby:
Augh. I forgot how stupid this was. Today I kind of borked one of my older neighborhoods, so I extracted the sims and went to make a new one. I had the cleaned up Pleasantview template so that it wouldn't be flooded with Townies, and I let the game make it. It made trees everywhere, and they are all these stupid palm trees. Every single one. I really don't want to have to delete all of them. Is there anyway to make the game generate a neighborhood without putting any trees? That would be great.

danicast:
Hi, Simsbaby, say hello to Josh from me.
I dunno how to fix that - are those game default palms? - but the picture really amused me.
Unfortunally you will get the hood decor that is coded to appear at the hood, I dunno if is possible to hexedit the hood to make it disappear and in game the only solution is remove all of them manually.

Emma:
That looks like the Bluewater Template.

Simsbaby:
Hey. :)
Yeah, it's Bluewater. I kind of fixed it, in a roundabout way. I imported the Bluewater.sc4 file into SimCity, then I deleted all the trees. After generating the neighborhood again there were no trees.

Emma:
Well yay! :D

I remember you fixed Bluewater for me ages ago, that's how I knew which terrain it was. Have you used the neighbourhood terrain cheat yet? Pretty nifty.

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