Bork List: Freetime Ed.

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vikitty:
Someone at N99 has isolated the problem regarding super-fast dropping motives and no-autonomy:

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I have been having trouble with two things in particular. One involves their needs dropping too fast. They will not eat, bathe, use the bathroom until they are in the red - and even then, sometimes I have to direct them to do it or they STILL won't. One thing I did notice, is that even when they are eating a meal, for every tiny bit the meter goes up to the right (filling it), you can visually see it jump to the left (depleting it!). There is definitely a problem with this, and frankly, I think this is one of the most serious game issues I've seen out of any expansion pack. It definitely affects gameplay no matter what you are doing with your sim.

The other problem I've noticed is what I call the "standing around like an idiot syndrome". Specifically, sims will queue up to do something, maybe talk to another sim who is obviously busy (maybe riding the exercise bike), and the sim will stand there forever, never giving up and moving on to something else. The way my game used to play, before FT, was this might happen but within a reasonable amount of time, the sim would either get distracted and move on or would realize this won't happen anytime soon & move on to something else. With FT, they will DIE standing there if you let them. I notice that they even do this THROUGH walls! If they are in one room and another sim is in the adjacent room, they will queue up at the wall parallel to where the other sim is and stand there forever waiting on them. Also, there is an issue with the attraction system where they will follow someone around that they are attracted to even when they are in complete needs failure with SEVERAL things all at once. More times than not, I find all my sims in a household (I've been playing Uni dorms/greek houses), all bunched up outside the front door swooning over some highly attractive sim that has just returned from class. They won't come back into the house/dorm for 6-7 hours, no matter if they are starving, stinking to high heaven, etc.

Anyway, back to my experiment -- I tried playing several households and refused to assign any of the new Lifetime Aspiration Benefits. Guess what? None of those sims had a problem. They function as normal. When they are even halfway hungry, they cook/eat. When they are dirty, they bathe. So, all these newfound problems in my game are definitely tied to the Aspiration benefits. I plan on having all of the ones I had previously assigned use the ReNuYuSenso Orb's "reset lifetime aspiration benefits" feature today to get rid of them (until EA comes out with a patch that fixes this) so my game can function enjoyably again.

Kyna:
On the topic of red marriage memories for non-romance sims, TwoJeffs took a look at the code in response to a glitch I reported with aspiration and ACR.  He had this to say after looking at the code:
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OH. MY. GOD. :X

EAxis' code for returning the primary aspiration is HORRIBLY broken if the sim happens to have a secondary asp set and returns garbage. How in the fuck did this make it out of QA?

I'll have to release a separate bug fix to take care of this part of the problem. ACR will also need an update since I borked part of my code too.

He has posted a critical fix for it.  If you have Free Time and you use secondary aspirations, you need this fix.

As for the glitch where sims bring home the same hobby friend every day, TwoJeffs has also posted a fix for that in the same bug fixes thread.

Emma:
Thanks Kyna. ;) I always forget to check out TJ's stuff.

J. M. Pescado:
The gypsy bug is known, and I will eventually get around to dealing with it. Sooner or later.

ShortyBoo:
I think the gypsy bringing free lamps is kind of a neat glitch. I think I'll probably take advantage of it before it's fixed.

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