How do I wean myself off of snapdragons?

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Ellatrue:
That would have been reasonable, yes. Only you didn't say that.

Quote

then go cold turkey and stop using whatever mod irks you

Emphasis mine. Granted, the poster hasn't exactly demonstrated their brilliance, but there's nothing to indicate that they actually ADDED a mod to their game that increases motive decay, and were just complaining instead of removing it.

Maybe Sims 3 will have a greater focus on stuff other than mindlessly filling needs. As it is, however, this game is still based on the original version of the sims, which was ONLY about filling needs. The motives make sense to me though, since it creates something of a coherent simulation for the sims' behavior. I'm not sure how you could change the core gameplay to make it much different.

J. M. Pescado:
The reason everything takes so long is that sim-time is about 60 times faster than real-time, but sims do not move 60 times faster, instead moving only about as fast as normal people do. Therefore, if activities are made in scale with this, sims would move like they're on speed. This is why something that would take 3 minutes in real life, like walking across the lot, takes 3 hours for sims, meaning that "Run Here" is simply necessary. So when a sim takes an hour to pee, it's performing an activity that in real life takes about a minute.

Unfortunately, time-scaling issues like this afflict all games, and the Sims is no exception. Just look at how a tank is produced in a minute by a factory, in the same time it takes the same tank to drive across your base. It's the typical game-compression effect: Activities requiring microscopic amounts of time or resources take up a disporportionately large amount of it, while things requiring enormously macroscopic amounts take up disproportionately little. Thus, an activity like "peeing" consumes an enormous amount of a sim's proportional time while an activity like "become the CEO of a Microsoft-size corporation" takes up a few days, and a pizza costs $40 while a Lamborghini costs $10000. For this reason sims are at high risk for microscopic failures that just don't happen to real people, like pants-wetting, while easily able to achieve macroscopic successes, like becoming a CEO. While standing in a pool of their own piss.

Also worth noting is that the Sims was originally entirely about peeing. It *WAS* originally The Toilet Game, after all.

doren:
Quote from: J. M. Pescado on 2008 February 09, 13:50:02

The reason everything takes so long is that sim-time is about 60 times faster than real-time, but sims do not move 60 times faster, instead moving only about as fast as normal people do. Therefore, if activities are made in scale with this, sims would move like they're on speed. This is why something that would take 3 minutes in real life, like walking across the lot, takes 3 hours for sims, meaning that "Run Here" is simply necessary. So when a sim takes an hour to pee, it's performing an activity that in real life takes about a minute.

Unfortunately, time-scaling issues like this afflict all games, and the Sims is no exception. Just look at how a tank is produced in a minute by a factory, in the same time it takes the same tank to drive across your base. It's the typical game-compression effect: Activities requiring microscopic amounts of time or resources take up a disporportionately large amount of it, while things requiring enormously macroscopic amounts take up disproportionately little. Thus, an activity like "peeing" consumes an enormous amount of a sim's proportional time while an activity like "become the CEO of a Microsoft-size corporation" takes up a few days, and a pizza costs $40 while a Lamborghini costs $10000. For this reason sims are at high risk for microscopic failures that just don't happen to real people, like pants-wetting, while easily able to achieve macroscopic successes, like becoming a CEO. While standing in a pool of their own piss.


That's why players have wished (and repeatedly requested since Sims 1) that there was an option to adjust the timing. I am not too concerned about time issues since I mostly play with aging-off and don't care if my sims stay downtown for 2 days but if I had the choice I would make the day pass slower.

Count Four:
Quote from: J. M. Pescado on 2008 February 09, 13:50:02

... Thus, an activity like "peeing" consumes an enormous amount of a sim's proportional time while an activity like "become the CEO of a Microsoft-size corporation" takes up a few days, and a pizza costs $40 while a Lamborghini costs $10000. For this reason sims are at high risk for microscopic failures that just don't happen to real people, like pants-wetting, while easily able to achieve macroscopic successes, like becoming a CEO. While standing in a pool of their own piss.

Also worth noting is that the Sims was originally entirely about peeing. It *WAS* originally The Toilet Game, after all.


They shouldn't have taken out the Toilet Skill.  As it is now, only toddlers can Toilet Skill.  I'd trade Body Skill, or even Cleaning, for Toilet Skill.

J. M. Pescado:
Quote from: doren on 2008 February 09, 23:04:13

That's why players have wished (and repeatedly requested since Sims 1) that there was an option to adjust the timing. I am not too concerned about time issues since I mostly play with aging-off and don't care if my sims stay downtown for 2 days but if I had the choice I would make the day pass slower.

The problem with adjusting the "timing" is that the timing is intricately keyed to every time-based aspect of the game, with the game pegged to 1800 ticks to the hour. If you adjusted the timing at THIS point in the game, every single object would get confused! Also, the very nature of the timing is tied to the balance of the game. You would literally have to redo everything. It is nontrivial, even if designed from the very beginning.

Quote from: Count Four on 2008 February 10, 01:26:22

They shouldn't have taken out the Toilet Skill.  As it is now, only toddlers can Toilet Skill.  I'd trade Body Skill, or even Cleaning, for Toilet Skill.
Well, I don't think cleaning even existed in Sims 1. What would the Terlet skill do? Enable female sim to pee unaided while standing without dribbling on themselves? Reduce the "dirtiness" level hit for using the terlet while standing?

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