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aqualectrix:
Also, you gotta love this:
Quote

If the bug returns - chances are your have a neighborhood either too full or starting to corrupt. You may want to package up Sim families and houses, and the replace the neighborhoods with the backed up clean ones and move in new familities.

As if packaging your families up and unpacking them into a "clean" neighborhood would HELP with overpopulation issues.  Oh, the irony.

And as if jumps caused by overpopulation were not, in fact, jump BUGS, but... something else.  Something non-buggy.  Y'know, like a problem in the code that crops up in certain situations which are pretty much guaranteed with the designed gameplay.  Except that's a bug.

Motoki:
Rennie cannot post a short answer to save her life. Even a simple question that asks for a yes or no answer will be followed up by a War and Peace tirade.

Is she telling people to pack up sims and move them to new neighborhoods to fix overpopulated neighborhoods? Again, she sounds like Maxis. They used to tell people to do that to fix the jump bug.  ::) In fact, it's the worst thing you can do and will make your overpopulation 10x worse! When you pack up lots with sims not only does it pack up those sims, but it packs up character files for every sim eveyone in the family has ever met. That may not sound so bad except that when you move another house, that house will also pack up separate character files for everyone that family has ever met. If you move 8 houses and all 8 families knew John, Jane and Bobby, you will now have 8 separate duplicate character files each for John, Jane and  Bobby. Considering most families have met far more than 3 sims, you can easily imagine you'd end up with a huge, huge mess!

I did this very early on moving people between neighborhoods before any of us knew these consequences and all I can say is don't do it! If you must bring someone over, use SimPE to export their looks to a package file and then recreate a clone in the CAS and use testingcheats to set whatever stats and job ad such they were at in the old neighborhood. This is a much cleaner way to do it.

RainbowTigress:
Quote from: aqualectrix on 2005 October 25, 06:16:59

Also, you gotta love this:
Quote

If the bug returns - chances are your have a neighborhood either too full or starting to corrupt. You may want to package up Sim families and houses, and the replace the neighborhoods with the backed up clean ones and move in new familities.

As if packaging your families up and unpacking them into a "clean" neighborhood would HELP with overpopulation issues.  Oh, the irony.

And as if jumps caused by overpopulation were not, in fact, jump BUGS, but... something else.  Something non-buggy.  Y'know, like a problem in the code that crops up in certain situations which are pretty much guaranteed with the designed gameplay.  Except that's a bug.

Oh yes, that is priceless.  I must have missed that because my eyes were already glazed over.   :D

Bangelnuts:
Quote from: Motoki on 2005 October 25, 12:32:30

Rennie cannot post a short answer to save her life. Even a simple question that asks for a yes or no answer will be followed up by a War and Peace tirade.

Is she telling people to pack up sims and move them to new neighborhoods to fix overpopulated neighborhoods? Again, she sounds like Maxis. They used to tell people to do that to fix the jump bug.  ::) In fact, it's the worst thing !

I did this very early on moving people between neighborhoods before any of us knew these consequences and all I can say is don't do it! If you must bring someone over, use SimPE to export their looks to a package file and then recreate a clone in the CAS and use testingcheats to set whatever stats and job ad such they were at in the old neighborhood. This is a much cleaner way to do it.

I agree early on I also did that  to some sims I moved families with house to a new neighborhood as a result my sims acted in crazy ways towards family members because they no longer saw Jane or Bobby as family. one issut that comes to mind I encountered was Herb Oldie Suddenly wanted to flirt with Mary Sue Pleasant his adopted daughter  since he no longer recognized the family tie because of my errant moves I made. I now have Justin in my game as a clone of course from Brynne sending him to me. I set his aspiration as the same as he is in her game  and I used sim pe to bring his stat ie College etc to the rough equivalent of where its supposed to be and used a hacked buyable collection to supply the diploma. it says Justin Graduated Magna cum laude  with a degree in mathematics. the result no curruption in the file and no odd behavior

Brynne:
That's because I only sent the bodyshop clone of Justin. But good to see you're taking care of him! He was a poly-sci major in my game and is now a hall of famer. Of course.

I also made the mistake of adding all the extra character files to my neighborhood early on. One of my sims (Joe's first wife, Jennie) mysteriously disappeared from my game. She was referred to as "Subject" in all my sims' memories. Not knowing any better, I took a backup neighborhood that still had her file intact and packaged her up on an empty lot. Put the current neighborhood back in, and thought things would proceed normally. I had copies of all my sims and couldn't tell who was who. Jenny's kids were suddently flirting with each other. Joe and Jennie were suddenly not married. It was a disaster. Obviously, I didn't keep that copy of the neighborhood. I cloned Jennie and redid all family ties, myself, which was a pain in the ass.

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