Expressed Appearance vs SimDNA...Technical Help Needed
Simsample:
Quote from: IcemanSimmer on 2008 January 14, 14:38:40
Quoting El Presidente in an earlier post to this thread:
"If a sim inherits two DIFFERENT dominant characteristics, one is randomly chosen."
Father has dominant brown, mother has dominant blonde, the offspring should have a 50/50 probabilty of being either brown or blonde. But this is clearly not what is happening in the game and what throughly confused me and one of the reasons I started this thread.
No, blonde is always recessive. The only way you'd get a child of those parents to have a blonde kid was if the brown haired parent had a recessive red or blonde gene, and passed that onto the kid instead of the brown gene.
IcemanSimmer:
Quote from: Simsample on 2008 January 14, 14:59:01
No, blonde is always recessive. The only way you'd get a child of those parents to have a blonde kid was if the brown haired parent had a recessive red or blonde gene, and passed that onto the kid instead of the brown gene.
Because blonde is considered recessive, you will never see a blonde child as long as the other sim has a black or brown dominant gene (this is the "color bias" I mentioned earlier). Blonde hair will start appearing from the grandchildren onwards since their parents have the blonde recessive. This is why I asked earlier if adding blonde to the sim dna recessive line would possibly alter the outcome.
All this is rather moot now since I can use SleepyCat's hack instead of messing around with the sim dna just to get some expressed appearance diversity.
Zazazu:
Quote from: IcemanSimmer on 2008 January 14, 15:54:40
Quote from: Simsample on 2008 January 14, 14:59:01
No, blonde is always recessive. The only way you'd get a child of those parents to have a blonde kid was if the brown haired parent had a recessive red or blonde gene, and passed that onto the kid instead of the brown gene.
Because blonde is considered recessive, you will never see a blonde child as long as the other sim has a black or brown dominant gene (this is the "color bias" I mentioned earlier). Blonde hair will start appearing from the grandchildren onwards since their parents have the blonde recessive. This is why I asked earlier if adding blonde to the sim dna recessive line would possibly alter the outcome.
Basically making the parents like a second gen heterogenous rather than a first gen homogenous? Yeah, of course that would work. However, I think it's more enjoyable to do this through breeding rather than through tinkering. As a general rule; obviously, if you are having quadrobrowed spawn that's a problem.
As for custom skins/eyes issues, I've never had them. For eyes, I knew they were dominant if they were custom, until I figured out read how to edit them here. Now my 20 or so additional eye colors are set on a dominant-recessive 0-3 scale, though not townified. For skins, I use Enayla's, and she doesn't suck. No freaky babies. The ones I use are geneticized, from Peasantry here. I think I also have a couple of Heleane skins floating about as well, but have had no issues with them.
IcemanSimmer:
Quote from: Zazazu on 2008 January 14, 16:20:25
Basically making the parents like a second gen heterogenous rather than a first gen homogenous? Yeah, of course that would work.
YES!!! Exactly the point I was trying to make. Thanks to all of you, I know fully understand what is going on. I had no idea that the lighter colors were considered recessive within the game and thus why every offspring had the darker colors.
Quote from: Zazazu on 2008 January 14, 16:20:25
However, I think it's more enjoyable to do this through breeding rather than through tinkering.
For me, always spawning dark haired / dark eyed offspring got old very fast. I get bored rather quickly looking at the same sim features all the time and regularly "Change Appearance" to alter their hair styles, hair colors, and eye colors even though it won't be passed down genetically.
Quote from: Zazazu on 2008 January 14, 16:20:25
For skins, I use Enayla's, and she doesn't suck. No freaky babies. The ones I use are geneticized, from Peasantry here.
I've seen the name Enayla mentioned in numerous threads here on MATY and almost all of them speak very highly of her work. I've seen her non-geneticized eyes and skins at MTS2 but have never personally used them.
I searched through Peasantry and I found a thread where dewshine geneticized her stuff.
http://www.moreawesomethanyou.com/smf/index.php/topic,7230.0.html
Just to be absolutely sure, is that the correct thread you and LordDarcy mentioned? Some of her eyes look fantastic and would work well with my many sims.
Zazazu:
Yup, those are the ones I use. I also use a set of her eyes as defaults plus her stuff makes up the bulk of the extra geneticized custom eyes I have.
Dark/dark does get boring, for sure. Usually, by the third generation, I have all four hair colors popping up as I either start with a dominant and breed in recessive or start recessive and breed in dominant, same with eyes though those tend to take me longer. Then when the decision comes as to who gets to spawn and who doesn't, those carrying recessive genes or custom geneticized recessives are automatically in the pool. I kind of wish we could get realistic levels of genetics (8-part hair genes, random brown eyed sims never producing the proteins and staying blue-eyed, etc) but what can you do? Sometimes I pick a golden brown style for the child of a brown/blonde pairing for realism.
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