Expressed Appearance vs SimDNA...Technical Help Needed
IcemanSimmer:
What you are suggesting is that hair genetics mimick how skin genetics is done. Hair would be allocated gradients of 0.1 to 0.9. If a sim with 0.3 mates with a sim having 0.6, the resulting offspring would have a gradient between 0.3 and 0.6. Not a crazy idea since it makes alot of sense especially if the parents have gradients close to each other. If one parent is 0.1 and the other is 0.9, then the offspring will have all the possibilities (which wouldn't be too realistic unless the game is smart enough to realize the large discrepency). Maybe EAxis will look into it for TS3 (although I wouldn't hold my breath for that to happen ;D
IcemanSimmer:
I've run into an unrelated problem and thought I would ask for help in this thread.
Before messing with all the DNA, I made a backup of my saved game. I restored this backup and when I fired up the game, the female was no longer at work but at home. Her car is now trapped in some temporal nexus. I tried using the awesome lot degugger to fix her work state but her car is still missing. I tried fast forwarding time and reissuing the fix state but no luck. Each day the carpool comes to pick her up.
Anyone know how I can get her car back to the home lot?
J. M. Pescado:
I have never been able to properly fix or reproduce the state of a car being permanently lost off lot. You could try forcing errors on it using the Lot Debugger's Force Errors command.
IcemanSimmer:
WOOHOO!!! "Force Errors...On All" did the trick!!!
Thanks!!!
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