Myths, urban legends.... and alien abduction
veilchen:
I was under the impression that the cops would only come if you had music outside. I have to look into that once I can play again.
According to TJ's abduction rtfm - if I understood it right, the stopping action resets his mod to the beginning again. The odds get better, the longer a sim looks through, but re-start from the top once the sim stop-starts. I don't know if that applies to non-modded telescope behavior though. I have to re-read TJ's rtfm again, maybe he meant that this goes for all telescope usage.
jolrei:
Yup. In my game, the cops show up if the stereo is on and is either outside or there is a speaker outside. Considering that the speaker is borked and sends out animated notes signals even when the stereo is off, the cops come to all parties. Gotta get rid of that damned speaker. I used to just delete the police car, which allowed me the amusement of watching the police woman (who inexplicably had a mohawk hairdo) walk home.
As Veilchen says, with TJ's mod installed, if your sim wants to be abducted, there is no point in stopping and restarting stargazing 'cos odds reset to low. Not sure what happens in an unmodded game. For me, there would be no abductions at all, with my luck.
witch:
In my game the cops come if there is a stereo on anywhere in the lot. Inside or outside.
jolrei:
Quote from: witch on 2007 December 10, 04:59:02
In my game the cops come if there is a stereo on anywhere in the lot. Inside or outside.
The bastards!
gethane:
Sims are lucky not to get tazed!
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