Stocking defective goods in shops
J. M. Pescado:
The fail odds are tied to aspirational level, platinum = no fail, non-platinum = fail. Don't use nonplatinum crafters for snapdragons. For other goods, where it's unimportant if they do it right, it doesn't matter.
Lord Darcy:
Quote from: Marvin Kosh on 2007 November 11, 09:55:00
Interestingly (or not) enough, when you improve your badge it doesn't eliminate the chance of failure for the items you've already learned to make. Even having figured out how to build a flying robot, you can still screw up making a basic toy robot.
It seems a little different with toy making. They seem to fail only at the hardest items they can make at their badge level. A gold-badge Sim only fails at Water Wiggler, but almost never fails at Kite or Clown-in-a-Box even in the red aspiration. Similarly, a silver-badge Sim only fails at Kite, and never fails at Clown-in-a-Box. I'm actually a little disappointed that they lose the ability to make evil toys when they hit permaplat. I LIKE evil toys, they are much funnier. ;D
Gwill:
Not sure about that. I had a servo with max all skills and badges, in constant aspiration failure, and he made all kinds of broken toys. But broken toys are annoyingly rare.
J. M. Pescado:
I have an Undiscovered Shiny which causes Evil Toys to be the standard for mean sims.
witch:
Gwill? That's your cue I believe? Mate? :-*
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