Stocking defective goods in shops
Marvin Kosh:
When robots are made at the crafting station, there is a certain margin for failure. However when employees are assigned to make many robots they automatically put their finished item in the owner's inventory regardless of its state. Furthermore, anyone assigned to restock items will put goods on display regardless of their state of repair, and customers will buy broken goods without a second thought.
If you watch your crafting stations like a hawk and spot a faulty item as it is finished you can pull it from the owner inventory right away and have someone fix it. Other than that I don't see any other way to enforce certain quality standards. Is it possible to chain a repair interaction after a defective unit is made?
doren:
Apart from being generally rather useless the robots broke almost immediately when my sims tried them (regardless of badges or mechanical knowledge), so it does not really make a big difference if they are already broken when they are sold. I am sorry to have to tell you, but you are not selling a quality product in the first place.
The jack-in-the-box with the devil inside is sorted as a different category and will only be used to restock others of the same kind.
Marvin Kosh:
There's a hack here on the site which makes robot breakage less frequent. I'm not saying it makes them hugely better, but there are a couple of robots that are worth using when they go for long periods without breaking down.
J. M. Pescado:
I was not aware this was a serious problem with robots, since any robot you buy will soon be broken anyway, and it is a trivial matter for a sim to fix it. Heck, even when they work, they're not exactly USEFUL. Broken snapdragons is a much more serious concern, since even having the item on the shop floor is hazardous. We recommend you not employ crafters who do not have platinum state, which seems to eliminate craft failure.
Marvin Kosh:
Interestingly (or not) enough, when you improve your badge it doesn't eliminate the chance of failure for the items you've already learned to make. Even having figured out how to build a flying robot, you can still screw up making a basic toy robot.
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