Has BV ruined unleveled walls?
Inge:
Am I the last person to know this, or have I ruined my wall shader or something? When you put windows on walls that are not level at the top now, the wallmask stretches to match the wall shape!
Emma:
Might be just you...I haven't noticed anything amiss with my windows and walls. Even ones put in the triangular shape roof wall. Have you got pictures?
nil:
No, this's normal for the default standard unmodded Wall 1 wall. The wallmask will stretch in proportion to the wall size.
but with flattop false, it says the wallmask issue will be fixed.
But if it's Numenor's one, I think the unlevelled wall script might have been altered or some other things happened.
If the Wall 1 wall is modded to be like Numenor's unlevelled wall, then we may call it Mikeinside's Easy Wall. The former is an additional wall and will be replaced black iron fences in older games without such definition. It can add 2000 extra wall segments to the game. The latter is the original wall modified and will stay as is but won't add 2000 extra wall segments to the game.
Zazazu:
Huh? :-[ I second the request for pictures, and links. This sort of sounds like it could be something that annoys me. A lot of building restrictions annoy me.
Inge:
Well the wall shader defines where the mask should be anchored, and I have used all the walls in Numenor's scriptorium before now and the window will usually only go in the usual height no matter how high the wall is after it is stretched. I will try and get some pictures.
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