Has BV ruined unleveled walls?
nil:
Your simlogical site...
http://simlogical.com/
The password and login infos are still here in my browser...
But I really can't tell the last time, coz sometimes I just visit without log-in while occasionally I do.
Inge:
If it was longer ago than June, it was a completely different forum database. Just register again.
nil:
Alright, now I C what happened... :) Thanks...
socurious:
Quote from: nil on 2007 November 08, 17:41:47
Lol Inge,
The wall shader has only 3 versions up till now for BV. The changes were for shadow map, poolwall and a thumbnail material.
http://www.sims2wiki.info/wiki.php?title=Talk:ShaderWall
The wallmask has a cutout setting to cut out the shape illustrated in the wallmask txtr file.
lol, all you really need is to go to your BV's "...\TSData\Res\Catalog\Scripts" folder, open the wall.txt and alter the following:
requiresFlatBottom false <-- to make the wall to form on uneven ground
requiresFlatTop false <-- this the setting to fix the wallmask distortion
submersible true <-- to make the wall to build through the terrain water
Then, your wall will act as Easy wall or unlevelled walls... while the windows will look fine again.
But if you use a dummy/compressed level above the first level of room(s), then you can make it weather proof and avoid the distorted wallmask shape when without any modification on the wall.txt in the BV one.
Does this work onlly with wall hacks? I have been having the weird window effect since I installed BV (it didn't seem to happen in Seasons) when I used the floor elevation. I thought that since I'm not awesome, it was my lack of building skills.
What I'd like to know is that if I modify my BV's "...\TSData\Res\Catalog\Scripts" folder, and insert the text you stated above into the wall.txt folder, will the weird window effect be fixed, or do I need to install the wall hacks for this procedure to work?
nil:
requiresFlatTop false <-- this the setting to fix the wallmask distortion
this is the only line to alter to reach the goal.
the other 2 are to facilitate the wall1 wall to be an easy unlevelled wall.
nil is not awesome either, and he has hit the walls so many times he has forgotten...
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