Crash on resized lots at 7PM -- any ideas?
ladykat:
Quote from: Doc Doofus on 2007 November 02, 01:49:21
Actually, I would think it was a generous gift if somebody uploaded a lot that they KNEW would crash, as long as they said it was for testing. For debugging purposes, if you can change an intermittent problem into a reproducible one, it makes everybody's life easier. I don't think anybody here has produced lots for mass consumption by the naive public, which would be a totally different (and bad) matter.
Someone might like to try these - they are puzzling me. Note - I made these with base game plus all EPS, and no downloads or hacks.
First up, a rowhouse I made with no roof - just a concrete floor on the top.
http://www.the-kat.org/rowhouse.rar
There are two in the file. The first one crashes every time. The "new" one I made by making an alteration inside, and saving back to tthe lot bin, and it has always been fine. At least, fine through placing a CAS sim in, saving and toggling day/night. I haven't played through to 7pm.
Then there are a pair of semis
http://www.the-kat.org/semi.rar
I have placed CAS sims in these 4 times each. All 4 times the right hand side ( as you look at them from the road ) plays fine though that save and toggle routine, while the left hand one has crashed 3 times out of 4.
I tried pbox's BackdoorLane lot - it crashed first time but not the next 3 times.
kat
Inge:
That's my experience too. A Pbox lot inhabited fresh from the bin crashes at 18:59. The same Pbox lot with a build tweak before moving in a sim doesn't crash at all.
I must try doing a day/night toggle in build mode.
pbox:
Quote from: ladykatsim on 2007 November 02, 22:45:51
I tried pbox's BackdoorLane lot - it crashed first time but not the next 3 times.
What exactly do you mean with "3 times": 3 different inhabitants, or 3 different attempts to load/toggle nighttime/save?
In other news, I conducted a few more tests with minimal lots (roof only / foundation only / wall only) and I think the roofs indeed pose a problem. I didn't even playtest the roof lots anymore as they appeared too broken to bother. Other than that, the only conclusion I have is that I see no significant correlation between crashes during building and crashes during gameplay -- one lot that had crashed 3 times in a row during building, had no crashes at all during gameplay, and vice versa. Complete report is here: http://www.modthesims2.com/showthread.php?p=1810485#post1810485 -- however, most of it may not be directly related to the so-called 7PM crash, as a lot of the crashes happened while loading or saving a lot, and not when switching to Night. I have no idea if they can have the same reason at all.
One more test that might be remotely useful: in order to disprove the theory that previously played, "pre-crashed" lots are safe, someone could play those and see if they can get them to crash. I have attached all of my test lots to my post in the R+D thread at mts2 (link see above) -- could somebody download "lot03+04+05+05_post-play.zip" and test lot 3, 4 and 6 to see if you can get them to crash? Those have been crashing for me, in two different ways (see report, phase 3 and 5)), and according to the "pre-crashed" theory lot 6 in particular should be safe now.
Also,
Quote from: Inge on 2007 November 02, 23:15:49
I must try doing a day/night toggle in build mode.
I think that might speed up things =) in my experience, lots that don't crash with a day/night toggle don't crash at 7PM either.
dizzy:
It might help if you upped those lots to a site that can actually host those files too. :P
baratron:
Quote from: Doc Doofus on 2007 November 02, 09:15:42
Also, I have a question for you about Backdoor 42. The stairs. What stairs are those? It says "Steadfast Empty Underneath" when I mouse over it in build mode, but I can't find it in my stairs build mode catalog. When I choose Steadfast Stairs, it always fills it in underneath.
Quote from: Emma on 2007 November 02, 14:30:42
They are these stairs by crocobaura :)
Ah! The MTS2 page says:
Quote
!!! In order to make the stairs work in your game, you need to put the files 2008_CrocobauraChicModularStairs.txt; 2009_CrocobauraWoodenModularStairs.txt; 2010_CrocobauraSteadfastModularStairs.txt in your Scriptorium_ModularStairs folder if you're using the Scriptorium or you need to copy the text inside each at the bottom of the modularstairs.txt file from this path:
C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts
I had been wondering why they just appeared as the normal iron stairs in my game, despite my having installed the .package file correctly. I guess that means they shouldn't be included with premade houses, as the installation instructions require tinkering with game files?
Also, the fact that to put anything under them requires moveobjects on explains why the "privacy window" bug occurs - those windows hate moveobjects on! They randomly go buggy in basements anyway, and if you have to use moveobjects to place them, they almost never work.
Quote from: Zazazu on 2007 November 02, 20:44:33
Wait. I may have just had an epiphany, or I may be remembering things completely incorrectly.
What happens at 7:00 PM with a CAS sim and only a CAS sim?
The random phone call from a downtownie to go out on an outing.
In my game, this most definitely occurs between 18:05 and 18:09. It's happened every time. I even tried going on the outing in case it was a portal problem, and the arrival of the taxi which was triggering the crash! Sorry :(.
To everyone:
I'm willing to test more people's lots, but when you post lots for testing, please say what combination of games you have installed - or if you used the BaseGameStarter to make them. I don't want to add spurious data by crashes that occur because I don't have Seasons or BV yet! With the thread being up to 7 pages, it's rather hard to go back through everyone's posts to remember how they made the lots.
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