Walls closer to the lot edges...

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notveryawesome:
Hmmm, I have OFB installed, and they work wonderfully, though I think she's updated them since the first time around. Before, they were standalone objects within the Build catalogue, but this time the mod seems to be a global patch that affects all doors used in-game, even custom ones (or maybe that's the broken part). Regardless, I've had no problems with them.

Inge:
There's a lot of confusion here :D

1) I have 4-key lockable doors which are seperate (non global) doors.  You can use them anywhere and with anything.   They don't offer any of the locking options that came with OFB but they continue to work, as what they were designed to be, perfectly well.

2) Seperate from point 1, I created an "apartment" or security system which had room controllers and could be used with any Maxis door, but depended on a global patch to make doors sensitive to the room controllers.   This patch breaks the Maxis locking that came with OFB and therefore should not be used beyond that EP.  However I did get as far as making *one* door that works with the security system without a global patch  :D

3) Seperate from 1 and 2 above, I have more recently made a patch that allows all Maxis doors to have 4-key locking *in addition to* the Maxis locking options.  There is a version for Seasons, and one for Bon Voyage.  The patch does not apply to, nor affect, hotel doors.

The above are three completely seperate downloads, all available from the doors section at Simlogical.

ZephyrZodiac:
1.  I did see those, true.

2. I used to use those, plus all the objects - if I remember rightly, you had a whole section devoted to apartment living.

3. Maybe I'll try the Seasons one.

The main problem, though, is if you have two terraces on the same lot, and you use the 4-key doors, every time you have a visitor for one family in particular, they (a) always choose one front door over the other and (b) cannot enter unless you change the instructions on the door (as applies to the Maxis doors too - if you allow all sims, then the neighbours will use your house as their own, and your visitors may well spend all their time in the neighbour's house.  There's the money thing too, one sim may be hard-working, have a good, well-paid job etc., the neighbour idle, always wanting stuff that they can't afford from their own earnings, but the hard-working sim can afford, so they might as well be living together since one is dependent on the other anyway. 

This way, of course, with separate but joined lots, you do get two separate households, the disadvantage then being that you have to play them as such.  No-win situation, really.....

pixiejuice:
Quote from: Zazazu on 2007 October 28, 20:34:19

Ok. Got a set of four done. 2x1 townhome (3 bed, 2 1/2 bath) with the right and left edges on the ends of the lot, back side one space from the edge (so I could add windows). 1x1 townhome (2 bed, 1 bath) with right, left, and back sides one space from the edge. Then both with a back yard and bonus room added...a 2x2 and a 1x2. That way you can stagger them to fit in 3xX blocks without having blank sections in the middle. I'll get them up to MTS2 once this supposed 7 pm crash (which I still haven't seen, even after testing my four) is figured out. They come without the fencing and plants/pools and...shockingly...no custom content.




Zazazu, those look great!  Do they have parking? 

Inge:
Oh yes, lockable doors are no substitute for proper apartment coding in the game.  I just wanted to untangle all those things.

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