Walls closer to the lot edges...
ZephyrZodiac:
Well, I was pretty grateful for your efforts when I used the apartment stuff, mainly for Uni, and I guess students living in separate apartments would be in and out of each others' homes to raid the fridge or play the piano etc. so it wasn't too unrealistic. I also used them once for an old folks' apartment building, and again, old folks would probably do that too, although human ones would probably ask first......
Mootilda:
Quote from: Zazazu on 2007 October 28, 22:10:38
Yeah, I know. When I set up the townhomes in Queen's Cove, I added the fences in such a way that it seems like a few of them have connected yards. It's all visual, though. If I can play with the ability to use the Expander to make lots independent of roads, feasibly I can make a community garden to fit in the center section (I have a thing for community gardens 8) ) but still...everyone would have to walk to it. If they can, I haven't seen anything on the R&D thread to indicate that you can. Not ready to play with that yet.
Inge has a set of buyable portals available at modthesims2. With these, your connected yards can work by adding pedestrian portals near the gates in the fences.
Bon Voyage adds the ability to walk to another lot. So, a no-road community garden will still be accessible. If you don't have BV, then you can create a winding dirt "road" and move the car portals to appropriate spots on the lot - your community garden will be accessible by car, but won't look like it is on a main road.
This is all do-able right now. I am currently adding logic to the LotExpander so that it will delete the roads for you, but the research thread at modthesims2 has a tutorial for adding and removing roads from your lot.
Zazazu:
Quote from: darcee on 2007 October 29, 14:23:57
Zazazu, those look great! Do they have parking?
Not as designed. My next set (I need 6 blocks worth, I think, to cover the as-yet-unnamed urban section of Queen's Cove) will be brownstone 3-story 1x1-2's and 2-story 2x1-2's with garages as I can fit them. The current set can be modified to have street parking on the 2x1-2's. I actually used street parking when testing one of them.
I have the 1x1 and 2x1 up if anyone wants to test them, in my 4shared account. I'll submit them to MTS2 tonight, if that's acceptable at this point. With the dire warnings, of course.
Mootilda, that's what I was brainstorming...I have Inge's portal flamingo and buyable portals and was thinking that I could probably put in the pedestrian portals. I'd like to eliminate car use to them altogether, but that's something I don't even wanted to build on my main account in my test 'hood....that goes on my test account from the build stage on! I usually build stuff for sharing or repeat use in my test 'hood so I have my CC available, then package and install on my test account and repackage so that I can eliminate all the recolor redundancy that the game creates. I'm sure there's a better way, but it works so why reinvent the wheel?
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