Tourist groups and their relationships

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Swiftgold:
I've been setting all my townies across the game as related for a while now, starting with the ones who Maxis "randomized" with the same last name and eventually changing some to match, and the game doesn't seem to have a problem with this. So now my downtownie kids have parents. I also married a couple of the island locals and set them as the parents of another who was marrying a playable, for instant inlaws. It just seems to make it a tad more real, heh.

baratron:
Quote from: zoebme on 2007 October 22, 05:23:16

I was playing with a Bon Voyage QA-release of SimPE today, checking out the tourist families. I thought it would be nice if they were actual families and did not only share a name. I found that these families do not know anyone else in the group with the same name, but have random relationships with all the special NPC's, i.e. the grim reaper, Crumplebottom, Pollination Tech, the ideal plantsim etc.

Are you sure these are genuine relationships, and not an artifact of SimPE? I have SimPE version, er, 0.60 I think (the Pets release), and it lists things such as a sim's relationship with themselves, as well as odd relationships like the ones you describe that are not visible on the sims' relationship panels in the game.

Not to say that the game isn't buggy or that it's strange that "families" aren't real families - but these odd relationships may not really exist :D.

zoebme:
Well, I'm completely unsure what these weird relationships are. But I think them not showing up in the relationship panes in game does not necessarily mean they are not there... And I know that these tourist families and some of the Bon Voyage NPCs were the only sims with these relationships (or at least the large number of them, i.e. a relationship with every one of the special NPCs).

But yeah, it could be SimPE weirdness. I don't really know enough about these things to tell.  :-\

Dragon Slave:
I was pretty ticked off when I found out how bland and random the families were.  I had my doubts that bon voyage would measure up to the sims 2 level of improvements, but actual families was something I counted on.  Maxis, the Sims 2 gives you the ability to create REAL families, why spawn a bunch of random sims with similar last names and expect that to be good enough??  Is it that hard to program a method of generating random famlies?  Create two random sims, mix their DNA for a child and connect it to them for the relationship, it's not that friggen' hard.  Laziness is all it is ::)  What type of idiots are you hiring these days?  I could design a better ep than their entire team can. *sighs*

I hate them, the stupid vacation families.  I've had enough of fat bloated faces with asian eyes and fish lips, brown skin and red mohawks.  I've been meaning to create a set of replacement families for some time.   :-\

J. M. Pescado:
I believe notownieregen stomps their formation, so you can make your own.

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