Tourist groups and their relationships
zoebme:
I was playing with a Bon Voyage QA-release of SimPE today, checking out the tourist families. I thought it would be nice if they were actual families and did not only share a name. I found that these families do not know anyone else in the group with the same name, but have random relationships with all the special NPC's, i.e. the grim reaper, Crumplebottom, Pollination Tech, the ideal plantsim etc. I find that quite surprising and unnecessary. What a bloat! Is this normal? Is it bad? Can these relationships safeley be deleted? And does anyone know of any reasons why tourists should not be proper families with all the proper relationships?
doren:
Quote from: zoebme on 2007 October 22, 05:23:16
I was playing with a Bon Voyage QA-release of SimPE today, checking out the tourist families. I thought it would be nice if they were actual families and did not only share a name. I found that these families do not know anyone else in the group with the same name, but have random relationships with all the special NPC's, i.e. the grim reaper, Crumplebottom, Pollination Tech, the ideal plantsim etc. I find that quite surprising and unnecessary. What a bloat! Is this normal? Is it bad? Can these relationships safeley be deleted? And does anyone know of any reasons why tourist should not be proper families with all the proper relationships?
They might not have proper family relationships, but set their gender preferences and let ACR do the rest, they seem to find out who they belong to very soon(unless they do not appear together on the lots for any length of time). I changed the personality/aspiration for some but most of them I kept the way they were and now they are flirting, kissing and woohooing all over the place. I use Insimenator to set the teenagers as children of them (so that they don't woohoo what I consider their offspring).
It's the same with the locals, there are certain "preset" potential couples too.
Gwill:
My tourist families (game generated) don't even have the same last name.
antitheftmilk:
yeah, you can use insim to fix that stuff pretty safely as far as I know.
jolrei:
Interesting. I'll have to check SimPE on this. I did not have ACR loaded when my last couple went on honeymoon to Tikamizu. On the other hand, the maxoid tourist couple that was already there did a bit of tai chi and then spent the rest of the holiday fighting in the lobby, poolside, and on any other flat surface. Rather realistic, actually.
Navigation
[0] Message Index
[#] Next page