More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 March 29, 15:27:05
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540270
Posts in
18066
Topics by
6511
Members
Latest Member:
zheng
More Awesome Than You!
The Bowels of Trogdor
The Small Intestines of Trogdor
Family IDs
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Family IDs (Read 22876 times)
dizzy
Souped!
Posts: 1572
unplugged
Family IDs
«
on:
2007 October 08, 14:10:49 »
This used to be fairly simple, but with BV there's some weirdness in familyId values. Firstly, the labeled IDs:
Code:
Service NPCs = 32767 (0x7FFF)
Townies = 32766 (0x7FFE)
Orphans = 32765 (0x7FFD)
DownTownies = 32764 (0x7FFC)
Reserved ID Min = 32750 (0x7FEE)
Bob the Builder = 32763 (0x7FFB)
Strays = 32762 (0x7FFA)
Orphan Pets = 32761 (0x7FF9)
Display Pets - Available = 32760 (0x7FF8)
Display Pets - In Use = 32759 (0x7FF7)
Garden Club = 32758 (0x7FF6)
Tourists = 32756 (0x7FF4)
Asia = 32755 (0x7FF3)
Mountains = 32754 (0x7FF2)
Tropics = 32753 (0x7FF1)
Going through the code, I notice some unlabeled IDs being used:
Code:
Actual Tourists = 32741 (0x7FE5) to 32752 (0x7FF0)
I don't think that "Tourists" is actually used, and they've gone beneath the "minimum" in order to make 12 sets of Tourist NPC families. (So, if you were using the minimum before, that code will need to change for BV.)
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Family IDs
«
Reply #1 on:
2007 October 08, 17:05:27 »
Extending the tourist families could be as simple as editing 0x5F2
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Family IDs
«
Reply #2 on:
2007 October 08, 17:37:53 »
Quote from: dizzy on 2007 October 08, 14:10:49
I don't think that "Tourists" is actually used, and they've gone beneath the "minimum" in order to make 12 sets of Tourist NPC families. (So, if you were using the minimum before, that code will need to change for BV.)
If you were referencing the "minimum" value by the constant, the constant was altered to lower the minimum, so these changes will be automatically reflected. If you were using raw literal 7FEE, then you will have to update.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
Souped!
Posts: 1572
unplugged
Re: Family IDs
«
Reply #3 on:
2007 October 08, 21:13:04 »
I was being silly and thinking that "Reserved ID Min" in the Lua would reflect the BCON, but maybe it's just a dream that one day EA will crank out code that agrees with itself.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Family IDs
«
Reply #4 on:
2008 January 02, 07:55:18 »
Ok, so for the family IDs, the BCON is global 0x13A. This is what I have for my notes:
Line
Hex
Type
0x0
7FFF
NPC
0x1
7FFE
Townie (and Dormies)
0x2
7FFD
Adoption Pool
0x3
7FFC
Downtownie
0x4
7FEE
? ? ? Reserved ID Min
0x5
7FFB
? ? ? Bob the Builder
0x6
7FFA
pets strays
0x7
7FF9
pets orphans
0x8
7FF8
pets display pets - available
0x9
7FF7
pets display pets - in use
0xA
7FF6
seasons - garden club
0XB
7FF5
? ? ? Goopy
0XC
7FF4
bon voyage - tourists
0XD
7FF3
bon voyage - asia
0XE
7FF2
bon voyage - mountains
0XF
7FF1
bon voyage - tropics
What is the BCON for the "Actual Tourists"? Has it been confirmed that this family isn't being used?
ETA: Btw, does anyone know what 7FF5 is?
Thanks Inge.
Ste
«
Last Edit: 2008 February 01, 20:00:24 by syberspunk
»
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Family IDs
«
Reply #5 on:
2008 January 02, 08:55:45 »
Quote from: syberspunk on 2008 January 02, 07:55:18
ETA: Btw, does anyone know what 7FF5 is?
In my game, the family name is "Goopy" and it contains no members.
BTW, what on earth is "Bob the builder" in the context of a Sims family?
«
Last Edit: 2008 January 02, 09:12:58 by Inge
»
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
dizzy
Souped!
Posts: 1572
unplugged
Re: Family IDs
«
Reply #6 on:
2008 January 02, 22:45:02 »
For "actual tourists" you should look at:
BCON 0x13A:0x1B=32741 (0x7FE5)
BCON 0x13A:0x10=32752 (0x7FF0)
This is the range of familyId values they will use to populate the tourist pools.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Family IDs
«
Reply #7 on:
2008 January 03, 04:14:57 »
Quote from: Inge on 2008 January 02, 08:55:45
BTW, what on earth is "Bob the builder" in the context of a Sims family?
My guess is that it's some unused or recycled space, and "Bob the Builder" is some wonky working label EAxis used.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Family IDs
«
Reply #8 on:
2008 January 03, 08:25:48 »
Aw shame! I thought EA were going to introduce a feature where we could import a photo or floorplans of a house we liked and get an NPC to build the lot for us
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Family IDs
«
Reply #9 on:
2008 January 08, 20:56:54 »
Quote from: dizzy on 2008 January 02, 22:45:02
For "actual tourists" you should look at:
BCON 0x13A:0x1B=32741 (0x7FE5)
BCON 0x13A:0x10=32752 (0x7FF0)
This is the range of familyId values they will use to populate the tourist pools.
"will" use? As in... currently
not
being used?
I are confused. I can has clarification?
i.e. should I bother testing for this group to make sure that I also include this group as potential "townie"/NPC types?
What is the difference between "actual tourists" and tourists (0x7FF4)?
And why are there two groups (ox7FE5 and 0x7FF0)? Is there any difference between them?
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
dizzy
Souped!
Posts: 1572
unplugged
Re: Family IDs
«
Reply #10 on:
2008 January 09, 00:54:55 »
Quote from: syberspunk on 2008 January 08, 20:56:54
"will" use? As in...
"Will" as in "when tourists are populated" (i.e. when you create a neighborhood).
Quote from: syberspunk on 2008 January 08, 20:56:54
i.e. should I bother testing for this group to make sure that I also include this group as potential "townie"/NPC types?
What is the difference between "actual tourists" and tourists (0x7FF4)?
And why are there two groups (ox7FE5 and 0x7FF0)? Is there any difference between them?
0x7FE5 is the first group, and 0x7FF0 is the last group. As I said, this is a range. In other words, them and every Id between them is used for Tourists.
It's currently unknown what use the 0x7FF4 Id has. I suspect it was "pre-deprecated" (as Microsoft is wont to do). In other words, they suddenly decided to stop using it.
Tourists are essentially the same as townies. The only real difference is that they only appear in "Vacation" sub-hoods, and that they generally appear as a group. There are always 4 sims per familyId, all with the same family name, etc.
Whether you should test for them really depends on the purpose of your code.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Family IDs
«
Reply #11 on:
2008 January 09, 20:57:55 »
Quote from: dizzy on 2008 January 09, 00:54:55
0x7FE5 is the first group, and 0x7FF0 is the last group. As I said, this is a range. In other words, them and every Id between them is used for Tourists.
A ha! I got it! There was a misunderstanding on my part...
Quote from: dizzy on 2008 January 09, 00:54:55
It's currently unknown what use the 0x7FF4 Id has. I suspect it was "pre-deprecated" (as Microsoft is wont to do). In other words, they suddenly decided to stop using it.
I see now. The problem was, in my haste, upon reading your original post, when you said that "Tourists" wasn't being used, I thought you were referring to the last set of numbers you mentioned (which were the "Actual Tourists"). But with this current reply, and re-reading your original, I see my mistake.
Quote from: dizzy on 2008 January 09, 00:54:55
Tourists are essentially the same as townies. The only real difference is that they only appear in "Vacation" sub-hoods, and that they generally appear as a group. There are always 4 sims per familyId, all with the same family name, etc.
Whether you should test for them really depends on the purpose of your code.
Well, to explain a bit... in my growuptownies mod, I was specifically testing to see if the sim was in the 7FFE family. Hence the name of the mod.
But, after play testing, and some requests (I think), I ended up adding downtownies as well. This seemed all well and good, until someone noticed that the options were not showing up for these tourist and local type "npc" sims. So, if I want to enable the option for these types of sims, then I assume I will have to test for asia, mountains, tropics, and all 12 of those "actual tourists" families in that range. Right?
Thanks for the clarification. Looks like I'll have to make another update then.
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
dizzy
Souped!
Posts: 1572
unplugged
Re: Family IDs
«
Reply #12 on:
2008 January 10, 00:04:48 »
Quote from: syberspunk on 2008 January 09, 20:57:55
Well, to explain a bit... in my growuptownies mod, I was specifically testing to see if the sim was in the 7FFE family. Hence the name of the mod.
But, after play testing, and some requests (I think), I ended up adding downtownies as well. This seemed all well and good, until someone noticed that the options were not showing up for these tourist and local type "npc" sims. So, if I want to enable the option for these types of sims, then I assume I will have to test for asia, mountains, tropics, and all 12 of those "actual tourists" families in that range. Right?
That's right. And the Garden Club as well (if you want to grow them up from Adult to Elder or Elder to dead).
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Family IDs
«
Reply #13 on:
2008 January 10, 01:23:19 »
I'd suggest using the constant value which formerly used to correspond to 7FEE, but now is a lower value in BV, first, then excluding the family classes that SHOULDN'T be used, like the NPC family.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Gwill
Terrible Twerp
Posts: 2162
Re: Family IDs
«
Reply #14 on:
2008 September 24, 18:54:03 »
0x00007FE4 Hobby Mavens
0x00007FE3 Roomies
0x00007FE2 More roomies?
Can anyone shed light on these three?
0x00007FDF ?
0x00007FE0 ?
0x00007FE1 ?
Logged
Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Family IDs
«
Reply #15 on:
2008 September 24, 19:32:44 »
From FT:
7FE4 = Hobby Mavens
AL Social Groups:
7FE3 = Gearheads
7FE2 = Bohemians
7FE1 = Jocks
7FE0 = Techies
7FDF = Socialites
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...