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Author Topic: Energy Decay and BV  (Read 46677 times)
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MsMaria
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Re: Energy Decay and BV
« Reply #25 on: 2007 October 06, 22:01:24 »
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I couldn't even read that without getting tongue-tied.  Lips sealed

That was my intention. Cheesy Sort of a 'we sell seashells down by the seashore.'
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Re: Energy Decay and BV
« Reply #26 on: 2007 October 09, 15:51:29 »
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Ok, I've done a little more investigating with this and have noticed an apparent increase when someone in the household has been on vacation. The increased energy decay seems to start happening after the vacation benefits wear off. The benefits I chose included the extra want slot, refreshed, productive, industrious and je ne sais quoi. I suspect that the productive benefit is the most likely offender as that affects needs.

I will do some more testing... I currently have my test 'hood stuck in eternal winter. Grin
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Re: Energy Decay and BV
« Reply #27 on: 2007 October 09, 16:36:35 »
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I will do some more testing... I currently have my test 'hood stuck in eternal winter. Grin

...but never Christmas.  Best look out for big talking lions at this point.  Wink

I wonder what happens if you choose the more productive, and the refreshed together - do they cancel each other out?  Or have I got it wrong - there's one option that causes slower decay in wants after a holiday anyway.
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #28 on: 2007 October 10, 12:57:03 »
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There is one bonus that actually hurts your work performance when taken: It grants a temporary boost to it, but when that boost wears off, you lose the boosted work performance...and if you were at max already, you will LOSE this if it falls off while you are at work, even if you didn't benefit from it at all because you already had maximum. This can completely hose your promotion schedule.
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Re: Energy Decay and BV
« Reply #29 on: 2007 October 10, 13:41:55 »
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There is one bonus that actually hurts your work performance when taken: It grants a temporary boost to it, but when that boost wears off, you lose the boosted work performance...and if you were at max already, you will LOSE this if it falls off while you are at work, even if you didn't benefit from it at all because you already had maximum. This can completely hose your promotion schedule.

Heigh ho.  Normally my sims' promotion schedules are hosed anyway, as I have an uncanny ability to choose the detrimental answer on any employment chance card that comes up.  Consequently, I can have a police chief with 5 maxed skills and a full performance bar who is suddenly busted to police recruit, thus not making it to captain hero for another several days.  I can live with the performance bar decline.

Frankly, I think it's unrealistic anyway - after a holiday, I always feel LESS like working in the office, not more.
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Re: Energy Decay and BV
« Reply #30 on: 2007 October 10, 14:07:07 »
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Clearly, you are someone who should not be given vacations.

I've been reading various threads for about a half hour today so far (maybe 45 minutes) and today's responses to my previous posts appear to have a high probability of informing me that things are "clearly" other than what I would think.  I'm not convinced this points to a critical lack of self-awareness.

I personally think I need moar holidays.
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #31 on: 2007 October 10, 14:37:55 »
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I've been reading various threads for about a half hour today so far (maybe 45 minutes) and today's responses to my previous posts appear to have a high probability of informing me that things are "clearly" other than what I would think.  I'm not convinced this points to a critical lack of self-awareness.

I personally think I need moar holidays.
You'd think that, but according to your previous statement, you'd be wrong: If you felt LESS like working after a holiday than without one, then you should not be given one since it is clearly bad for morale.

As for more relevant things, here's the full debunking table:
Code:
AGE   SUM- SUM+ FWS- FWS+
Child  -300 -250 -325 -275
Teen   -220 -180 -245 -195
Adult  -220 -180 -255 -205
Elder  -255 -205 -265 -215

As is indicated by this table, there is no winter effect, but rather, a summer effect. Also, active plays a HUGE role, with 10 active (+ rates) having a much slower rate of energy loss per day!

Even more interesting were the numbers simultaneously uncovered for bladder decay:
Code:
AGE   SZNS !SZN
Child  -180 -200
Teen   -300 -400
Adult  -250 -300
Elder  -375 -500
Seasons themselves do not play a role in bladder decay: However, the presence or lack of the expansion pack DOES, and the effect is particularly pronounced in Elders and Teens. Oddly, for reasons that elude us, child sims actually have a lower rate of bladder decay than any other age category under any condition. This does not seem to mesh with the way the real world as we know it works (isn't it always the kids who need to go first?), and suggests that someone at EAxis has a very disturbed mind.
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Re: Energy Decay and BV
« Reply #32 on: 2007 October 10, 14:51:25 »
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Perhaps all the elders have incontinence problems, but that still doesn't account for child sims having low bladder decay.  Counterintuitive, I agree.

I'm missing something on the interpretation end - does this mean that presence of the Seasons EP increases bladder decay, or the other way around?  (My confusion between SZNS and !SZN)
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Re: Energy Decay and BV
« Reply #33 on: 2007 October 10, 14:54:28 »
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Perhaps all the elders have incontinence problems, but that still doesn't account for child sims having low bladder decay.  Counterintuitive, I agree.
It bespeaks of some strange EAxian fetish to see grown sims pissing their pants, yes. This accounts for why in all the various stories on the exchange and elsewhere, you basically rarely hear of any child sims pissing themselves: They have nothing to do, so are less likely to find some fascinating distraction to fixate on instead, AND their rate is MUCH MUCH LOWER.

I'm missing something on the interpretation end - does this mean that presence of the Seasons EP increases bladder decay, or the other way around?  (My confusion between SZNS and !SZN)
The presence of the Seasons EP reduces it (lower decay values) across the board. The actual season itself has no impact at all. Although you'd think it'd be higher during the summer from drinking more.
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Re: Energy Decay and BV
« Reply #34 on: 2007 October 10, 17:11:11 »
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There is one bonus that actually hurts your work performance when taken: It grants a temporary boost to it, but when that boost wears off, you lose the boosted work performance...and if you were at max already, you will LOSE this if it falls off while you are at work, even if you didn't benefit from it at all because you already had maximum. This can completely hose your promotion schedule.

Duh! I never suspected that, and I should have. I have, after all, extensive experience with Eaxis' sims games. I thought my game threw up on me.

As an aside, regarding kids and bathroom breaks. I remember all those trips, where 2 miles up the road, one of mine would invariably say: "Moooom, I need to go to the bathroom." in the whiniest voice possible.

Ahh, the memories. I hope their kids do it to them, then I can sit back and laugh myself silly.

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Re: Energy Decay and BV
« Reply #35 on: 2007 October 10, 21:09:36 »
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Ahh, the memories. I hope their kids do it to them, then I can sit back and laugh myself silly.


You have invoked The Ultimate Parenting Curse! Behold the power of, "I hope you have kids and they act just like you!"

(I know it works, my parents used it on me and well, yeah.)
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #36 on: 2007 October 11, 00:41:49 »
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As an aside, regarding kids and bathroom breaks. I remember all those trips, where 2 miles up the road, one of mine would invariably say: "Moooom, I need to go to the bathroom." in the whiniest voice possible.

Ahh, the memories. I hope their kids do it to them, then I can sit back and laugh myself silly.
Hah, it doesn't happen in the sims. Child sims have bladders of iron and it's the teens that piss themselves the most (outside of elders, anyway)!
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Re: Energy Decay and BV
« Reply #37 on: 2007 October 11, 06:37:00 »
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Ahem.. well, seeing as this is agreeably some more poor programming (even if it's (perhaps..) meant as a joke)...

...any chance of you releasing a hack for this? 'Cuz that'd be pretty Awesome.
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Re: Energy Decay and BV
« Reply #38 on: 2007 October 11, 06:59:43 »
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...any chance of you releasing a hack for this? 'Cuz that'd be pretty Awesome.
A hack for what?
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Re: Energy Decay and BV
« Reply #39 on: 2007 October 11, 08:37:22 »
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...any chance of you releasing a hack for this? 'Cuz that'd be pretty Awesome.
A hack for what?

Slower bladder decay, I think.
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Re: Energy Decay and BV
« Reply #40 on: 2007 October 11, 08:57:23 »
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You just showed a table showing that children have bigger bladders than they should... unless you can think of something better, perhaps just swap the teens' and the lil tykes' bladder motive decay rates? I dunno, you're More Awesome Than me - you figure it out.  Tongue    That would be very appreciated (at least by me); I've actually noticed my teens pissing a lil too frequently, though I thought it was my imagination...
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #41 on: 2007 October 11, 09:05:27 »
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You just showed a table showing that children have bigger bladders than they should... unless you can think of something better, perhaps just swap the teens' and the lil tykes' bladder motive decay rates? I dunno, you're More Awesome Than me - you figure it out.  Tongue    That would be very appreciated (at least by me); I've actually noticed my teens pissing a lil too frequently, though I thought it was my imagination...
That'd simply swap the problem to a different age category. Based on the CURRENT values, the obvious solution is to simply make the child rate worse, but it's questionable at this point given that this has existed since the beginning whether it's worth the effort.
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Re: Energy Decay and BV
« Reply #42 on: 2007 October 11, 14:58:32 »
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Motive decay rates are really only half of the story. To get the complete picture, you really need to compute the average combined motive decay for interactions as well. I think once you factor in the effect of the high energy decay from interactions with children, you would tend to see the bladder as actually decaying much faster. It's all a matter of how you view the data.
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #43 on: 2007 October 11, 19:24:28 »
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Motive decay rates are really only half of the story. To get the complete picture, you really need to compute the average combined motive decay for interactions as well.
That's why I didn't bother to dig up the decay rates for things like Fun, Comfort, Social, etc. Those tend to be greatly affected by interactions.

I think once you factor in the effect of the high energy decay from interactions with children, you would tend to see the bladder as actually decaying much faster. It's all a matter of how you view the data.
For the most part, very few actions directly impact the energy and bladder motives. The only thing which impacts energy are things like Craftbenches and the Dances. All of the energy-draining actions are readily apparent precisely *BECAUSE* they disturb the natural order we expect as produced from the above table. Similarly, practically nothing that isn't immediately apparent impacts bladder decay rates: It's even more constant than energy. As motives do not "crosstalk", in that the decay of ANY motive is functionally independent, the bladder decay motive is NOT much faster.

Case and point: Which sims are always pissing themselves when left to mismanage their own lives? It's NOT children, that's for sure. Child sims practically NEVER piss themselves, it's always TAE. While elder incontinence is not an unexpected outcome, teens and adults, not children, are the next victims. The numbers don't lie. Should this be changed? Well, the obvious answer is to make the child rates worse than the the successive age categories, but honestly, we've lived with this so long that it's probably not worth the bother this late in the game. Unless you really want it so kids retake the top slot for pants-wetting.
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Re: Energy Decay and BV
« Reply #44 on: 2007 October 11, 19:48:23 »
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Quote
Unless you really want it so kids retake the top slot for pants-wetting.

That would be how it should be...

Meh. This is where I wish I actually had the extra time to devote to learning how to do all the technical stuff you guys/gals know... I probably could learn how to modify code, and well, had I the time to learn.... I probably 'waste' enough time as it is just playing the game and reading these forums... if I were religious, I'd say God bless you all, but.. just imagine some appropriately  similar and secular form of acknowledgment.
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J. M. Pescado
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Re: Energy Decay and BV
« Reply #45 on: 2007 October 11, 23:05:39 »
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Meh, I might make it a one-function quickie Undiscovered Shiny.
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Re: Energy Decay and BV
« Reply #46 on: 2007 October 12, 12:26:22 »
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Yes I noticed since I installed the Seasons that energy would go down faster in winter and fall. As for the bladder it seems for me that in summer it goes down faster
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Re: Energy Decay and BV
« Reply #47 on: 2007 October 12, 13:05:14 »
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You imagined it, then, because the winter/fall/spring energy rates are the same, and bladder rates are apparently season-invariant.
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Re: Energy Decay and BV
« Reply #48 on: 2007 October 12, 20:30:14 »
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I'm pretty sure that I haven't imagined it. I was getting something like a 5 hour time difference between when sims needed to sleep in winter and the subsequent spring. It was in your face obvious otherwise I wouldn't have raised the issue in the first place. Are there any other season related factors that affect energy calculations? I'm almost wondering if there is some sort of cumulative effect related to the length of time the game is played which might explain why going on vacation has such as a big impact. Even a short holiday can add several hours elapsed gameplay time that you wouldn't do playing through a normal 5 day winter season. If there is some sort of cumulative time-elapsed effect within a season then going on a vacation could impact energy motive decay calculations.

I had a trawl through some of the BHAVs to see if I could spot any anomalies and while I can follow chains of BHAV calls from a starting point I found it very frustrating not being able to figure out where a BHAV was called from. Is there any way to do this? (Like looking for calls to a particular function in code.)
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Re: Energy Decay and BV
« Reply #49 on: 2007 October 13, 01:34:57 »
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Anything which unnaturally impacts or desynchronizes energy can affect this perception, but winter itself is not the cause: Going to a community lot will desynchronize energy, as energy is burned without time being elapsed. Drinking coffee will affect energy, raising energy outside of its natural cycle. Freezing will also depress energy, so if your sim turns into an ice statue, he will also lose energy. And, of course, the obvious craftbenches and dances can also impact energy. Winter itself has no additional effect.
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