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Author Topic: Watch Waves fix  (Read 4571 times)
dizzy
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Watch Waves fix
« on: 2007 September 20, 01:21:02 »
THANKS THIS IS GREAT

This is a tested and verified fix for the problem of autonomous Watch Waves interactions causing stuck Beach Destinations. All old Beach Destination objects will need to be unstuck using some stuck object remover, but this will eliminate any new ones.

* watch-waves-fix.zip (0.36 KB - downloaded 445 times.)
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J. M. Pescado
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Re: Watch Waves fix
« Reply #1 on: 2007 September 20, 01:42:12 »
THANKS THIS IS GREAT

You're certain of this? According to the code, the watch-waves controller is supposed to self-destruct on 0-usercount. Or did you find a second object that is littered?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
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Re: Watch Waves fix
« Reply #2 on: 2007 September 20, 01:44:39 »
THANKS THIS IS GREAT

The problem is that PersonGlobals creates a Beach Destination and then counts on the interaction to cleanup itself. The Watch Waves is the only one that doesn't do that, thus leaving a stuck Beach Destination object.
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