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Author Topic: *! THIS LOT HAS NON-LEVEL EDGES !* explanation  (Read 16034 times)
ZephyrZodiac
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #25 on: 2007 August 30, 21:16:49 »
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Well, yes, I know, but at least no-one would download the lot if they hadn't a use for it, and if they did play that hood and that bit was still empty, they could use the house!  (I think there were cheats in Sims 1 for putting lots in different places, but I never downloaded lots in Sims 1, it was all just too much of a hassle, and I used to theme my sims and their lots so they sort of fitted each other!  The original Zephyr Zodiac had a black and white ultra modern house, while Argos Archer and his family lived in a medieval castle - this was my astrological neighbourhood.  Maybe I should recreate it for Sims 2....)
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Ellatrue
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #26 on: 2007 August 31, 14:35:23 »
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I don't mind the warping, so I've never really seen this as a real problem. In fact, I often use the warping to my advantage, shaping the terrain to what I would like it to be. You can use it to have a lake house with the neighborhood water flowing into the lot, for example, or to sculpt a small bay.
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notveryawesome
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #27 on: 2007 August 31, 18:06:09 »
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Depending on the direction in which you place the non-level lot, you can do minimal damage. For example, I had downloaded a cosy cafe that was just perfect for one of my neighbourhoods, but it warped the road in front of it when placed in a certain direction. Simply turning it in a different direction at the same intersection of roads fixed the problem so that only the back of the lot was elevated, and I was then able to flatten the road that had gotten warped using a flat 1x1 lot.
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Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
ZephyrZodiac
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #28 on: 2007 August 31, 18:08:38 »
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1 x 1 lots are so useful!
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Zephyr Zodiac
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #29 on: 2007 September 02, 09:13:23 »
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You can avoid it by using completely flat terrains such as Sedona and Viper Canyon in your actual lot building. Prevention is better than cure.

Yeah this seems way more complicated and frustrating than I wanna deal with. Any other relatively safe terrains (I have all the expansions)?
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Gwill
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #30 on: 2007 September 02, 10:39:56 »
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I have downloaded some grteat flat terrains from MTS2.
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ZephyrZodiac
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #31 on: 2007 September 02, 12:57:46 »
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I can't see that you need a completely flat terrain - just that a large area of it should be flat, and where you hit a hillside is probably a good place for those  1 x 3 lots, there's often enough room for them before the slope begins, and putting them in a lot of places means a whole lot of wasted space between roads.
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Emma
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #32 on: 2007 September 03, 09:03:09 »
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I have a couple of smallish flat terrains I made ages ago here.
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FlareStorm
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Re: *! THIS LOT HAS NON-LEVEL EDGES !* explanation
« Reply #33 on: 2007 September 07, 02:36:22 »
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Ooh, cool. I really like those Emma.  The island one seems perfect for my Uni. Thanks.
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