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AnnaM
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Re: Testers Wanted - Realistic Sickness'
« Reply #25 on: 2007 April 13, 17:56:34 »
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Food poisoning works well. 

So, it sounds like if we want to kill our Sims we just have to take out noeatcrap...
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Re: Testers Wanted - Realistic Sickness'
« Reply #26 on: 2007 April 13, 19:35:20 »
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I'm just wondering why the correct spelling of "Sicknesses" was changed to the singular with an apostrophe at the end instead?  This would imply the possessive of a sickness.  This is one of my pet peeves.  Argh!
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Avadon
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Re: Testers Wanted - Realistic Sickness'
« Reply #27 on: 2007 April 14, 02:41:27 »
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Food poisoning works well. 

So, it sounds like if we want to kill our Sims we just have to take out noeatcrap...

They all work well.  Flu, Cold, Pneumonia, Food Poisoning.  The others have not been tested by me, however they all use the exact same system, so they should kill your sims properly.
Please inform me if you try really hard to help your Sim get better and it still dies.

I'm just wondering why the correct spelling of "Sicknesses" was changed to the singular with an apostrophe at the end instead?  This would imply the possessive of a sickness.  This is one of my pet peeves.  Argh!

Engrish is the dumbest language.
Sickness' has been changed to Sickni. 
One way you can catch different Sickni, is to eat various fungi.
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Re: Testers Wanted - Realistic Sickness'
« Reply #28 on: 2007 April 14, 08:12:39 »
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I'm just wondering why the correct spelling of "Sicknesses" was changed to the singular with an apostrophe at the end instead?  This would imply the possessive of a sickness.  This is one of my pet peeves.  Argh!

When I went to school I was taught that the apostrophe after an s-ending word was an abbreviation to indicate a plural and more couth than writing "es" or,  *shudder*, "s". My aunt, the phonetician/linguistic specialist teacher actually drummed it into my head.

Now that you bring it up I think I understand where the "'s" as a pluralisation came from - stupid kids of my generation not bothering to learn their linguistics properly & then going on to teach their mistakes (or mistake's as they'd put it - idiots!) to the subsequent generations.

So yeah, I keep up with the Jones' but I don't keep up with the Joneses. And I never will.

*edited for typos of the stupid broken keyboard kind
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RainbowTigress
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Re: Testers Wanted - Realistic Sickness'
« Reply #29 on: 2007 April 14, 08:19:58 »
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When I went to school I was taught that the apostrophe after an s-ending word was an abbreviation to indicate a plural and more couth than writing "es" or,  *shudder*, "s". My aunt, the phonetician/linguistic specialist teacher actually drummed it into my head.
Huh, I never heard that.  I've been reading "Eats, Shoots and Leaves."  Excellent book, not strictly a grammar book, but very entertaining.  She talks about her inner stickler and how abused the poor apostrophe has become in our culture.  She is British, but she talks about both British and American usage.  She was very much distressed when Warner Brothers came out with the movie "Two Weeks Notice" without the apostrophe! 
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Re: Testers Wanted - Realistic Sickni
« Reply #30 on: 2007 April 14, 08:24:37 »
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Sounds like a fun read. I'll have to track it down. The title alone is worthy of a look-see.
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Re: Testers Wanted - Realistic Sickni
« Reply #31 on: 2007 April 14, 09:06:19 »
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Yeah, Elfie told me about it.  I got mine on Amazon for $8 something.  It even came with a punctuation repair kit.  Cheesy
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Re: Testers Wanted - Realistic Sickness
« Reply #32 on: 2007 April 15, 11:03:44 »
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I've not found this conflicting with anything, but it does increase the chance of dying from illness to possible, which is exactly what I wanted. I'll test it out with a more controlled environment later, though. For now I've been setting the sims up & watching them fall apart, and doing that they have a realistic need to take care of themselves with this hack in - to prevent possible death from illness.
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Avadon
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Re: Testers Wanted - Realistic Sickness
« Reply #33 on: 2007 April 15, 21:16:49 »
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I'm been thinking about increasing the speed to both heal from and be killed by disease.
I'd like to hear your opinions on whether you would want your sims to heal faster, if treated well, and/or killed faster, if not allowed or able to sleep. 
I've noticed at times they are sick and tend to stay sick, hindering their jobs and lives.

Also I'm attempt to figure out how to give the Sim a token when they get better.  It would then give them immunity for a number of days.  The token and their immunity would then be removed.  This would prevent your families from getting the same sickness from being passed back and forth forever.
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Li'l Brudder
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Re: Testers Wanted - Realistic Sickness
« Reply #34 on: 2007 April 16, 03:17:53 »
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More Chance for Death.  Less Chance for Heal.

I wanna see pink ghosts!  Wait...was it pink...or was it green?  Probably green.  It's dirtier.

See?  We need more sickly dead!
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Re: Testers Wanted - Realistic Sickness
« Reply #35 on: 2007 April 16, 23:34:38 »
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I love the token idea. I don't get much sickness in my game but I definately like the idea of them actually needing care and attention or there might be consequences.

Not having had anyone get sick since I put in your mod, though, I can't comment on whether I want it to get harder or not - on principle I'd say 'yes' - in practice I just don't know.
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Re: Testers Wanted - Realistic Sickness
« Reply #36 on: 2007 April 17, 10:00:00 »
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I have one problem : my sick sim does not sim to recover properly when sleeping.
I use the lot debugger every hour to see the "plague info". Relaxing on the bed does improve properly the recovery points (RP) and the current severity (CS) lessen over time. Good. But when I put my sim to sleep, the RP goes negative, and then the CS goes up.... The confort is almost 100% and it shouldn't matter when my sim is sleeping if I read your info in the first post right.... (idem for energy, I put my sim in bed when the bar was around 75% (as soon as I have the sleep interaction on the bed for an active sim) but it shouldn't matter...)
When sleeping, the RP goes from 0 to -8, then -12....
I already had another sim died with this mod, although I was trying to get him better (lot of relaxing, sleeps a lot), and I really think there is a problem with the sleep recovery points count.
I can provide you more acurate numbers from the lot debugger if you need (and tell what the sim is doing at the same time).
By the way, the 2 sims were suffering from a fever they caught at work...

ETA : I took a look in the BHAV (I'm no modder, but I'm curious and I like to poke at things to see how they work...). It seems to me (but I could be mistaken...) that on line 7 it should be [prim 0x0002] Expression (Local 0x0000 += Const 0x1003:0x00 (Value: 0x0008)) but it is [prim 0x0002] Expression (Local 0x0000 -= Const 0x1003:0x00 (Value: 0x0008)). I made this change, and so far it seems to work well in my game, with my sim actually recovering while sleeping.
Do I understand right how this works ?
« Last Edit: 2007 April 17, 11:19:28 by pioupiou » Logged
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Re: Testers Wanted - Realistic Sickness'
« Reply #37 on: 2007 April 17, 10:15:40 »
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I'm just wondering why the correct spelling of "Sicknesses" was changed to the singular with an apostrophe at the end instead?  This would imply the possessive of a sickness.  This is one of my pet peeves.  Argh!

When I went to school I was taught that the apostrophe after an s-ending word was an abbreviation to indicate a plural and more couth than writing "es" or,  *shudder*, "s". My aunt, the phonetician/linguistic specialist teacher actually drummed it into my head.

Now that you bring it up I think I understand where the "'s" as a pluralisation came from - stupid kids of my generation not bothering to learn their linguistics properly & then going on to teach their mistakes (or mistake's as they'd put it - idiots!) to the subsequent generations.

So yeah, I keep up with the Jones' but I don't keep up with the Joneses. And I never will.

*edited for typos of the stupid broken keyboard kind

I never heard of this either. I think you are confusing the possessive apostophe use for words that appear to plurals. Jones for example. Jones' name seems to be a plural, but more than one of them would mean that you would have two Joneses. If both Joneses each had an iPod and they decided to sell them at one lot on ebay they might use the title: The Joneses' iPods.

Apostrophes are your best friend when you're all at sea with with Joneses' ipods in Jones' boat.

My own pet peeve is the deplorable trend, currently, to mis-pluralise compound nouns, such as mother in law; making it mother-in-laws, rather than mothers in law.  Angry
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Re: Testers Wanted - Realistic Sickness
« Reply #38 on: 2007 April 20, 03:34:52 »
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I'm been thinking about increasing the speed to both heal from and be killed by disease.
I'd like to hear your opinions on whether you would want your sims to heal faster, if treated well, and/or killed faster, if not allowed or able to sleep. 
I've noticed at times they are sick and tend to stay sick, hindering their jobs and lives.

As always I strive for realism.  I'd rather have the length determined randomly and modified by how well you take care of the sim.  i.e.

lots of rest they get better, faster
little rest and the disease lingers on longer
no rest and they get worse (and not better)

maybe the longer they are sick the more chance they have to die?
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Re: Testers Wanted - Realistic Sickness
« Reply #39 on: 2007 April 26, 05:00:22 »
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I finally had a death.. The simmmie got the flu and i looked after him.. he stayed home from school and i tried to keep him fed and rested but it wasn't enough and he died about 48 sim hours later...

It was cool...    Grin
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Re: Testers Wanted - Realistic Sickness'
« Reply #40 on: 2007 April 29, 11:11:39 »
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My own pet peeve is the deplorable trend, currently, to mis-pluralise compound nouns, such as mother in law; making it mother-in-laws, rather than mothers in law.  Angry

Ugh I hate that too. I think it's being made worse by people shortening mother- and father-in-law to "We're going to see the in laws today." What? You mean you're going to hang out with a bunch of fashionable laws, because, you know, tax law is sooooo last year?

I've never heard of that apostrophe thing either, es as a plural ending is not interchangable with an apostrophe. In some people's book though Jones' is interchangable with Jones's. If you're trying to use Joneses instead you're just grammatically retarded, unless talking about more than one person called Jones. (I shouldn't be so nasty, I'm training to teach small children and will probably scare them all with my draconian stance on grammatical issues.)

This is way off topic so far, however I have downloaded the hack and will be trying it out because sims recover from sickness way to quickly in my game.
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Re: Testers Wanted - Realistic Sickness
« Reply #41 on: 2007 April 29, 11:56:01 »
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So far i am loving this hack. It has added the level of realism I was looking for - increased chance of death, but recoverable - and both can happen with a sim taking care of their own needs, insofar as my gameplay has shown.

I have yet to have anyone come home sick from work though. So far all my raving about this hack has been from the perspective of vermin-induced plague.
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Re: Testers Wanted - Realistic Sickness
« Reply #42 on: 2007 April 29, 12:01:11 »
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I have yet to have a Sim recover from food poisoning or the flu since installing this hack. I guess I really do need to pay attention to their needs now… hurray for Grimmy's love for guessing games and his phone line (it helps to put these kind of aspiration awards on an owned comm lot!).
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Re: Testers Wanted - Realistic Sickness
« Reply #43 on: 2007 April 29, 22:34:16 »
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I seem to have uncovered some kind of problem, or, at least, something that might need to be fixed. One of my Sims contracted a cold at work and came home to finish writing his novel. He was sitting in his chair for a good amount of time writing, all the while energy is well above 50% full and all other needs are maxed. I cancel out the novel writing action, and he proceeds to get up and start choking to death.

I'm not quite sure if it was because he was at work when he contracted it and was going to die when he got home or if it occured during him writing the novel, which would make little sense. Well, either way, I would prefer a less intense version of this hack.
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Re: Testers Wanted - Realistic Sickness
« Reply #44 on: 2007 May 03, 03:47:31 »
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I am finding it really difficult to keep my sims alive whilst battling the flu.  My experiment was and still is at the Pleasant household.  Angela contracted the flu first on Friday at 15.00, followed by Lilith a couple of hours later.  At this point I made sure that all cockroaches were exterminated from the lot.  I kept the twins away from their parents and made sure they alternated between sleeping, relaxing, playing SSFX and watching TV.  I kept checking the plague info on the lot debugger and I found that a number of relaxing and recuperating activities were showing RPs in the minus range even though both sims were in the green in all needs.  Angela died at 18.00 on Saturday and unfortunately she was unable to be saved from death.  A few hours later both parents caught the flu as Lilith was making some dinner.

It is now Sunday at 17.30.  Lilith is sleeping and the plague info is showing SH 4, LD 120, CS 88, CT 70, RP -16, RHC 3 and UNK 0.  Daniel is napping on the couch and is currently SH 4, LD 120, CS 32, CT 70, RP -9, RHC 1 and UNK 0.  Mary-Sue is sleeping and showing SH 4, LD 120, CS 31, CT 70, RP -8, RHC 1 and UNK 0.

I would really like it if sims were pretty much doomed if left to their own devices, ill for longer if made to rest only sometimes and pretty much guaranteed to survive if monitored correctly.  Love the idea of this, thanks for making it a reality  Smiley   
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Re: Testers Wanted - Realistic Sickness
« Reply #45 on: 2007 May 07, 13:13:53 »
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I've tried this mod, but I had to take it out after about 5 sim days.
My family of 6 all caught the flu of one another, and all keeled over in 48 hours, regardless of how much time they spent in bed/bath/relaxing. This mod is a bit too hardcore for my game.  Embarrassed
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Re: Testers Wanted - Realistic Sickness
« Reply #46 on: 2007 May 07, 14:26:56 »
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I'm impressed! How did you manage that? The best I managed was one death, which wasn't the pregnant woman - in a house of three - and this was with them taking care of themselves & me just watch & laughing.
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Re: Testers Wanted - Realistic Sickness
« Reply #47 on: 2007 May 07, 15:04:19 »
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The only way I can keep sick Sims alive is power idle in a properly setup lot.

Far better than the useless disease we had Smiley

Simwardrobe has a kind of sprayer which can cure disease on a per-lot or per-sim basis, btw..
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Re: Testers Wanted - Realistic Sickness
« Reply #48 on: 2007 May 07, 16:16:39 »
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This is one deadly hack. Every one of my sims who've gotten sick have died although their relatives/spouses have been able to save them from the Grim Reaper. Still I really like this hack because I actually have to take care of them when they're sick.
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Re: Testers Wanted - Realistic Sickness
« Reply #49 on: 2007 May 07, 16:56:44 »
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 I'm just checking the first post & it seems to be the same version I originally downloaded that is here now.

I must just have insanley resilient sims then. Come to think of it, I do tend to have them cowering in fear of the smite button, perhaps they've built up an immunity to anything potentially lethal?

It may just be my game, because it sure as hell wasn't the Eaxis lot design keeping two of the three sims alive.
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