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Author Topic: Zombie Apocalypse: BRAIIIIIIINS!  (Read 248791 times)
J. M. Pescado
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #25 on: 2006 December 10, 00:00:20 »
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Potions don't really have a cost, Syberspunk. Call the gypsy, pay a negligible token cost, and then drink the potion is not really a cost.
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Tamha
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #26 on: 2006 December 10, 02:59:14 »
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Gypsy potions need to have unexpected side-affects when taken with lower than gold aspiration (like aspiration items do). Like a supernatural "cure" like Vamprocillian-D got totally borked and could randomly do nothing, make you sick, make you a second kind of supernatural, give you cheese-brain, or just kill your sim outright (and then you'll have to beg for their life from the Reaper). That would be consequence for dealing with fraudulent gypsies!  Grin
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #27 on: 2006 December 10, 07:33:24 »
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This is just way too awesome!  It's even beyond the level of awesomeness I have come to expect here.   Shocked

When I played the Apocalypse Challenge, I zombified most of the townies.  I'm looking forward to checking out the neighborhood with this installed.  So far the zombies have only been stealing newspapers and kicking over the trash can.  Brain-eating seems like more realistic zombie behavior.  Okay, now I'm excited and just a little bit nervous.  I'm not a big fan of zombies, so it should actually be a little scary for me.  Still, it's so cool that I just have to try it.
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Kaliban
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #28 on: 2006 December 11, 10:21:31 »
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I'm dreaming of a "zombie killer potion"... you drink it, you attack a zombie: if you win, the zombie dies. If you lose, you lose your brain...
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #29 on: 2006 December 11, 21:31:16 »
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Finally, a real reason never to leave the house!
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jsalemi
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #30 on: 2006 December 12, 23:16:44 »
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I would prefer a non cheaty way. At least with an interaction or a potion or what not, things come with some kind of cost, penalty, or consequence.
Ste

Thought you'd be interested in this, then -- someone on MTS2 has come up with a Zombie cure potion:
http://www.modthesims2.com/showthread.php?t=209590
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #31 on: 2006 December 13, 08:03:47 »
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Third edit's a charm.

For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
« Last Edit: 2006 December 13, 08:29:59 by J. M. Pescado » Logged
J. M. Pescado
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #32 on: 2006 December 13, 08:29:40 »
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For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
Noted. Appears something doesn't exist yet in NL. Will have a workaround for next version.
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nectere
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #33 on: 2006 December 13, 14:20:46 »
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What would make this mod truely awesome is if zombies were turned into an NPC type character with the prerequisite extreme personality not unlike the evil cow mascot except with 0 neat points and that they emitted a permanent stench, because lets face it, zombies arent nice, they are quite disgusting in general and they stink.

Neat = 0
Outgoing = 10
Active = 10
Playful = 0
Nice = 0
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jsalemi
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #34 on: 2006 December 13, 16:03:45 »
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Are there any prerequisites for a zombie to attack someone?  I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.
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kewian
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #35 on: 2006 December 13, 19:52:39 »
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OH lord, my zombies want each and everyone that comes into the dorm...come in living, go out a zombie.  Im not sure but they may have to enter the lot.
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syberspunk
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #36 on: 2006 December 13, 19:54:06 »
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Are there any prerequisites for a zombie to attack someone?  I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.

2: Will this favour enemy sims as targets?
In theory? I have no idea what makes sims pick the targets they do.

Maybe they have to be huuuuuuunnnnnnnnnggggrrrrrrrrrrry... for brrrrrrrrrraaaaaaaaaaaaiinnzzzzzzzzzz... Grin

Did you try using debug cheats to lower their hunger?

Ste
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jsalemi
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #37 on: 2006 December 13, 22:58:54 »
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No, I didn't change their hunger -- I'm trying to see what happens if I let things take their 'natural course' (so to speak Smiley ). I may pop into my test hood and make a zombie or two  there, and see what happens if I make them hungry.

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aussieone
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #38 on: 2006 December 13, 23:11:24 »
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OH lord, my zombies want each and everyone that comes into the dorm...come in living, go out a zombie.  Im not sure but they may have to enter the lot.

Same here!

I took a zombie downtown and he proceeded to attack everyone at the Luck Shack Cards and Drink lot. I let him go at it, but eventually I stopped him. He seemed intent on 'zombifying' the whole town in record time!  Cheesy
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jsalemi
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #39 on: 2006 December 13, 23:24:25 »
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Hmm, now you have me wondering -- my zombies aren't playables, so maybe that's the difference. It may only happen with playable zombies. 

Heh -- I have a knowledge sim that wants to be a zombie.  I think maybe I'll indulge her. Smiley
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seelindarun
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #40 on: 2006 December 13, 23:57:23 »
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I don't think the zombies have to be playables.  Can't be sure, as I haven't returned any of my zombies to the townie pool.  They serve as domestic help...  Grin

Anyway, one of my playables was on an outing at Rodney's Hideout, when the llama mascot-turned-zombie showed up and proceeded to rampage the whole lot.  I don't think hunger has anything to do with it.  He sat down at the bar for a meal first, and then attacked a headmaster, a townie, and another playable who was part of the outing but not under my control at the time.  According to Pescado, his motives should have been green after the first one.  Anyway, after the 3rd fight in 6 hours, I had my controllable sim leave the lot.

I've concluded that under Zombie Apocalypse, sims really do need to run away at the first opportunity, especially if your zombies have 10 body skill points!  Shocked  Pescado did warn me...

I don't remember if my zombie had any kind of relationship with the sims whose brains he devoured, but I'm curious as to whether they just can't help themselves and will attack friends, too...
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kewian
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #41 on: 2006 December 14, 00:28:28 »
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NO , the unplayable sims were attacking others in the dorm as well.  Thats why its...zombie apocolypse!
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syberspunk
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #42 on: 2006 December 14, 02:53:35 »
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Just curious... if you ressurect a townie/dormie or what not, do they automatically become playable?

I think that... when you save a townie/dormie from death, they are still townies/dormies.

Ste
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jrd
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #43 on: 2006 December 14, 08:15:41 »
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Dormies become playables. I never had a townie die who I bothered to save or resurrect, but probably they do the same.
Hence the Ingelogical shrub of be-a-(down)townie-ness
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RainbowTigress
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #44 on: 2006 December 14, 08:46:06 »
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From my experience, if you resurrect a dormie or townie, they become part of your household.  That's why I've never bothered with them.  I guess I could use the shrub to put them back, but I just never messed with them except in testing or something.
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Emma
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #45 on: 2006 December 14, 08:49:22 »
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Yeah, they do become part of your household. I usually shove them on an empty lot with a phone and pc, and forget about them. They still shamble around the neighbourhood and visit community lots and stuff.
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jrd
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #46 on: 2006 December 14, 09:26:02 »
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Ste: my werewolf will thank you for that latter one!

Families should share lycanthropy and other interesting diseases. Just like the British royals, they are all werewolves. (Just look at Princess Anne, or rather, don't.)
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syberspunk
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #47 on: 2006 December 14, 09:27:44 »
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Thanks all. I actually whipped up a hack to the Resurrect-O-Nomitron stealing borrowing bits of code from the Ingelogical shrub and the NPC & Townie Maker. Now... if only I had a way to test it... Tongue since I currently don't have any households with sims who have unlocked it, much less even sims who are graduates or in the secret society. Hehe. I'll have to use the unlock rewards cheat in my testing account and try it out sometime tomorrow.

I also whipped up a quick hack to allow werewolf savaging between teens and older sims. I have to test that too, but hopefully what I did works, and I won't have to resort to a clumsy method like with the dancing together social. Stupid Maxis EA and their stupid morals or whatever the heck. Roll Eyes

Ste

ETA: Heh. Whoops... I deleted my other post cuz I wanted to edit it. But now yours seems out of order/sequence. Hehe. Grin
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #48 on: 2006 December 14, 09:29:03 »
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This forum is insane. How on earth does my reply end up before the post it replies to?

We need some gremlin traps.
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RainbowTigress
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Re: Zombie Apocalypse: BRAIIIIIIINS!
« Reply #49 on: 2006 December 14, 09:30:53 »
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I was kinda wondering what you were thanking him for.  Undecided
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