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| | |-+  Testers Wanted: No "Crib Death" By Pets
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Author Topic: Testers Wanted: No "Crib Death" By Pets  (Read 19975 times)
Posts: 2365

ISTJ - what a crazy random happenstance

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Testers Wanted: No "Crib Death" By Pets
« on: 2006 November 29, 03:26:16 »

    No "Crib Death" By Pets for TS2PETS v1.0p0
    Made by: syberspunk

    This hack should disable the Chew/Scratch option for pets on all cribs if the crib is occupied. It has been reported that babies/toddlers can disappear if a crib is destroyed by chewing/scratching while the baby/toddler is still in the crib. Although you can probably restore the family and/or use cheats to summon the baby/toddler back, to circumvent the problem, this hack should disable the option when the crib is occupied. Pets can still destroy the crib if it is unoccupied.

    This bug was reported by Nauthiz over here.

    This MUST be in your Downloads folder, typically found under:

    C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads

    :!!: Note: You can use subfolders, however, be aware of 'benign' conflicts that depend on the load order of hacks.


    This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.

    REMINDER and fine print (to cover my ass ) :
    Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

    HOW TO REPORT: Conflicts, problems, or errors
    I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:

    1) thorough but reasonably brief description of what you were doing
    2) clear, comprehendible explanation of your problem
    3) list of hacks that may be related aging, moving in sims, or inheritance
    4) archived (.rar or .zip) of log produced by error

    1) Open the cheat menu - Ctrl + Shift + C
    2) Enable the debug mode - Type: boolprop testingcheatsenabled true
    3) Hit Enter Tongue
    4) Play as normal until an error occurs. If an error dialog box pops up, note the location of the error log and choose Reset. If the error pops up repeatedly, choose Delete and exit WITHOUT SAVING!
    5) Post your error log here, preferably as a .zip or .rar archive.

    Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

    Please be nice when trying to explain your problem and I might be nice and help you.

    Finally, my Thank Yous go to:

    J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.

    Thanks to Nauthiz for reporting this problem.

    Version History:

    Here is a pic showing an unoccupied crib still having the chew option:

    Here is a pic showing an occupied crib has no available options for pets:

    * (2.21 KB - downloaded 1602 times.)

    Posts: 2365

    ISTJ - what a crazy random happenstance

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    Re: Testers Wanted: No "Crib Death" By Pets
    « Reply #1 on: 2006 November 29, 03:26:53 »


    This hack should theoretically work, but it would require more testing. In my preliminary tests, I had to teleport a pet in and make them selectable using cheats to test if the options would show up and be disabled according to the appropriate circumstances. Theoretically, this should also mean that, since the option should be disabled if the crib is occupied when manually clicking, then the option should also be disabled/not available when pets are under autonomous control.

    I have to also wonder if this problem occurs with other types of furniture that typically contain sims (chairs, sofas, beds, coffins...?). Supposedly tests should take into account whether the object/container is already in use, but apparently that isn't the case with cribs at least. Please let me know if you find that it also happens to other types of furniture.

    « Last Edit: 2006 November 29, 03:37:40 by syberspunk » Logged

    Blathering Buffoon
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    Re: Testers Wanted: No "Crib Death" By Pets
    « Reply #2 on: 2006 December 16, 17:13:11 »

    Thanks! I made a long break from playing, now I return and find this! I've just tested it, works great.

    As for the other objects being chewed to pieces while being occupied, I recall seeing this situation: a dog was "working" on the double bed with an adult Sim sleeping in it. When the bed broke, he just jumped from it and walked away, unharmed. But this made me think what a baby would do. Rest of this story is in the post mentioned above. Smiley

    Now, with your hack in, the dog/cat can still chew/scratch the other side of the bed, but when its occupied, it stops doing this after some time and the bed stays okay. If the bed is not occupied, it falls into pieces as usual.


    Me: One of my Sims just made a fire in the kitchen.
    My Grandma: How? Did he burn a dishcloth?
    Blathering Buffoon
    Posts: 84

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    Re: Testers Wanted: No "Crib Death" By Pets
    « Reply #3 on: 2007 March 07, 18:23:59 »

    Is this still working/needed in Seasons?
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