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Author Topic: The Plague-Revisited  (Read 13964 times)
miros
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Re: The Plague-Revisited
« Reply #25 on: 2006 November 19, 21:26:43 »
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I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.
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lovemysims
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Re: The Plague-Revisited
« Reply #26 on: 2006 November 19, 21:52:17 »
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RANDOM  RANDOM RANDOM RANDOM,  IRL people die from viruses, fevers, dehydration- You never know.
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miros
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Re: The Plague-Revisited
« Reply #27 on: 2006 November 19, 23:00:44 »
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I still might want most of my Sims to live normal lives and some (say, one hood worth) to risk disease and death. 
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Kaliban
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Re: The Plague-Revisited
« Reply #28 on: 2006 November 20, 09:36:37 »
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I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.


Actually, the plague should be the opposite of what it is in the normal game.
With the "normal" diseases in the game, you have to micromanage the sim to make him die.

With the "new disease", the sim should die unless you micromanage it to survive.

Anyway, anything that brings some chaos to the neighborhood  would be a good thing...
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J. M. Pescado
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Re: The Plague-Revisited
« Reply #29 on: 2006 November 20, 13:25:12 »
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3) depression; lots of crying and lying on the couch (maybe faster decay of comfort and social)
Frankly if a sim wasted my time such annoying whining, I would probably be driven to murder them in short order. They do enough of that already.
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V
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Re: The Plague-Revisited
« Reply #30 on: 2006 November 20, 15:23:59 »
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Actually, the plague should be the opposite of what it is in the normal game.
With the "normal" diseases in the game, you have to micromanage the sim to make him die.

With the "new disease", the sim should die unless you micromanage it to survive.


Yes! That is the problem with the way the diseases are set up right now. Thanks Kaliban for stating it so perfectly.

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holly
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Re: The Plague-Revisited
« Reply #31 on: 2006 November 20, 16:03:08 »
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oh yes kaliban thats exactly as it should be.
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Swiftgold
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Re: The Plague-Revisited
« Reply #32 on: 2006 November 20, 17:52:53 »
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Wasn't the vampirism thing (supposedly) meant to work sort of like this, without hacks? Except that a certain percentage of the population became vampires, which included the NPCs and led to all those problems. I've only had one non-directed bite in my game, though, which I think is thanks to hacks, and that's how I want it anyway, so...

The plus about making it a disease is that NPCs are exempt already, and you can always add the immunity token to Sims you don't want it to affect.
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chordin
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Re: The Plague-Revisited
« Reply #33 on: 2006 November 20, 18:27:32 »
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I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.


Have a big party when your sim has a flu. You'll understand me after that. (I meant a "safety net" that prevents really uncontrollable epidemias)

3) depression; lots of crying and lying on the couch (maybe faster decay of comfort and social)
Frankly if a sim wasted my time such annoying whining, I would probably be driven to murder them in short order. They do enough of that already.

I kind of quessed it  Cheesy
I think that a child labor mod would be more like your style. "Enslave your own kids!"
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miros
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Re: The Plague-Revisited
« Reply #34 on: 2006 November 20, 20:24:45 »
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I think that a child labor mod would be more like your style. "Enslave your own kids!"

You can just have them repeatedly paint pictures to sell... that's a sort of slavery, especially when we get our "Paint masterpieces" hack!
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