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Author Topic: FFS mods current status  (Read 22550 times)
striker
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FFS mods current status
« on: 2005 September 19, 20:26:33 »
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From browsing the Podium a little bit, I have pulled the following list.  It is as up to date as I can get it.  This is the current status of the FFS hacks based on posts that I have read here in this forum.

*****
Edit: Official nightlife list from Dr.Boris
http://www.moreawesomethanyou.com/smf/index.php?topic=655.0
All mods listed in his list as being unchanged are notated with a *
All mods listed in his list as needing an update are notated with a ^
*****

Works at least on the surface(no bugs apparant)
*abortablebedmaking
*antibabylecture
autosoc
*bdaypartywant
*breakupfix
*callover
*captainhero
Clothing tool
*coffeecuphack
*commlightson
*enemiesaccumulate
*fasterbuyclothes
*frontdoorhack
*interactwogreet
*manual-navigation
*noagediscrimination
*noagingswarm
*noaplusspam
*noassignmentlitter
*nocollegeobsession
*nocorruptdeath
*nogreekmadness
*No hugging
*noinfluenceobsession
Nonpcspam
*noplagerism
*norabbitspin
*norandomcrush
*norandomflirtwants
*noressurectwant
noroutefail
*nosmartmilkdrag
*noturnoffcomputer
*no20khandout
*novanishindorm
*novelprogress
*nowhatsthis
*poolhack
*punchcuphack
*quieterdoorbell
rechargable aspiration rewards
*runtoclass
skillenator
stereohack
*vg-finishgame


Broken(at least partially)
antiprankhack
^authorizedpersonnelonly
autoyak(call friends shows up as groups)
Baby controller(loss of some baby interactions)
bathroomusesyou(unable to rotate when placed)
^carpoolfix
college clock
commskilling(doesn't work with downtownies)
^dailygardner(messes with matchmaker)
easybreakup(no option to breakup)
^firemod
^laterbedtime
lesswhiny(loss of autonomy?)
lotdebugger(unable to rotate when placed)
^ltwvariety
Macrotastics(no college rampage)
nodeanslistspam(still spamming)
nobabyharrassment(prevents interactions with babies)
^nobuskers
^nocrybabies
^noeatcrap(missing table interactions)
^nogizmowants
^noretiredjobspam
^noroadpillows(matchmaker problem)
^nossrespawn
^notelepathy
^thefightclub
notownieregeration(no townies downtown)
payatthebox(messes up NL mail extras)
^Phone Hack(phone errors)
Romance Mod(prevents dates)
^sshack



continuouspaint(discontinued from FFS)
Greekamnesia(discontinued from FFS)
nostrangerdance(discontinued from FFS)


If you have tested mods and you want to post your findings here, I will update this post with your information.  If you think the status of a mod should be changed or corrected, please post here.

Thanks

Edit: alphabetized lists
« Last Edit: 2005 September 22, 12:34:50 by striker » Logged
gynarchy
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Re: FFS mods current status
« Reply #1 on: 2005 September 19, 20:31:17 »
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I think someone mentioned this in the other thread too, but noassignmentlitter causes dormies to pop out of the interaction when they try to do an assignment. Thanks for pulling everything into one list!
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nectere
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Re: FFS mods current status
« Reply #2 on: 2005 September 19, 20:34:27 »
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I thought someone said the autoyak is still working but not the phone mod itself...no?
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striker
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Re: FFS mods current status
« Reply #3 on: 2005 September 19, 20:42:34 »
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I thought it was both, let me know if i'm wrong and i'll change it.
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Karen
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Re: FFS mods current status
« Reply #4 on: 2005 September 19, 20:54:11 »
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I thought it was both, let me know if i'm wrong and i'll change it.

I think what you have listed is accurate.  The autoyak functions themselves are working, but the icon in the queue is mislabeled as Groups...Manage Groups.

Karen
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nectere
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Re: FFS mods current status
« Reply #5 on: 2005 September 19, 20:56:08 »
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well, good I am glad you cleared that up, I was thinking about putting that one back in. I suppose I can wait.
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Marchioness
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Re: FFS mods current status
« Reply #6 on: 2005 September 19, 21:19:56 »
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I think the notownieregeneration and possibly other regeneration hacks are causing problems with downtown lots. I kept getting errors from the lot populator controller (something like that). Here's the link where I posted the problem:

http://www.moreawesomethanyou.com/smf/index.php?topic=618.0 

My lots did not have any other sims on it with until I took those out.
This is from my own experience, so I can't say I'm 100% positive, but it made sense to me.
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knitro
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Re: FFS mods current status
« Reply #7 on: 2005 September 19, 21:24:53 »
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So far the final exam fix is working.
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nectere
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Re: FFS mods current status
« Reply #8 on: 2005 September 19, 21:28:30 »
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Is that the college clock or something else...or does that belong to 2J?
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Andygal
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Re: FFS mods current status
« Reply #9 on: 2005 September 19, 21:35:52 »
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Quote
No cheering(possibly fixed in NL)

The A+ cheer has been toned down significantly in NL, they only cheer the first time they get an A+. If you want to get rid of the cheer entirely you still need the hack.

And I think you can add the "Nogreekmadness" to the list of hacks that are inoperative with NL. I sent a sim to a campus with no greek houses on it last night and she got the want to join a greek house.
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JenW
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Re: FFS mods current status
« Reply #10 on: 2005 September 19, 21:46:35 »
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What interactions are missing with the noeatcrap?

Jen
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crammyboy
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Re: FFS mods current status
« Reply #11 on: 2005 September 19, 21:56:36 »
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As a rule of thumb, any hack that overrides a social interaction will interfere with nightlife.  They have completely overhauled the social globals, to the extent that a call to a semi-global may not be the same routine as in previous versions.
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nothingbutsims
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Re: FFS mods current status
« Reply #12 on: 2005 September 19, 22:59:38 »
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What interactions are missing with the noeatcrap?

Jen

I believe when you try to flirt by eating from your partner's plate and vice-versa feeding your partner from your plate.
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striker
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Re: FFS mods current status
« Reply #13 on: 2005 September 19, 23:11:59 »
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Jen, as nothingbutsims says, apparently the person to person interactions while eating are gone.

Added nogreekmadness and notownieregeneration to broken
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LK
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Re: FFS mods current status
« Reply #14 on: 2005 September 19, 23:21:15 »
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Nonpcspam works as well, thank goodness. 
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gynarchy
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Re: FFS mods current status
« Reply #15 on: 2005 September 19, 23:23:50 »
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I'm not sure if novanishindorms specifically fixes the problem with dormies disappearing into other dormies' rooms and staying there forever or just with visitors, but it's not working with dormies.

As far as I can tell, autosoc, noinfluenceobsession, antiprankhack, and nogizmowants appear to be working without issues.
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Kristalrose
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Re: FFS mods current status
« Reply #16 on: 2005 September 19, 23:25:51 »
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Just want to say thank you, thank you, thank you.  Smiley
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cabelle
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Re: FFS mods current status
« Reply #17 on: 2005 September 19, 23:46:46 »
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I used the college clock to get a couple of YA's through their last two years and graduated (high time they got married and added to the gene pool) and didn't experience any problems.
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lauraglenn
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Re: FFS mods current status
« Reply #18 on: 2005 September 20, 00:33:45 »
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Hmmm... I still have dailygardner in my game.  I haven't had any problems with the matchmaker after my first run.  She shows up on the lot on day one.  I have had sims socialize with her and say goodbye.   I have not tried asking for a match.  What problems are people noticing?
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Karen
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Re: FFS mods current status
« Reply #19 on: 2005 September 20, 00:52:27 »
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Hmmm... I still have dailygardner in my game.  I haven't had any problems with the matchmaker after my first run.  She shows up on the lot on day one.  I have had sims socialize with her and say goodbye.   I have not tried asking for a match.  What problems are people noticing?

The text of the Call Service...Matchmaker dialog comes up blank if dailygardener is installed.  At least that's been my experience.

Karen
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lauraglenn
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Re: FFS mods current status
« Reply #20 on: 2005 September 20, 00:57:07 »
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The text of the Call Service...Matchmaker dialog comes up blank if dailygardener is installed.  At least that's been my experience.

Karen

Oh.  Thanks for the info.  I'll miss my daily gardener, but I'm going to take it out until JM updates it.
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Motoki
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Re: FFS mods current status
« Reply #21 on: 2005 September 20, 02:10:36 »
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I thought manual navigation disabled some of the vampire modes of transportation like fly here (they turn into a bat!)
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striker
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Re: FFS mods current status
« Reply #22 on: 2005 September 20, 02:24:22 »
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I haven't checked manual navigation, can you confirm that it doesn't work in vampire mode?
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gynarchy
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Re: FFS mods current status
« Reply #23 on: 2005 September 20, 02:40:28 »
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I take back what I said about the noprankhack. It does stop Sims from pranking each other left and right, but that's because the prank menu is missing with the hack in.
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striker
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Re: FFS mods current status
« Reply #24 on: 2005 September 20, 03:00:49 »
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Prank switched to broken
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