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Author Topic: Semi-global weirdness in SimPE/pets  (Read 9267 times)
Inge
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Semi-global weirdness in SimPE/pets
« on: 2006 October 20, 16:06:28 »
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Is anyone else finding really weird results for semi-global groups in the pets objects.package?   Look at the list I made when going through all the GLOB files:

0x7F12A804 DisplayPetGlobals
0x7F12A804 ContainedPetGlobals
0x7F20C1E4 LitterBoxGlobals
0x7F277790 ContainedPetGlobals
0x7F38B8A7 PetBedGlobals
0x7F575EBF PetFoodDishGlobals
0x7F575EBF PetGlobals
0x7F575EBF ContainedPetGlobals
0x7F575EBF PetBedGlobals
0x7F7234D0 PetGlobals
0x7F8F4EB6 PetGlobals
0x7FA815EA PetGlobals
0x7FB208FA PetBedGlobals
0x7FBD3903 DirtPile_Globals
0x7FD0DEBA DisplayPetGlobals
0x7FD90EDB PetGlobals
0x7FD90EDB PetBedGlobals
0x7FD90EDB PetFoodDishGlobals
0x7FE10572 PetBedGlobals
0x7FE6EE0D PetGlobals
0x7FE6EE0D PetFoodDishGlobals
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Re: Semi-global weirdness in SimPE/pets
« Reply #1 on: 2006 October 20, 16:22:07 »
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It has been an adventure trying to find the new semi-globals. Probably just a Simpe issue though getting confused by the new EP.

The real PetGlobals btw are: 7F67DD1B
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Re: Semi-global weirdness in SimPE/pets
« Reply #2 on: 2006 October 20, 16:27:30 »
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Heh, thanks Smiley
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Re: Semi-global weirdness in SimPE/pets
« Reply #3 on: 2006 October 20, 17:16:04 »
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Gee, works just fine with dizziness.  Tongue Grin
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Re: Semi-global weirdness in SimPE/pets
« Reply #4 on: 2006 October 20, 17:41:17 »
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Yeah well I believe certain people round here got their objects.package a little sooner than I did, and a lot sooner than Quaxi is going to...    Tongue
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Re: Semi-global weirdness in SimPE/pets
« Reply #5 on: 2006 October 20, 17:45:36 »
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Anyway, on the slimmest offchance that anyone here didn't already know all this 8 weeks ago, here is what I have found so far that's new:


PersonData C7 unknown set of flags (init wolf uses it)
Motive 01 appears to be chew/scratch
Species 03 is cat
Species 00 is human.
Species 01 is large dog
Species 02 is small dog
Species 03 is cat
A skunk appears to be a cat species NPC
Stray family is 7FFA
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Re: Semi-global weirdness in SimPE/pets
« Reply #6 on: 2006 October 20, 17:55:39 »
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PersonData C7 is labeled in ObjectScripts/PersonData.lua as "PetTraits". It also enumerates the type of personality your pets have.
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Re: Semi-global weirdness in SimPE/pets
« Reply #7 on: 2006 October 20, 18:03:48 »
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Thanks.   Weird about the skunk being a cat, isn't it?   And I am surprised they didn't make robots and vapires and stuff into different species, in the first place.
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Re: Semi-global weirdness in SimPE/pets
« Reply #8 on: 2006 October 20, 18:06:38 »
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Vampires and stuff aren't seperate species because they are functionally still "humans", and do pretty much the same things. The skunk is probably classified as a cat for reasons of physical size and animation.
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Re: Semi-global weirdness in SimPE/pets
« Reply #9 on: 2006 October 21, 12:26:32 »
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FamilyIDs gleaned from Lua:

Code:
"Service NPCs" = 32767 (0x7FFF)
Townies = 32766 (0x7FFE)
Orphans = 32765 (0x7FFD)
DownTownies = 32764 (0x7FFC)
Reserved ID Min = 32750 (0x7FEE)
"Bob the Builder" = 32763 (0x7FFB)
Strays = 32762 (0x7FFA)
"Orphan Pets" = 32761 (0x7FF9)
"Display Pets - Available" = 32760 (0x7FF8)
"Display Pets - In Use" = 32759 (0x7FF7)
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Re: Semi-global weirdness in SimPE/pets
« Reply #10 on: 2006 October 21, 13:11:55 »
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Huh, weird.

Orphans = adoption pool
Orphan pets = sold playable pets?

Why two "display pets" groups?

And what is "Bob the Builder"?
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Re: Semi-global weirdness in SimPE/pets
« Reply #11 on: 2006 October 21, 19:17:45 »
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Strays are like townies, i.e. pre-generated.

Orphan pets are how they mark pets that get taken away by the cop (because they are misused).

A pet in a display at a pet shop would be marked "in use" unless that GSC throws an failure to add to that "family", in which case that pet gets marked "available". I'm not completely sure how that works, though.  Tongue

No idea who Bob is.  Huh
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Re: Semi-global weirdness in SimPE/pets
« Reply #12 on: 2006 October 21, 19:24:29 »
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Why two "display pets" groups?
Presumably, to endlessly respawn display pets everytime you go to a pet store, until your game implodes under the weight of a million spawned sims. Don't visit any petstores, and expect a norespawn shortly.

And what is "Bob the Builder"?
Probably some placeholder family they used during creation.
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