More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 October 31, 22:54:37
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540282
Posts in
18067
Topics by
6543
Members
Latest Member:
tyerules
More Awesome Than You!
TS2: Burnination
The Podium
factors effecting speed of building dance skill
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: factors effecting speed of building dance skill (Read 5206 times)
Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
factors effecting speed of building dance skill
«
on:
2006 October 09, 04:18:48 »
I've been using the skillinator to build dance skill in my sims in order to obtain the scholarship. I always do this when they are kids to avoid the hygiene-induced zits on my teens.
Recently, I had a house that ended up with three sim kids, all building dancing skill over the course of the weekend. The three sim kids dancing together seemed to build dancing skill much faster than the normal situation of one child dancing alone.
So, do multiple people smustling build dance skill faster?
And does the same thing apply to building pool skill? Is it faster for one sim alone, or with multiple sims playing together?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: factors effecting speed of building dance skill
«
Reply #1 on:
2006 October 09, 12:00:50 »
Far as I can tell, nothing affects the speed of dance-skill building, it is constant and static.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
Re: factors effecting speed of building dance skill
«
Reply #2 on:
2006 October 09, 12:07:31 »
So it was just my imagination?
What about pool skill? Best to have one person on a pool table, or will multiple people playing pool help?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: factors effecting speed of building dance skill
«
Reply #3 on:
2006 October 09, 12:15:15 »
One. Sims do not gain any pool skill while standing around during someone else's turn, nor is there a bonus for having an opponent.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
trudy
Dimwitted Dunce
Posts: 164
Re: factors effecting speed of building dance skill
«
Reply #4 on:
2006 October 09, 14:08:48 »
stupid question:
how do I see the skill at those things?
Logged
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: factors effecting speed of building dance skill
«
Reply #5 on:
2006 October 09, 14:21:18 »
I'm sure there are other ways, but I use the insimenator Sim version, which adds a personal menu on the sim. The pop-up box shows a bunch of info on the sim, such as if they're pregnant, their gender preferences, and the level of the 'hidden' skills.
Logged
Excelsior, you fathead!
I am Canadian.
jrd
Terrible Twerp
Posts: 2498
Re: factors effecting speed of building dance skill
«
Reply #6 on:
2006 October 09, 14:21:39 »
Pool skill: click the pool table in debugging mode. Dance skill: dunno.
Or check their tokens in SimPE.
Logged
travellersside
Blathering Buffoon
Posts: 77
Re: factors effecting speed of building dance skill
«
Reply #7 on:
2006 October 09, 15:30:38 »
Quote from: ness on 2006 October 09, 12:07:31
What about pool skill? Best to have one person on a pool table, or will multiple people playing pool help?
I'm almost 100% certain that manually running trick shots is quicker than just letting them play. But you have to keep half an eye on them, so that you can set up another run when they finish the first half dozen. I've had good results doing it this way with mine.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: factors effecting speed of building dance skill
«
Reply #8 on:
2006 October 09, 15:32:11 »
Quote from: travellersside on 2006 October 09, 15:30:38
I'm almost 100% certain that manually running trick shots is quicker than just letting them play. But you have to keep half an eye on them, so that you can set up another run when they finish the first half dozen. I've had good results doing it this way with mine.
Seriously? Sounds like something to explore in the Skillinator. Run some empirical tests, "present skillinator" vs. trick shot spam. Report results and if your method can demonstrably produce faster increases, it will be implemented.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
travellersside
Blathering Buffoon
Posts: 77
Re: factors effecting speed of building dance skill
«
Reply #9 on:
2006 October 09, 15:57:10 »
Quote from: J. M. Pescado on 2006 October 09, 15:32:11
Seriously? Sounds like something to explore in the Skillinator. Run some empirical tests, "present skillinator" vs. trick shot spam. Report results and if your method can demonstrably produce faster increases, it will be implemented.
Haven't checked it thoroughly yet - just a gut feeling I've got, based on my setting sims up to do things, then dipping in to check progress now and again. I'll do some spading tonight.
Logged
VacantBlue
Corpulent Cretin
Posts: 108
Re: factors effecting speed of building dance skill
«
Reply #10 on:
2006 October 09, 18:55:45 »
Posie Flump did some experimenting on gaining the pool skill and found that performing trick shots is the quickest way to gain pool points.
http://www.simposieum.net/content/view/50/8/
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: factors effecting speed of building dance skill
«
Reply #11 on:
2006 October 09, 19:13:51 »
Those are the kinds of numbers I was looking for, yes. Skillinator will be refitted for straight trick-shot pool skilling by tonight. The next question, obviously, is which trick shot is BETTER, and when?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
travellersside
Blathering Buffoon
Posts: 77
Re: factors effecting speed of building dance skill
«
Reply #12 on:
2006 October 09, 19:43:34 »
Okay - results are in from a session of spading.
Quick summary: Do trick shots. There doesn't seem to be any real difference between them, so I'm requesting the cup rather than the xylophone. Why? The xylophone noise irritates me immensely. No other reason.
Pulled from my attachment:
- - - - - -
Observations:
Skillination gave a pretty smooth progression. It looks like they get skill points based entirely on time at table. The RNG kept the numbers from being identical, since sometimes they did one animation, sometimes another. However, only 1 set of numbers for each Skillinator is given, since those using it only varied by a couple of points in each run-through. Finish times for skillinators varied from 1:30 am to 2:45 am. It doesn't seem that personality is a factor whatsoever. This could be run again with more extreme variety, but I doubt that it would matter.
Manually running the trick shots gave a jerky skill progression. The skill only increases after each cycle is complete. 2pts for a failed trick and 3pts for a successful one. Thus far, I have never had either more or less than this. Success rate on tricks is dependant on skill, but it only really starts to show right at the end. Since the scholarship only requires a score of 80, but a sim can learn up to 100, skill based success is almost irrelevant. Maybe the last 2 hours at best? The also doesn't seem to be any differewnce between the xylophone and the cup with regards to success, so if you're going to incorporate trick shots into the Skillinator, can I please request that you use the cup, because I can't stand the xylophone noise. Due to the jerky nature of skill progression, the random success rate, and the various animations, sometimes a sim was only minutes from completing a cycle when the hour came, and sometimes the cycle was already over. All this means is that a graph won't be much use! Also that I can't say exactly what point 80 was hit, since I just checked hourly. Still, the earliest that a trick shot passed the 80 mark was 20:00, and the latest was 23:00.
«
Last Edit: 2006 October 10, 15:29:07 by J. M. Pescado
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: factors effecting speed of building dance skill
«
Reply #13 on:
2006 October 10, 15:29:24 »
Recommended change made. Switched Skillinator from random trick shot to Cup-only.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...