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Author Topic: Custom skins and townie generation  (Read 56983 times)
Jelenedra
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Re: Custom skins and townie generation
« Reply #50 on: 2006 October 05, 14:48:40 »
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She doesn't have a whole bunch to choose from, but Seomi's site has got a good set of defaults that I use.
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Re: Custom skins and townie generation
« Reply #51 on: 2006 October 05, 22:52:41 »
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These are my favorite eyes
http://modthesims2.com/showthread.php?t=93385

Is the process for the eyes exactly the same as for skins?
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Jelenedra
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Re: Custom skins and townie generation
« Reply #52 on: 2006 October 05, 22:59:00 »
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There are instructions earlier in the thread. On my eyes, I usually just do 1 for dominant and 2 for recessive. As testing in the tutorial thread resulted in the eyes coded 3 and 4 to be TOO recessive.
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jrd
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Re: Custom skins and townie generation
« Reply #53 on: 2006 October 06, 18:06:26 »
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Compare your eyes to the ones I edited. The difference is where you went wrong Wink

Or just upload what you did and I'll take a look.
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jrd
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Re: Custom skins and townie generation
« Reply #54 on: 2006 October 06, 19:34:05 »
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The only difference is the genetic line…

I see that all Gunmod's eyes have it set to zero. That is default for custom eyes, or ultra-dominant.
« Last Edit: 2006 October 06, 19:41:22 by Jordi » Logged
jrd
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Re: Custom skins and townie generation
« Reply #55 on: 2006 October 06, 19:44:31 »
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Nope, can't be it. I just set some of Gunmod's eyes to genetic values, and they still appear without the star of shame.
Other than that your file's texture overlay XML has a different order than mine, I have no idea anymore.
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jrd
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Re: Custom skins and townie generation
« Reply #56 on: 2006 October 06, 19:48:07 »
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Does anyone know the genetic values for Maxis default eyes?
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jrd
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Re: Custom skins and townie generation
« Reply #57 on: 2006 October 06, 19:56:24 »
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That seems more like the colour numbers…

I know the values:
0 = custom (super dominant)
1 = dominant
2 = recessive
3 = super recessive
4 = hyper recessive

I don't know where I can find what Maxis colour has which value though.
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Jelenedra
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Re: Custom skins and townie generation
« Reply #58 on: 2006 October 06, 20:14:14 »
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In the tutorial here, it seemed that it was strictly 1 or 2, as testing revealed that eyes set to 4 had hazel being dominant over them.
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Re: Custom skins and townie generation
« Reply #59 on: 2006 October 06, 22:10:48 »
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I'm pretty sure I read somewhere that brown and dark blue are set to 1, and grey, green and light blue are set to 2.

Ah found it -- it was in a list of dna values. Hope this helps:

===========

Eyes
32dee745-b6ce-419f-9e86-ae93802d2682 = Brown eyes - Dominant
2d6839c5-0b7c-48a1-9c55-4bd9cc873b0f = Dark Blue eyes - Dominant
51c4a750-c9f4-4cfe-801c-898efc360cb7 = Green eyes - Recessive
e43f3360-3a08-4755-8b83-a0d37a6c424b = Light Blue eyes - Recessive
0758508c-7111-40f9-b33b-706464626ac9 = Gray eyes - Recessive
12d4f3e1-fdbe-4fe7-ace3-46dd9ff52b51 = Alien eyes
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Re: Custom skins and townie generation
« Reply #60 on: 2006 October 06, 22:33:07 »
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Thx. Helps a bit in properly geneticizing Gunmod's eyes Smiley
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Jelenedra
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Re: Custom skins and townie generation
« Reply #61 on: 2006 October 09, 01:29:05 »
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Jordi-

Here is a link to the Peasantry thread that I got all my info. Talks a bit about the "creating a skintone spectrum gimmick. http://www.moreawesomethanyou.com/smf/index.php?topic=2966.0

If you don't need it, it's here for others to read. At the end of Syera's first post is a link to a tutorial that sums up all their findings. It's what I look at when I am editting things in SimPe.

May I suggest that Theo makes a thread in Peasantry that explains his uber cool way of un-customizing eye colors and skintones for NPC use?

Helps if I actually put the link in the thread....
« Last Edit: 2006 October 09, 02:27:53 by Jelenedra » Logged

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Re: Custom skins and townie generation
« Reply #62 on: 2006 October 11, 10:45:45 »
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I installed relia's package, and that eyecolor appeared in BodyShop without the CC star.

Could it be that relia has a different expansion pack installed, and somehow it doesn't allow this trick?
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Jelenedra
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Re: Custom skins and townie generation
« Reply #63 on: 2006 October 11, 17:37:21 »
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By the by, I geneticized, using Theo's method, Enayla's Eyes for the Eyeless and her other eyeset and Helaene's Sparkling Eyes. If anyone is interested, I'll upload them here.
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Re: Custom skins and townie generation
« Reply #64 on: 2006 October 12, 21:10:27 »
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I would be very very interested!  Did you do any of the eyes that come with the pixie skins?  I am planning a pixie neighborhood, and I am geneticising (sp?) all the pixie skins and eyes, and making pixie skin defaults.  I don't have a lot of time to work on this, but when I'm done, I'll let ya'll know, and upload if ya'll want.   Smiley
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Jelenedra
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Re: Custom skins and townie generation
« Reply #65 on: 2006 October 12, 21:16:34 »
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Well, they're not in their own pretty little folder. Cheesy  Still in the skintones folders, stupid CleanInstaller isn't telling me what files are what anymore. And I didn't download her Pixie Forest/Demonic/etc ones, just her natural pixie skins.

I'll get the other ones up tonight.
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Re: Custom skins and townie generation
« Reply #66 on: 2006 October 12, 21:44:20 »
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Very cool!  Thanks so much!
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Re: Custom skins and townie generation
« Reply #67 on: 2006 October 12, 23:56:22 »
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May I ask what values you used for the eyes? I was giving genetic values to the Heleane 5/29 eyes just last night and kept waffling on a few of them. (And do we really have to stick to just 1 and 2?)
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Jelenedra
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Re: Custom skins and townie generation
« Reply #68 on: 2006 October 13, 01:45:25 »
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I used 1 and 2 on most of them. Only ones I made 3 or 4 are weird ones, like red. Ones that you don't necessarily want passed down through an entire family.

Syera's testing in the thread I linked to above said that 3 or 4 are too recessive, and in game Maxis grey is favored over them. So.... it's kinda like setting an eye color that none of the offspring will get, except recessively. Anyways, here ya go:

Tripod hates hotlinking, so right-click and 'save target as' or copy and paste the url in your browser.

http://suzaku.tripod.com/enayla_eye_color.rar
http://suzaku.tripod.com/helaene_eye_colors.rar
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Re: Custom skins and townie generation
« Reply #69 on: 2006 October 13, 02:39:31 »
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I have the exe of the older version of Clean Installer if anyone wants it. Although, can't you usually find the archived version(s) on the site? Anyway, Why in the heck would they remove that kind of feature?  The main thing I use Clean Installer for is to organize my files.
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Jelenedra
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Re: Custom skins and townie generation
« Reply #70 on: 2006 October 13, 12:54:42 »
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They do archive them, I just don't know which version to grab. The two before the newest ones were 'bad'. *Shrugs* If you give me the version number, I can grab it from the site, katenigma. Appreciate it.  Wink
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Re: Custom skins and townie generation
« Reply #71 on: 2006 October 13, 16:53:50 »
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Thanks so much for the eyes!  Wink
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Jelenedra
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Re: Custom skins and townie generation
« Reply #72 on: 2006 October 13, 20:24:42 »
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Ain't no thang. It was really easy to do since I was going through and adding the genetics to them anyways. Click, Delete, Click, Delete, Ctrl V, 1 (or 2), Commit, Save.
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Re: Custom skins and townie generation
« Reply #73 on: 2006 October 13, 23:55:28 »
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Ain't no thang.

I'm here! Did someone call?

*looks around, puzzled*

Dang. Another THANG false alarm.

*shuffles off again*
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Re: Custom skins and townie generation
« Reply #74 on: 2006 October 14, 06:30:20 »
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MadamMim did the Enayla skins, and you can find links to them on her site.

They look fine on the custom townie mutants in my game, but I haven't started breeding anyone in that hood yet, so I don't know how they will work with offspring.
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