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Butternut
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TS2: Burnination
The Podium
Nightlife bugs
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Topic: Nightlife bugs (Read 210521 times)
Ashman
Asinine Airhead
Posts: 17
Re: Nightlife bugs
«
Reply #250 on:
2005 September 21, 18:02:37 »
I'm having a problem with my Uni sims not getting their "class in 1 hour" and "5 hours till the final" notifications in NL. They still get the "1 hour till the final" notice and the "go to class" action still queues up normally. I did a clean install of TS2, Uni, and NL and until seeing the list of OK'd hacks now, haven't been using any hacks or other custom content. Any suggestions?
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Karen
Malodorous Moron
Posts: 762
Re: Nightlife bugs
«
Reply #251 on:
2005 September 21, 18:10:32 »
Quote from: nectere on 2005 September 21, 18:01:11
I havent either, but I dont think that is her point, the point is you can create them but you can't use them. I dont think there ever is an instance to have the toddler change into undies unless you use a mod or boolprop
Exactly. The functionality is broken, it's been broken since the day the game came out, and I am beginning to suspect they're never going to fix it. I just don't understand why. If they could fix it for the other toddler clothing options, surely it's not that difficult to do for undies too?
Karen
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Karen
Malodorous Moron
Posts: 762
Re: Nightlife bugs
«
Reply #252 on:
2005 September 21, 18:12:13 »
Quote from: nectere on 2005 September 21, 17:55:43
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies
Right. The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy. Try it for yourself and see.
And, now that I'm thinking about it, I might as well add: There is no "Dress <toddler name> in Undies" option on the changing table either. If you're going to fix Plan Outfit, you need to add this too or it will be useless.
Karen
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: Nightlife bugs
«
Reply #253 on:
2005 September 21, 18:18:06 »
Quote from: karen on 2005 September 21, 18:12:13
Quote from: nectere on 2005 September 21, 17:55:43
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies
Right. The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy. Try it for yourself and see.
And, now that I'm thinking about it, I might as well add: There is no "Dress <toddler name> in Undies" option on the changing table either. If you're going to fix Plan Outfit, you need to add this too or it will be useless.
Karen
I've looked at it and it does indeed look broken. I've filed a bug and I'm hoping we can fix it for the patch(es).
Logged
Karen
Malodorous Moron
Posts: 762
Re: Nightlife bugs
«
Reply #254 on:
2005 September 21, 18:20:57 »
Quote from: MaxoidTom on 2005 September 21, 18:18:06
I've looked at it and it does indeed look broken. I've filed a bug and I'm hoping we can fix it for the patch(es).
Thanks for listening.
Logged
JenW
Irritating Ignoramus
Posts: 449
Grilled cheese lovin' cyborg
Re: Nightlife bugs
«
Reply #255 on:
2005 September 21, 18:41:23 »
Quote from: nectere on 2005 September 21, 18:01:11
I havent either, but I dont think that is her point, the point is you can create them but you can't use them. I dont think there ever is an instance to have the toddler change into undies unless you use a mod or boolprop
I know, I was partly pointing out something else related that appears to be broken
Jen
Logged
<Pescado> With ninja throwing breadsticks, YOU are the dipping sauce! |
The Literate Sim
nataku
Asinine Airhead
Posts: 41
Re: Nightlife bugs
«
Reply #256 on:
2005 September 21, 19:26:52 »
Dukasha, the creator of the Yellow Pee hack, seems to think the hack is causing the problems with multiplying gravestones and puddles (even if it's not causing the problems it may be exagerating them). Dukasha has posted in the hack thread at MTS2 that he/she is going to look into it to find out for sure and will update the hack.
http://www.modthesims2.com/showthread.php?t=88490
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LynnMar
Horrible Halfwit
Posts: 362
Re: Nightlife bugs
«
Reply #257 on:
2005 September 21, 19:40:26 »
Quote
Any sim that attempts to purchase love potions off the gypsy woman will subsequently disappear from the lot a couple of seconds after currency changes hands. It appears to be some sort of temporary deletion thing as saving and reloading the lot means the sim comes back, but without the potion and without the simoleans they've shelled out.
I have read about this problem on three forums and some of the people who are having it do not have any hacks. I hate the disappearing sims. I think it is a maxi bug. My sims even if they do purchase the potion, if they see somebody they like, they will get the icon of that person and the icons of all 10 love potions and if you try to cancell it out so they will only drink one, then they disappear off the lot, their icon and all. I am not letting my sims buy anymore love potions until somebody figures this one out.
someone made a hack to try and fix this but the people who have tried the hack say that their sims are still disappearing even with the hack installed.
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Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Nightlife bugs
«
Reply #258 on:
2005 September 21, 19:57:37 »
On the subject of toddlers, there's still no non cheat way to change their hair either. It doesn't seem like it should be too hard to have an adult pick them up and walk over to a mirror while holding the toddler and then have that launch the change appearance tool for the toddler. The functionality for it is in the game because you can do it with Pescado's clothing hack and a couple of hacked mirrors other people have made.
Logged
In communist China Peggy's hairs cut you!
Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
Re: Nightlife bugs
«
Reply #259 on:
2005 September 21, 20:41:02 »
Quote from: nataku on 2005 September 21, 19:26:52
Dukasha, the creator of the Yellow Pee hack, seems to think the hack is causing the problems with multiplying gravestones and puddles (even if it's not causing the problems it may be exagerating them). Dukasha has posted in the hack thread at MTS2 that he/she is going to look into it to find out for sure and will update the hack.
http://www.modthesims2.com/showthread.php?t=88490
I posted this problem as well as a picture here:
http://www.moreawesomethanyou.com/smf/index.php?topic=625.msg22998#msg22998
Still don't know what gravestones have to do with yellow pee.
Logged
Howabominable
Asinine Airhead
Posts: 44
Hi.
Re: Nightlife bugs
«
Reply #260 on:
2005 September 21, 20:41:23 »
Quote from: Motoki on 2005 September 21, 19:57:37
On the subject of toddlers, there's still no non cheat way to change their hair either. It doesn't seem like it should be too hard to have an adult pick them up and walk over to a mirror while holding the toddler and then have that launch the change appearance tool for the toddler. The functionality for it is in the game because you can do it with Pescado's clothing hack and a couple of hacked mirrors other people have made.
I don't even see why an adult would have to take a toddler over to the mirror. The toddler doesn't care what they look like. Adults are the ones that change their hair anyway. I think you should be able to get the option to change their appearance when they're in their high chair
So apparently everyone is ignoring my car problem? Aaah I feel invisible!
Logged
radiophonic
Lipless Loser
Posts: 636
Quirky Liberal Alpha Male
Re: Nightlife bugs
«
Reply #261 on:
2005 September 21, 20:52:00 »
Here's a little bug for any Maxoids lurking...
Easy to reproduce: From a sim's University dorm, ask another sim out on a date (a sim who does not live in the same dorm). Go downtown, have your date etc. and ask them to come home with you. When you arrive back to your dorm, University will display the 'There aren't enough rooms...' message and kick a townie out to make space for your date.
Logged
Instant gratification takes too long.
Hook
Nitwitted Nuisance
Posts: 882
Re: Nightlife bugs
«
Reply #262 on:
2005 September 21, 22:22:37 »
I had the same problem radiophonic describes above. I didn't end a group on a downtown lot and the two groupies want back to the dorm with my Sim. I got the message and two dorm rooms became vacant. Then the groupies left and the original dorm members came back and reclaimed their rooms.
Also had a student have a want to buy a car. There's no way to build a driveway without using the dormspecifictoolsenabled cheat, so there's no way to buy a car for a student. You shouldn't have to use cheats to be able to fulfill wants. Suggestion: make the driveway tools usable normally in dorms.
Hook
Logged
If some is good and more is better, then too much ought to be just about right.
radiophonic
Lipless Loser
Posts: 636
Quirky Liberal Alpha Male
Re: Nightlife bugs
«
Reply #263 on:
2005 September 22, 01:10:44 »
Quote from: Hook on 2005 September 21, 22:22:37
I had the same problem radiophonic describes above. I didn't end a group on a downtown lot and the two groupies want back to the dorm with my Sim. I got the message and two dorm rooms became vacant. Then the groupies left and the original dorm members came back and reclaimed their rooms.
Not that we actually
CARE
if townies are in the dorms
Quote from: Hook on 2005 September 21, 22:22:37
Also had a student have a want to buy a car. There's no way to build a driveway without using the dormspecifictoolsenabled cheat, so there's no way to buy a car for a student. You shouldn't have to use cheats to be able to fulfill wants. Suggestion: make the driveway tools usable normally in dorms.
Technically, they can want a car since they are able to live in homes as well as dorms on your campus, and you can build all you want on those.
Logged
Instant gratification takes too long.
snazza
Asinine Airhead
Posts: 7
Re: Nightlife bugs
«
Reply #264 on:
2005 September 22, 01:42:07 »
About the slow_motion cheat I posted ealier on. It
was
another graphics setting change although I don't know where. Somewhere in the nightlife config directory. It looks like it lowered the animations' fps. I don't know, just in case anyone cares. But if anyone does know what setting it is and feels like sharing, I would like to know.
Logged
Ruann
Dimwitted Dunce
Posts: 181
An overactive male imagination
Re: Nightlife bugs
«
Reply #265 on:
2005 September 22, 01:45:45 »
Dancing skill accumulates slower than it used to, so bust a move is harder to get to. I think they also upped the relationship requirements to be able to do it. This is why you think you're not getting your dance scholarships. They're there, they just take time.
Logged
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: Nightlife bugs
«
Reply #266 on:
2005 September 22, 16:30:35 »
This may have just been a glitch my end as I haven't had chance to reproduce it, but has anyone else had honeymoon trouble? Adam and Deborah had a roof raiser wedding, the limo showed and Deborah was running around all over the place but
not
getting into the limo. Adam didn't run but he didn't get into the limo either - eventually it disappeared. Will try and reproduce it later.
Logged
A proud thread pirate.
Hook
Nitwitted Nuisance
Posts: 882
Re: Nightlife bugs
«
Reply #267 on:
2005 September 22, 16:39:59 »
Quote from: radiophonic on 2005 September 22, 01:10:44
Technically, they can want a car since they are able to live in homes as well as dorms on your campus, and you can build all you want on those.
Ah. I must be getting old, I forgot totally about that.
I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads.
Quote from: Ruann
Dancing skill accumulates slower than it used to, so bust a move is harder to get to. I think they also upped the relationship requirements to be able to do it.
You used to be able to do Bust a Move with around 18 daily relationship with the other Sim. But if you bring a Sim home from work they have 25/15 and can do Bust a Move immediately. It looks like they've changed it from around 18 daily to 15 lifetime.
Hook
Logged
If some is good and more is better, then too much ought to be just about right.
ElviraGoth
Knuckleheaded Knob
Posts: 532
Just another shitty day in paradise
Re: Nightlife bugs
«
Reply #268 on:
2005 September 22, 21:28:06 »
OK, I broke down and bought NL.
All I've been doing so far is getting my lots "updated". Like anything (reward objects?) on a table (thinking caps, scanner gun) being on the floor. Even had a baby on the floor by his crib. Had a few recolors that needed to be "restored" - the color option was there in the catalog, but the object was displaying another color.
However, since none of the cell phones were kept in inventory, and I only let my sims have them so I can see who the phone is ringing for, I have been sending each former cell phone owner to the store to buy a new one. Now, even though a sim has a NEW cell phone, or a handheld game, or an MP3 player, they keep spinning up wants to buy another one. I actually sent one back to the store to buy a second cell phone, and he still spins up a want to buy another one.
Also, some of my sims now have TWO handheld games, even though they only had ONE before. Has anyone else had this happen, or is it a sign that my lot was already buggy before I installed NL? I will be using the new ability to add items to sims' inventories to move some of my families to bigger lots so they can have driveways and cars, so if it's a buggy lot, that's not a big deal.
If it's not the lot, then it must be a bug.
Logged
Werewolf?<br />There! There wolf! There castle!
Ancient Sim
Dead Member
Posts: 1931
Back from the dead ...
Re: Nightlife bugs
«
Reply #269 on:
2005 September 22, 22:43:46 »
Quote from: Hook on 2005 September 22, 16:39:59
I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads.
LMAO. 10/10 for sarcasm. Love it, love it, love it.
Any way you can combine it with the lack of a middle-age lifespan???
Logged
Some favourite Sim thingies: Film: Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
vecki
Querulous Quidnunc
Posts: 1228
Moar Average Than You
Re: Nightlife bugs
«
Reply #270 on:
2005 September 22, 23:50:33 »
Quote from: Trubble on 2005 September 22, 16:30:35
This may have just been a glitch my end as I haven't had chance to reproduce it, but has anyone else had honeymoon trouble? Adam and Deborah had a roof raiser wedding, the limo showed and Deborah was running around all over the place but
not
getting into the limo. Adam didn't run but he didn't get into the limo either - eventually it disappeared. Will try and reproduce it later.
I had a similar problem pre-NL - only happened once though and I didn't notice that they hadn't gotten into the limo until after it left and they wandered back into the house (I had been watching other family members)
Logged
<insert witty comment here>
Hook
Nitwitted Nuisance
Posts: 882
Re: Nightlife bugs
«
Reply #271 on:
2005 September 23, 00:16:35 »
Quote from: Ruann on 2005 September 22, 01:45:45
Dancing skill accumulates slower than it used to...
I tried timing it tonight and it's difficult. Sims will dance for about an hour and a half before they stop on their own. I've had teen Sims get Bust a Move at around 45 Sim minutes before, and some took as much as an hour and a half, so I guess it's partly based on personality or skills.
My medium personality Sim with no skills took at least 3 hours of dancing before he had the Bust a Move available. At least that's my best guess on how long he danced. I suspect really outgoing Sims take a shorter time to get the dancing skill.
Quote from: Ancient Sim on 2005 September 22, 22:43:46
Quote from: Hook on 2005 September 22, 16:39:59
I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads.
LMAO. 10/10 for sarcasm. Love it, love it, love it.
Any way you can combine it with the lack of a middle-age lifespan???
It wasn't intended to be sarcasm! Maybe I just have a really high sarcasm tolerance.
I guess middle age should be 50 to 65. They can take a few days off the teen years, which are way too long anyway.
Hook
Logged
If some is good and more is better, then too much ought to be just about right.
MutantBunny
Knuckleheaded Knob
Posts: 524
Re: Nightlife bugs
«
Reply #272 on:
2005 September 23, 00:39:24 »
I had something weird happen: my view distance option, after what fifty saves and restarts and it didn't save, finally saved! Out of the blue, it decided to save.
Another thing I've been looking for--is anyone having issues with sims playing poker and there are no cards?? Chips rol, bets are made, no carsd in sight. Also, last time I played, I had a sim in bladder failure, ready to pee at any moment and I could not cancel his playing. I finally had to task manager out. ?
Logged
Hook
Nitwitted Nuisance
Posts: 882
Re: Nightlife bugs
«
Reply #273 on:
2005 September 23, 00:51:54 »
I've seen cards. You probably have to have object detail set to high in your graphics settings.
I've noticed that the neighborhood view is saved now when you go into a lot, and when you return to the neighborhood it will be where you left it. Hook is thankful.
Hook
Logged
If some is good and more is better, then too much ought to be just about right.
virgali
Malodorous Moron
Posts: 783
Do you see a midget Hitler?!
Re: Nightlife bugs
«
Reply #274 on:
2005 September 23, 01:05:41 »
If anybody is still wondering, I got the karaoke patch and now I can finally laugh at my sims! A very fun way to build up creativity skills, both for the sim and the player..lol
I'm able to hear their aweful singing clearly...!
just in case anybody was still wonderign about the patch
Logged
Do you need someone to organize your sock drawer?
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