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Author Topic: Pinstar's new Apocalypse challenge  (Read 364569 times)
Kyna
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Re: Pinstar's new Apocalypse challenge
« Reply #600 on: 2008 December 28, 11:15:40 »
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Am I mistaken, but can't you unlock NS with your founder if you start off in Uni?

Yes, but they were talking about not starting in Uni.

Social townies can be in the Natural Scientist career, so it is possible to unlock it early in an adult start Apocalpyse.
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J. M. Pescado
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Re: Pinstar's new Apocalypse challenge
« Reply #601 on: 2008 December 28, 11:16:27 »
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That is an alternate path, one which is not relevant to the issue at hand, namely, unlocking NS with your founder.
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Re: Pinstar's new Apocalypse challenge
« Reply #602 on: 2009 January 03, 23:15:55 »
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What about the genie lamp?  Am I allowed to use that?
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HazelEyes
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Re: Pinstar's new Apocalypse challenge
« Reply #603 on: 2009 January 09, 12:53:02 »
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There are no formal rules for FreeTime, as far as I know. I'd put it under Paranormal, as I believe Luxshine (for example) has done.
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realmscat
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Re: Pinstar's new Apocalypse challenge
« Reply #604 on: 2009 January 20, 15:51:59 »
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Curious becasue I am late with this as it seems to have been going for a time. How long will this challange be up, and is it to late to get started?
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Jelenedra
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Re: Pinstar's new Apocalypse challenge
« Reply #605 on: 2009 January 20, 16:08:32 »
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It's like playing a Legacy, realmscat. It's a playstyle, not a contest. So it's never too late to shove your sims into an Apocalypse.
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Re: Pinstar's new Apocalypse challenge
« Reply #606 on: 2009 January 21, 00:43:53 »
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Awsome Jelenedra, Love the way you answered my question. So, I'm off to shove my Sims into a Nuclear Holocaust. This is going to be fun.. Grin
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Re: Pinstar's new Apocalypse challenge
« Reply #607 on: 2009 January 26, 13:26:31 »
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Too may rules...

I didn't see the extra rule about no spraying plants without science, and now I have a Plant Sim. There is no mention in any of the rules that I can see, of what unlocks the use of Plantophic potion. Any ideas?
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mitchellcjs
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Re: Pinstar's new Apocalypse challenge
« Reply #608 on: 2009 January 26, 21:09:50 »
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You can't buy the plantphonic potion until a couple things have happened.

You must have business unlocked to purchase it from a provider (Gypsy or GardenClub)
Either you must have slacker lifted to get Gardenclub members (GardenClub doesn't exist until Slacker is lifted) or you must have military to go downtown to find the Gypsy.  If you're lucky, one of those two individuals will be a walkby on your lot.
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J. M. Pescado
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Re: Pinstar's new Apocalypse challenge
« Reply #609 on: 2009 January 27, 02:37:16 »
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Witches can also make the potion, so you could become a witch and get it there.
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mitchellcjs
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Re: Pinstar's new Apocalypse challenge
« Reply #610 on: 2009 January 27, 03:34:10 »
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With AL, you probably need to get some user-created rules, or the witches break a lot of the HARD.  There are several sets you can use.  I have a personal set that I'd be willing to share, you can get a set from wherever you like, or you can make them up yourself.
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Re: Pinstar's new Apocalypse challenge
« Reply #611 on: 2009 January 27, 08:21:58 »
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I have seen some FT suggestions but would welcome some AL ones. After I have Military unlocked I'm thinking of a dilapidated apartment building for the sims who move out.

My founder's family is friends with the evil witch, but my feeling is that Paranormal should be unlocked before anyone can become a witch.

(I have business unlocked so phoned the gypsy. I think it was on a tuesday afternoon.)
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mitchellcjs
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Re: Pinstar's new Apocalypse challenge
« Reply #612 on: 2009 January 27, 08:56:07 »
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tngrspacecadet, check your PMs.  Cheesy
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cindyanne
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Re: Pinstar's new Apocalypse challenge
« Reply #613 on: 2009 February 06, 14:57:57 »
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I'm just now trying this challenge (I need something to tide me over until TS3, after all Grin) and I have all EPs and SPs.  I agree with the witch being tied to Paranormal, but unsure how to go about making my own rules, so to speak.  Any ideas would be welcome!
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mitchellcjs
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Re: Pinstar's new Apocalypse challenge
« Reply #614 on: 2009 February 06, 18:02:21 »
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Cindyanne, please check your PMs.    Wink
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Anghara
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Re: Pinstar's new Apocalypse challenge
« Reply #615 on: 2009 February 08, 00:35:20 »
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Hello! I have been checking all over the place today and can't find any rule updates for Free Time, AL, or Mansions and Gardens...! One of the problems I guess with me having to have the whole kit and kaboodle, but, now I don't know what to do! My Apocalypse founder is almost through college, and I did find several "rumour" posts saying that Pinstar would not be updating the rules any further....

What should I do? I want to play the challenge, and I don't get a lot of time for simming, so it's taken me a while to get Hope (my founder) through to her Senior year because of that. Can anyone suggest some good potential rules to follow for the stuff packs and EP's not covered by Pinstar's rules, which I have up to the Seasons (playtesting) EP?

Thanks in advance!
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Kyna
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Re: Pinstar's new Apocalypse challenge
« Reply #616 on: 2009 February 08, 14:26:23 »
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Several player-suggested versions of apocalypse rules for FT & AL have been posted at Boolprop's apocalypse forum.  Read through the different variations and then work out a rule set that suits you.
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Anghara
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Re: Pinstar's new Apocalypse challenge
« Reply #617 on: 2009 February 08, 17:35:28 »
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Thank-you Kyna, I will check those out! Hopefully I'll find something that suits, or can be tweaked to do so. I love my simmies, both in free play and legacy, but this has been tempting me for a while and being so close to a start... well I had to find out what I could do and could not. Otherwise it would have spoiled the game for me.... Not that I will score it or anything, I do not remove my hacks for love nor money and could not go on without my custom content.... Hence I play for fun, not points! But that's just me maybe, and because I really do like Hope, she's been great through college, I just didn't want to have to give up on her and start again before her apocolypse had even happened!
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cyperangel
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Re: Pinstar's new Apocalypse challenge
« Reply #618 on: 2009 March 20, 10:34:15 »
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Necromancy may be bad, but this is atopic relevant question.

I have searched a lot, but apparently my google-fu and my MATY-searching-fu leaves a lot to be desired, as the couple of hours I have spend trying different ways of gleaning the info i want, havent yielded any results i could use. I learned a lot about creating townies, and about clean templates, but not the thing i was looking for.

What i need to know is, what type of townies, if any, have any of the more fun careers, such as Adventurer og Natural Scientist, or Archetecture...

And if noone has them, would creating a CAS sim, giving him/her the right career, and townifying them, make them keep the career, or will it randomize their chosen workline once more?
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Kyna
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Re: Pinstar's new Apocalypse challenge
« Reply #619 on: 2009 March 21, 00:22:26 »
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What i need to know is, what type of townies, if any, have any of the more fun careers, such as Adventurer og Natural Scientist, or Archetecture...

Social townies can be in the post-base game careers, including degree-required careers.  Different social groupings will be in different careers (e.g. jocks will be found in physical careers, while techs will be found in scientific or knowledge-related careers).

Downtownies and townies only get the base game careers.

In my game, with empty templates and social townies I created myself, I have noticed that social townies aren't assigned a career until they have moved into an apartment complex as a neighbour.  You may want to have some non-apocalypse sims move into apartment complexes so that their non-playable social townie neighbours will have jobs.
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Re: Pinstar's new Apocalypse challenge
« Reply #620 on: 2009 March 21, 04:15:30 »
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If anyone is interested, Anghara posted updated rules for AL & MG at Boolprop. Well, actually in some weird Googledoc. They of course aren't the "official", but the official is grossly out of date, and reviewing the changes they made there, they made a lot that I had made previously.
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cyperangel
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Re: Pinstar's new Apocalypse challenge
« Reply #621 on: 2009 March 21, 10:59:32 »
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Its actually those rules im basing my apocalypse on, although ive added a few of my own as well, specifically about the aspiration perks you can now buy.

Ive edited mine, and will be rounding it off nicely, with some new flavour text as the old one is getting to be rather out of date, and can post mine here if anyone is interested. Its updated as far as Mansion, which should tidy us over nicely.
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LK: I think the closest thing to a "soft heart" you'll find in JM's possession is the one he ripped out of some hapless fool's chest.
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Re: Pinstar's new Apocalypse challenge
« Reply #622 on: 2009 March 21, 12:45:39 »
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cyperangel, I would be interested in seeing your rules posted. 
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cyperangel
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Re: Pinstar's new Apocalypse challenge
« Reply #623 on: 2009 March 21, 16:41:31 »
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Righto, I will finish it and then post it here. Might take me a few hours to come up with the flavour texts, but it should be up later today.

/edited to add the pdf file, as well as mention that ive kept the original flavour text. I had a brainfreeze so no changes there. Rules are slightly edited though, compared to what is on the googlethingie.

* apoc al and mansion.pdf (121.64 KB - downloaded 683 times.)
« Last Edit: 2009 March 21, 17:45:12 by cyperangel » Logged

LK: I think the closest thing to a "soft heart" you'll find in JM's possession is the one he ripped out of some hapless fool's chest.
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Re: Pinstar's new Apocalypse challenge
« Reply #624 on: 2009 March 23, 14:39:33 »
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cyperangel, I looked through your rules and had a couple of questions.

1) I'm a little confused about what you mean by this on page 2:  "Benefits you gain from the hobby enthusiasm are locked by various careers and needs to be unlocked to be used."   By benefits, do you mean things like the ability to go hiking once you reach a certain level with Nature, or jogging once your reach a certain level with Fitness?  Also, are you saying no one can try to max out a particular enthusiasm until it is unlocked, and must pretend like they have not even if it happens unintentionally?  I'm not being critical, just trying to understand what you're suggesting.

2) Did you intend for both Adventure and Athletics to need to be achieved in order to unlock hobby enthusiam for Sports?
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