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syberspunk
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Problem with Saving a (non-playable) Sim from Death
« on: 2006 August 22, 09:05:59 »
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A second problem I ran into tonight. I was going to post about them together in one post, but they totally unrelated, so I felt they required separate threads. I think I had this happen to me before, and it probably isn't that big a of a deal and most likely would have reset itself if I saved, exited, and returned.

What happened was, while I was playing in a dorm (the same dorm I mentioned in my other thread), a dormie died (thanks to nouniprotect hack). Well, I already had one dormie death on this lot, and one of my playable sims had a want to beat the grim reaper. He happened to have 100/100 STR/LTR with the recently deceased so I had him plead for his life. He was successful, however when the dormie was ressurrected, he was incorrectly made selectable.

At first I was concerned that the game moved him into the family and made him playable, but he still seemed to act like a dormie, with the pissing of himself and passing out like an idiot, and then eventually disappearing into his dorm. I forced an error on him, and his person data type was still 1, which I believe means he is still considered a visitor/townie/dormie i.e. he did not become a playable character.

I'm just wondering if other people have experienced this, and whether it is 'safe' to just quit/save and re-enter and if it resets properly so that sim won't be selectable anymore. In other words, I'd like to know if this is common and harmless, or if it is a specific fluke in my game.

Ste
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J. M. Pescado
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Re: Problem with Saving a (non-playable) Sim from Death
« Reply #1 on: 2006 August 22, 09:10:08 »
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Save/exit/reload should be fine. The game resets selectability at reload, normally. Or just "make unselectable".
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Magicmoon
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Re: Problem with Saving a (non-playable) Sim from Death
« Reply #2 on: 2006 August 22, 14:41:43 »
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Every time I have raised anyone from the dead in University, they always add that person to my household. I use Inge's bush to put them back into population, but then they move out of the dorm. But later when you need more dormies, they sometimes come back as a dormie then.
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syberspunk
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Re: Problem with Saving a (non-playable) Sim from Death
« Reply #3 on: 2006 August 22, 15:41:05 »
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Well, I think raising someone back from the dead is different than saving them from death to begin with. I would expect that calling up grimmy to resurrect a sim will have them become playable. That kinda makes sense to me. But just because I save a townie/non-playable from dying to begin with, they shouldn't necessarily be added to the family household. This also seems to hold true, only it's kind of slightly buggy in that the game makes them selectable, which can be confusing or in the very least annoying.

When I want to take care of my own playable sims, I don't want to accidentally cycle through or screw things up with the sim that is supposed to be non-playable. Not that I would think it would screw up data somehow, I'm just over paranoid because of my own stupidity. Heh. In my careless, thoughtlessness, I might end up selecting that sim, thinking that it's one of my own, and make them do something that ends up being 'destructive' to the household relationships or what not. Tongue It's not too big of a deal since apparently it should reset on it's own, but I just was concerned and wanted to confirm that it was ultimately harmless.

Ste
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