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Author Topic: A hack that I really would like to have  (Read 8973 times)
Mizz Rose Bud
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A hack that I really would like to have
« on: 2006 August 18, 21:37:04 »
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the Only One Of Each Headmarster, Gardner, Nanny .......... etc ... now how many headmarsters do a neighborhood need  Huh  Huh Huh  Huh or nannies or paperboy/girls ... grrrrrrrrrrrrrr ....

what I really want is editable NPC ... but it seems to be a dream for now ... but why does the game have to spawn so many NPC´s ... is there a We Want More NPCs fan club that I haven´t heard about .... Maxis is sometimes a very unawesome company  Roll Eyes

Rose
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J. M. Pescado
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Re: A hack that I really would like to have
« Reply #1 on: 2006 August 18, 21:49:50 »
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That has actually been in testing for a bit, and appears to not cause any harmful effects, but I haven't had any NPCs spawn yet. Requires testing for pre-NL versions:

http://www.moreawesomethanyou.com/ffs/ofb/test/antiredundancy.zip
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croiduire
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Re: A hack that I really would like to have
« Reply #2 on: 2006 August 18, 22:24:46 »
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Oh, awesome one, if you need another tester I would be DELIGHTED to try this for pre-OFB games. Do you have another version, or should I download this one? (I have TS, Uni and NL only--no stuff packs.) I assume it's compatible with all your previous no-regen packs, or should those be pulled?
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J. M. Pescado
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Re: A hack that I really would like to have
« Reply #3 on: 2006 August 18, 23:59:24 »
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It works with all no-regen hacks. There's no "earlier" version, so you'll just have to see if this one explodes.
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moonluck
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Re: A hack that I really would like to have
« Reply #4 on: 2006 August 19, 06:39:37 »
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I'm assuming it wont burninate extra NPC but will it stop the extras from coming and if it does, if I "accidentally" kill a nanny will the alternate come in or will it regenerate a new nanny?
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Mizz Rose Bud
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Re: A hack that I really would like to have
« Reply #5 on: 2006 August 19, 06:44:22 »
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Is there anything that you guys don´t have a hack for *LOL* Thank you so very much  Grin

Quote
I'm assuming it wont burninate extra NPC but will it stop the extras from coming and if it does, if I "accidentally" kill a nanny will the alternate come in or will it regenerate a new nanny?
I was about to ask the exact same question.

Rose
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J. M. Pescado
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Re: A hack that I really would like to have
« Reply #6 on: 2006 August 19, 10:39:26 »
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Extra NPCs will not be burninated, but no more will spawn unless absolutely necessary, not just to fill some magic quota of 3. So, for instance, if your neighborhood has a maid, that will be the only one in the neighborhood until you do something to cause a need for a second, like having the first one over as a visitor when the maid should arrive (another maid will thus be needed to take the first one's place), or killing/moving in the first one.

Burninating extra and unused NPCs is covered seperately.
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Mizz Rose Bud
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Re: A hack that I really would like to have
« Reply #7 on: 2006 August 20, 07:04:48 »
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Thank you  Cheesy and I have added it to my Downloads folder ... no problems so far Smiley

Rose
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Myth
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Re: A hack that I really would like to have
« Reply #8 on: 2006 August 20, 19:03:52 »
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Is there anything that you guys don´t have a hack for *LOL* Thank you so very much  Grin

There isn't a No Lobster Thermidor hack yet.

* Stares at Pescado  Tongue
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Re: A hack that I really would like to have
« Reply #9 on: 2006 August 20, 19:06:06 »
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* Avalikia pokes Myth with a stick.
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Myth
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Re: A hack that I really would like to have
« Reply #10 on: 2006 August 20, 19:07:56 »
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* Myth dies
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Avalikia
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Re: A hack that I really would like to have
« Reply #11 on: 2006 August 20, 20:37:01 »
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* Avalikia looks from her dinky wooden poking stick to Myth and back a couple of times, trying to figure that one out.
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Ancient Sim
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Re: A hack that I really would like to have
« Reply #12 on: 2006 August 24, 05:27:39 »
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Burninating extra and unused NPCs is covered seperately.

WHERE???
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jsalemi
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Re: A hack that I really would like to have
« Reply #13 on: 2006 August 24, 13:07:42 »
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Burninating extra and unused NPCs is covered separately.

WHERE???

Invite them over and drop a satellite on them? Smiley
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Orikes
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Re: A hack that I really would like to have
« Reply #14 on: 2006 August 24, 14:27:39 »
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I had a Nanny eaten by a cow plant purely unintentionally once. They're not that hard to kill...
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jsalemi
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Re: A hack that I really would like to have
« Reply #15 on: 2006 August 24, 16:28:24 »
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Cow plants are good. Smiley
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seelindarun
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Re: A hack that I really would like to have
« Reply #16 on: 2006 August 24, 20:08:01 »
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What would be the advantage of burninating extra NPCs which have already been spawned?

I mean, apart from the sheer fun Grin  Their character files persist if you kill them, so it doesn't help with overpopulation... 

Just doggedly trying to get more awesome.  Roll Eyes
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J. M. Pescado
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Re: A hack that I really would like to have
« Reply #17 on: 2006 August 24, 23:27:17 »
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What would be the advantage of burninating extra NPCs which have already been spawned?

I mean, apart from the sheer fun Grin  Their character files persist if you kill them, so it doesn't help with overpopulation...
By burninating extra NPCs which have already spawned, I mean, burninating them entirely from the game, wiping their character files utterly from existence and recycling their slot entirely.
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valentinegirl
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Re: A hack that I really would like to have
« Reply #18 on: 2006 August 26, 12:09:15 »
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Quote
By burninating extra NPCs which have already spawned, I mean, burninating them entirely from the game, wiping their character files utterly from existence

I would love to do this to the spare 150 or so repro men I have in Pleasantview!! In your Awesome opinion what is the best (safest) method to do this? Using Simpe or SimEnhancer perhaps?
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J. M. Pescado
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Re: A hack that I really would like to have
« Reply #19 on: 2006 August 26, 12:12:01 »
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SimPE is the best way to go about doing this. But then you also need to hex-edit a different resource to cause the game to reclaim those NIDs.
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