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Author Topic: First NL bugs???  (Read 21595 times)
virgali
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First NL bugs???
« on: 2005 September 09, 11:36:26 »
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Pescado get fixin'! Grin

It seems that the first NL bugs have been reported, and only on the first play trial! Just wanted to get you warmed up.. Wink Bringing gavestones to community lots is reported to "work terrible" And thath the actual stone keeps on appearing on the sidewalks Roll Eyes
Also once the sims get their inventory they lose all personal items e.g. cell phones

I thought it would at leats take 3 to 5 days to experience bugs, but it seems I am wrong, I bet this will be one of the buggiest EP's. Roll Eyes

Greets, virgali
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RainbowTigress
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Re: First NL bugs???
« Reply #1 on: 2005 September 09, 11:38:52 »
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Where did you hear about this?  I didn't think Nightlife was due to be released until September 15.
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virgali
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Re: First NL bugs???
« Reply #2 on: 2005 September 09, 11:47:19 »
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Nightlife is already released in Brazil, I went to two Brazilian forums.... I posted some user pics I found also at http://spaces.msn.com/members/sims2space
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Ivy
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Re: First NL bugs???
« Reply #3 on: 2005 September 09, 12:03:12 »
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I must now take a moment and laugh at all those sheeps who thought NL wouldn't have any bugs...

"Neenerneenerneener I told you so...ha!"

And I'm glad to see they're being reported so soon.

Let's ask about the patch for NL, eh? Wink

Ivy
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Re: First NL bugs???
« Reply #4 on: 2005 September 09, 12:11:49 »
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Gosh, and I thought Uni was buggy.  Ivy, I'll pass on your request to twain as he sure does like a good rant Grin
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Re: First NL bugs???
« Reply #5 on: 2005 September 09, 12:13:44 »
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I will probably install the game sans hack and downloads....get the s**ts because it won't install without problems......consume copious amounts of cheese and whine......and sit back and wait until others do the same....then take my directions from them on how to install, remove, tweek yada, yada, yada!! Roll Eyes
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Re: First NL bugs???
« Reply #6 on: 2005 September 09, 12:23:03 »
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bah...I still haven't gotten a patch for University, and now I have to worry about Nightlife?Huh

Then again, maybe I can just take all my old rants, find/replace the word Universtiy with the word Nightlife, and just repost everything....it would save me alot of work.   Wink

OR

Better yet, maybe we should just demand now that they fix Nigtlife AND University together thus making a SUPER patch.
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Ivy
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Re: First NL bugs???
« Reply #7 on: 2005 September 09, 12:23:52 »
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Gosh, and I thought Uni was buggy.  Ivy, I'll pass on your request to twain as he sure does like a good rant Grin

Okay, I have to scurry off to work now...so I couldn't wait...

Have fun ya'll Wink

Ivy
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Re: First NL bugs???
« Reply #8 on: 2005 September 09, 12:31:16 »
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I am excited for some aspects of the game, but HATE the idea of all the nastiness that will have to be fixed.  I am also moderately hopeful that since I am, in fact, the slowest Sims player in the world (heh) that I won't get too far before JM has most things fixed up nice & tidy.

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virgali
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Re: First NL bugs???
« Reply #9 on: 2005 September 09, 12:37:37 »
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I don't think that Super Patch is a good idea... Some players that will get NL could deside not to buy Uni, the other way around is also possible but most unlikely. So instead of starting yet another buggy EP they should finish the Uni patch and start making a NL patch... Grin

I guess getting your game later than most people have its advantages...Cheesy
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J. M. Pescado
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Re: First NL bugs???
« Reply #10 on: 2005 September 09, 12:38:00 »
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Once more unto the breach, it seems.

And yes, I sort of EXPECTED that hauling tombstones to community lots would work terrible. I mean, the concept is fundamentally flawed at its core. A tombstone functions as a tombstone not only because of its tombstone-ness, but also because of attributes imprinted upon the tombstone, some of which are lot-specific attributes and are meaningless if removed or simply copied verbatim.

In order to be able to move an object, any object, via "inventory", the tombstone would have to record all of its attributes. So would any similar object being moved. Some of these attributes would have to then be altered on a case-by-case basis. The very idea that this could ever work is absurd!

Countdown to arrival: 6-8 weeks.
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Re: First NL bugs???
« Reply #11 on: 2005 September 09, 12:42:06 »
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I don't think that Super Patch is a good idea... Some players that will get NL could deside not to buy Uni, the other way around is also possible but most unlikely. So instead of starting yet another buggy EP they should finish the Uni patch and start making a NL patch... Grin

I guess getting your game later than most people have its advantages...Cheesy

I was making a joke btw  Grin
I don't want a super patch, I just want my games to work as they should.

btw Ivy, I'm sorry, but I did not realise you started a thread in the Nighlife section.
It seems I have started a similar thread right above you.
well maybe they will all take notice now, lol
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virgali
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Re: First NL bugs???
« Reply #12 on: 2005 September 09, 12:47:06 »
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Argh! And I was so looking forward to those cemetaries! I understand they wanna please the fans but still if something is not possible to do they should just say so, I bet everybody would prefer a nice bugless feature than a awesome buggy feature you would avoid if you want your game to be fun and function properly... Roll Eyes
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Marquis
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Re: First NL bugs???
« Reply #13 on: 2005 September 09, 12:55:54 »
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What does this say about EA/Maxis' beta testing?  Honestly do they do any?

I wish I could say I am surprised, but unfortunatly I am not.

They truly do come up with some inspired ideas, too bad they can not come up with inspired programing.
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gali
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Re: First NL bugs???
« Reply #14 on: 2005 September 09, 12:58:23 »
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Thanks, virgali, for this important information. Now indeed I am scared to death of the "monster"...Smiley.

And Twain created a jam on the site you gave, it's impossible to enter there now...Smiley. Good that I enterred the first time smoothly.
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virgali
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Re: First NL bugs???
« Reply #15 on: 2005 September 09, 13:05:29 »
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Well the time I met Tim (seniuor producer) he DID say it is difficult to test the game because it's such an "open" game and also they need to test the ep on it's own, how it will function with the core game and the previous ep's autnomously as wellas all together...

(I'm not sure I'm explaining this right Embarrassed) either ways bottom line is thath the game is an open game and thath there are too many possiblities to test them all. He also admited that new things in new EP's may make it possible thath other things in older ep's won't function as they should and they try their best to make it all work...
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Re: First NL bugs???
« Reply #16 on: 2005 September 09, 13:07:27 »
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Well thanks for that virgali, but I would want to ask Tim why IF EA/maxis can not test these problems, and find fixes for it, Then how could J.M. Pescado figure out how to fix the problems?  I know J.M. is a super genius but, really, you would think that the creators of the game should be able to fix a few obvious problems.


EDIT: btw is something going on here?  suddenly I am surrounded my galis?  Wink
« Last Edit: 2005 September 09, 13:53:14 by twain » Logged

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Re: First NL bugs???
« Reply #17 on: 2005 September 09, 13:20:49 »
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I am the first gali...Smiley.

Twain, it's "gali"'s invasion...Smiley
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virgali
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Re: First NL bugs???
« Reply #18 on: 2005 September 09, 13:53:44 »
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LOL you got the "gali" magnetism.... Kiss Wink lol

I've also been wondering about that Twain? If it only takes two people do the the job, why can't whole Maxis do it??? My suspissions is, thath they were also too fixed on the console/handheld/mobile thing! Roll Eyes
I also wonder why Maxis won't contact modder like Pescado and give them full access to what they are doing so they could help out for a small fee? I mean they are already doing it for free!!

I am also disappointed thath there still isn't a uni patch. I now feel a bit guilty I pre-ordered my game... Undecided
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Re: First NL bugs???
« Reply #19 on: 2005 September 09, 16:21:37 »
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 Undecided According to the Game guide, tombstones will 1st appear near were the mailbox or trashcan normally are so that they may be placed by the player as he or she chooses....maybe I am wrong or jumping to conclusions, but it seems this this is where it is supposed to be, on the sidewalk.
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Re: First NL bugs???
« Reply #20 on: 2005 September 09, 17:14:42 »
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Once more unto the breach, it seems.

And yes, I sort of EXPECTED that hauling tombstones to community lots would work terrible. I mean, the concept is fundamentally flawed at its core. A tombstone functions as a tombstone not only because of its tombstone-ness, but also because of attributes imprinted upon the tombstone, some of which are lot-specific attributes and are meaningless if removed or simply copied verbatim.

In order to be able to move an object, any object, via "inventory", the tombstone would have to record all of its attributes. So would any similar object being moved. Some of these attributes would have to then be altered on a case-by-case basis. The very idea that this could ever work is absurd!

Countdown to arrival: 6-8 weeks.
What you only get it in 6-8 weeks I want to buy NL next week but would like it fixed first, shoot now i have to wait or live with the bugs.
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Re: First NL bugs???
« Reply #21 on: 2005 September 09, 19:03:57 »
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Well hello Virgali, nice to see you again Cheesy

Twain, your patience honors you, but it's unfortunately not good enough for the average official board resident. They don't seem to understand that a game that shows bugs/glitches right off the bat will only get worse if you play longer. I thought Uni was just about the buggiest, unsupported game I've ever come across, but at least the nasty bugs didn't rear their ugly heads until about 5 days into the game's release.  All you get is the same old, same old:

"hacks/downloads/custom content screws up the game"
"I NEVER had a bug in my game, so it stands to reason that you are all hallucinating"
"Maxis does such hard work, loves us, etc., let's worship the ground they walk on"
"ea/maxis is giving us a great game out of the goodness of their heart...money? what money"
"it's the evil boolprop (or woolprop Wink)"
"ea/maxis didn't have enough time to fix uni"
"[insert own quotes]"


The grand price goes to tetametamushheadwhatever: "Brazil is getting before the US? It MUST be a pirated/black market copy" Yeah, all the retailers in Brazil are brazenly selling pirate/black-market copies, mmhmm...bad bad Brazil.

Tombstones appearing on the sidewalk initially is not a bug. However, if they keep on re-appearing on the sidewalk after leaving and re-entering the lot, that is most certainly a bug. Especially if it happens on community lots. Buy/Build mode is greyed out when playing, so if the gravestones are on the side-walk, that can't possibly be meant to be happening.

However, (again) I will wait and see. If JM gets his game in 6-8 weeks, that will mean I shall put it on my birthday wish list. My next birthday? January 27th, 2006.
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Re: First NL bugs???
« Reply #22 on: 2005 September 09, 20:22:59 »
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What does this say about EA/Maxis' beta testing? Honestly do they do any?

I wish I could say I am surprised, but unfortunatly I am not.

They truly do come up with some inspired ideas, too bad they can not come up with inspired programing.

Maybe this is really what's happening over at EA/Maxis Cheesy? That's what sprang to mind when i saw the Dilbert strip.
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Re: First NL bugs???
« Reply #23 on: 2005 September 09, 21:32:56 »
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I understand they wanna please the fans but still if something is not possible to do they should just say so, I bet everybody would prefer a nice bugless feature than a awesome buggy feature you would avoid if you want your game to be fun and function properly... Roll Eyes

Can you imagine how buggy weather must have been for EA/Maxis to pull the plug on it?  Raining indoors is nothing compared to some of the bugs they let through!  It must have been acid rain that instantly melted anything it touched.  (An interesting idea, actually...) 
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Re: First NL bugs???
« Reply #24 on: 2005 September 09, 21:39:52 »
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"hacks/downloads/custom content screws up the game"
"I NEVER had a bug in my game, so it stands to reason that you are all hallucinating"
"Maxis does such hard work, loves us, etc., let's worship the ground they walk on"
"ea/maxis is giving us a great game out of the goodness of their heart...money? what money"
"it's the evil boolprop (or woolprop Wink)"
"ea/maxis didn't have enough time to fix uni"
"[insert own quotes]"


Nice summary G Smiley  It does annoy me when certain users refuse to believe bugs exist and resort to throwing a tantrum and/or name calling.  I don't mind them disagreeing however I would like to see them disagree in a constructive manner.  For me, the prize goes to Becnivonville for her complete lack of understanding and her patronising derogatory comments.
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