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Author Topic: Sim Murder  (Read 16533 times)
MutantBunny
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Sim Murder
« on: 2006 May 10, 17:20:15 »
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Has anyone hear this? Is it true? http://www.sims2community.com/showthread.php?t=16108 and IS the coding there?  Shocked
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Simsbaby
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Re: Sim Murder
« Reply #1 on: 2006 May 10, 17:49:36 »
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I really hope it is still in there.  Cassandra deserves to be choked.
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liegenschonheit
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Re: Sim Murder
« Reply #2 on: 2006 May 10, 19:03:08 »
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I for one would LOVE to be able to have my sims be able to murder eachother. It would make my serial killer sim so much more interesting than just having him lock unsuspecting people in a cage in his basement and letting them die of starvation or using hacked poison bottles on them. Perhaps someday when animations have been properly sorted out, murders of all shapes and sizes will be possible.
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Elven Ranger
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Re: Sim Murder
« Reply #3 on: 2006 May 10, 20:33:19 »
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oh that would be amazing!!! Id love to have a serial killer sim, or a poor desperate housewife driven to extreems .....
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J. M. Pescado
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Re: Sim Murder
« Reply #4 on: 2006 May 10, 20:40:47 »
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Now I just have to find where the neck-wringing codes are so I can wring Hobbsee's scrawny pencil neck.
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MutantBunny
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Re: Sim Murder
« Reply #5 on: 2006 May 10, 21:23:05 »
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Aye, Oh Great One, the blood of three virgin goats be spilled upon your alter......
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Paperbladder
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Re: Sim Murder
« Reply #6 on: 2006 May 10, 22:30:15 »
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I do believe TS2 was toned down, and was a reason why Will Wright abandoned it and started his Spore project.  Heck, they even toned down "WooHoo", which was a lot more "graphic" in the first game.

I was thinking when I was playing Veronaville "Romeo and Juliet can't be done right without murder" it could have been pulled at the last minute I guess. 
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J. M. Pescado
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Re: Sim Murder
« Reply #7 on: 2006 May 10, 22:32:18 »
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I was thinking when I was playing Veronaville "Romeo and Juliet can't be done right without murder" it could have been pulled at the last minute I guess.
Yeah, it didn't quite feel right when Romeo couldn't kill Tybalt in a fight.
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uaintjak
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Re: Sim Murder
« Reply #8 on: 2006 May 10, 22:50:19 »
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I made Romeo and Tybalt fall in love and get married.  I killed them with kindness.
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ElfPuddle
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Re: Sim Murder
« Reply #9 on: 2006 May 10, 22:55:02 »
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That's vicious! Also very funny, as the local Bardic expert (not MATY-local, my school-local), I hereby give you the Bardic Stamp of Approval. Of course, they should be Antonio and Sebastian, but that's several other plays...
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nectere
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Re: Sim Murder
« Reply #10 on: 2006 May 11, 01:10:32 »
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Looking at the anims are kind funny...

Sloppy Gross out - Pick booger/offer booger accept reject etc...

eesh...

and cake delivery? now why would they take that out?
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Elven Ranger
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Re: Sim Murder
« Reply #11 on: 2006 May 11, 06:11:52 »
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just another of the many things theyve 'not bothered' to do anything with ..... hopefully a modder can correct maxis again!
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kacidama
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Re: Sim Murder
« Reply #12 on: 2006 May 11, 12:13:44 »
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Maybe they will put it in a future EP = and we could do a murder mystery whodunnit type thing - that was one of the options I voted for.  If I want to get rid of an annoying sim I make them so miserable they commit suicide courtesy of InSim (or sometimes not so miserable lol)
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uaintjak
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Re: Sim Murder
« Reply #13 on: 2006 May 11, 20:38:55 »
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I think watching a sim kill another sim would be sort of disturbing.  Sure, I know, it's not real life, but kids do play it, and I find that a little uncomfortable.

I mean, it's ok if I kill them.  But them killing each other seems wrong.
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starrling
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Re: Sim Murder
« Reply #14 on: 2006 May 11, 21:31:56 »
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But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T. 
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J. M. Pescado
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Re: Sim Murder
« Reply #15 on: 2006 May 11, 22:46:18 »
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But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T.
It's interesting to note that violence does not exclude a game from retaining its T rating, as long as graphic blood and gore are not present.
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uaintjak
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Re: Sim Murder
« Reply #16 on: 2006 May 11, 23:51:21 »
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But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T. 

I wouldn't let my kid play a game where he blows another guy's head off just to take a car.  If you look at the two games, Grand Theft Auto is clearly a game for adults.  The Sims?  Not so much.  I mean, who would have thought a dollhouse game would appeal to adults?  Yes, we're sad and somewhat pathetic adults, but we're adults.

I guess the way I look at is is - Grand Theft Auto is an adult game that some adults let their kids play.  The Sims is a teen game that adults play.  I really don't feel the lack for not being able to strangle Cassandra Goth or going all Manson on Nina and Dina Caliente.
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MutantBunny
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Re: Sim Murder
« Reply #17 on: 2006 May 12, 00:11:26 »
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I would love to be able to slap on command or smack a sim in the head with a frying pan. If a jealous sim can slap the hell outa a sim, why can't any sim, esp. a wife or a husband, smack the bejeevers outa their mate on command?? Every jealous person does not react with a amd slap, that was Maxis' choice. Why not slapping on command? A choking here and there would be nice too.

A nice killing and the ability to be arrested and 'go to jail' for x number of months or running from the cops would be hilarious. (IN the game, not in RL)
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neriana
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Re: Sim Murder
« Reply #18 on: 2006 May 12, 00:40:21 »
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But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T.
It's interesting to note that violence does not exclude a game from retaining its T rating, as long as graphic blood and gore are not present.

And boobies. Can't forget the boobies. They will bring about the downfall of civilization as we know it.
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J. M. Pescado
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Re: Sim Murder
« Reply #19 on: 2006 May 12, 01:22:02 »
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Yeah, boobies are so terrible, you know? Even though for a T-rated game, a goodly half of the population probably already has 'em.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
uaintjak
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Re: Sim Murder
« Reply #20 on: 2006 May 12, 02:53:55 »
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But they aren't supposed to LOOK at them!  Geez, JM.
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J. M. Pescado
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Re: Sim Murder
« Reply #21 on: 2006 May 12, 03:58:38 »
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But they aren't supposed to LOOK at them!  Geez, JM.
How do you not look at them when they're right there in front of you every time you look down?

And don't tell me people aren't supposed to look down, either. That's good way to step on a booby trap and get killed.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
MutantBunny
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Re: Sim Murder
« Reply #22 on: 2006 May 12, 04:31:10 »
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Maybe it's the 'looking down' that's the booby trap where you get killed...
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ElfPuddle
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Re: Sim Murder
« Reply #23 on: 2006 May 12, 17:29:54 »
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Yes, we're sad and somewhat pathetic adults, but we're adults.


Hey! I don't think I'm sad or somewhat pathetic. I'm manic and very pathetic, thankyouverymuch! Geez, some guys just go assuming everything from just a few posts on one forum....
nevermind

As for the violence, I'm two ways here...Yes, there is already some cartoon (Road Runner/Coyote) violence in our favorite game, but I don't think we need any autonomous domestic violence. Personally, I believe there's enough of that in real life. On the other hand, it is a life simulator....and some of do try to simulate RL with it....
*shrugs* I just don't know where the line is, here...but I know there is one.

As for the booby trap, if you were to keep staring down at my boobies, I'd smack you pretty hard. No trap, that's an open statement. Smiley
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Sagana
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Re: Sim Murder
« Reply #24 on: 2006 May 12, 21:46:18 »
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Quote
but I don't think we need any autonomous domestic violence.

I think you've defined the issue right there. I don't want *autonomous* violence, I want *commandable* violence. I want to be able to have this sim slap that one, or this one kill that one, or to recreate even a child's death by choice but not forced.

If what existed in the coding as it was were situations that happened without player input, I'm not surprised there were a lot of complaints.

Uh and what's so adult about stealing a car? And there's lots of violence in kid's games. My son likes that console game that Dreamworks and Disney did together and it's lots more violent than the sims - the player can hit NPCs, even their friend NPCs... and beat them up and the like. Not to mention the monsters. Still as it's populated with Goofy and the like, I doubt anyone would consider it an "adult" game.
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