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Author Topic: Simlogical teleporters plus changes  (Read 87942 times)
jrd
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Simlogical teleporters plus changes
« on: 2006 January 19, 16:33:37 »
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On request, the modified teleporter plus shrub and painting that allow you to make a Sim a downtownie.

Items originally by Inge, modification code by Torkle. Some optimalisation by me.

TPP is the Teleporter Painting Plus, TSP is the Teleporter Shrub Plus.

* IngelogicalTSP.zip (3.06 KB - downloaded 4353 times.)
* IngelogicalTPP.zip (2.18 KB - downloaded 2121 times.)
« Last Edit: 2006 November 23, 09:04:15 by Jordi » Logged
Issy
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Re: Simlogical transporters
« Reply #1 on: 2006 January 19, 17:38:22 »
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Great! Thank you.

Was wondering tho, do I need to delete Inge's teleporter shrub before I put in this one? or it this just the same thing with the downtownie pool bit included?

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jrd
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Re: Simlogical transporters
« Reply #2 on: 2006 January 19, 17:47:32 »
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It should override the originals. So replace them.
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BlueSoup
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Re: Simlogical transporters
« Reply #3 on: 2006 January 19, 22:42:21 »
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What changes were made?
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jrd
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Re: Simlogical transporters
« Reply #4 on: 2006 January 19, 22:47:28 »
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Instead of 'Make townie' it now has 'Make.../Townie' and 'Make.../Downtownie'. So you can drop a Sim in the downtownie pool.
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BlueSoup
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Re: Simlogical transporters
« Reply #5 on: 2006 January 20, 01:03:05 »
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Ok awesome, thank you.  Smiley
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Torkle
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Re: Simlogical transporters
« Reply #6 on: 2006 January 20, 01:24:08 »
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Umm, just curious - You did get permission from Inge before posting this, right Jordi?

For my part, I'm okay with you posting this here, but it would have been nice if you asked first.
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cheriem
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Re: Simlogical transporters
« Reply #7 on: 2006 January 20, 02:06:11 »
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Yes he got permission from Inge, they were discussing it on another thread in the podium.
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Torkle
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Re: Simlogical transporters
« Reply #8 on: 2006 January 20, 03:05:00 »
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Yes he got permission from Inge, they were discussing it on another thread in the podium.

Ah, okay.  I missed that one.  Post away!
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Torkle
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Re: Simlogical transporters
« Reply #9 on: 2006 January 20, 07:25:52 »
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I revised my cloning policy recently in any case, so you don't have to get permission specifically.
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syberspunk
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Re: Simlogical transporters
« Reply #10 on: 2006 January 20, 08:10:16 »
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I revised my cloning policy recently in any case, so you don't have to get permission specifically.

Woohoo!

* syberspunk purposefully misconstrues this statement and embarks, with reckless abandon and feckless foolishness, on a cloning spree to build a master race of Inges for his evil army! One step closer to ruling the world!!! Muhahahaha!

Go forth and kill my pretties! Kill!!!

Oh yeah... and thanks for this btw, this is grrrrrrrreattt!!! Cheesy

Ste
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Karen
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Re: Simlogical transporters
« Reply #11 on: 2006 January 20, 15:27:08 »
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The painting isn't working for me.  I couldn't even place it on a wall without move_objects on, and then it generated an error when I tried to click on it.  The shrub is working fine.

Karen
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jrd
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Re: Simlogical transporters
« Reply #12 on: 2006 January 20, 17:14:28 »
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I'll take a look later maybe. Use the shrub for now.
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MokeyHokey
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Re: Simlogical transporters
« Reply #13 on: 2006 January 21, 22:38:42 »
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Yup me too. The painting not only won't sit on the wall, it freezes time.  Undecided
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jrd
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Re: Simlogical transporters
« Reply #14 on: 2006 January 22, 03:04:25 »
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Ack. I upped the wrong version. I'll see if I can find the correct one, for now just use the bush.
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moonluck
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Re: Simlogical transporter
« Reply #15 on: 2006 January 24, 04:58:03 »
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Is there a reason why the files so much smaller then the origional?
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Or I could be totally wrong...
jrd
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Re: Simlogical transporter
« Reply #16 on: 2006 January 24, 11:34:51 »
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I stripped out all text strings except US English, so it is used for all languages. Since most people never bother to translate into UK English and other languages anyway this is a good way to decrease file size.
Plus it makes sure the right text displays for those of us who use something else than the default locale (I play with UK En for example).
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Inge
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Re: Simlogical transporter
« Reply #17 on: 2006 January 24, 11:38:17 »
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Oops!  I thought I had already done that - I usually do!   The teleporter was one of my earlier hacks tho, so maybe I was still using Quaxi's editor that only let you copy the strings to all languages.
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Regina
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Re: Simlogical transporter
« Reply #18 on: 2006 February 24, 02:10:38 »
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Jordi, this is great!  It never seems to fail, I think of something I want in-game and a few days or couple of weeks later I come here and start reading and usually there they are!

My simmies and I will enjoy this new and shiny shrub!

And to Inge:  Thank you so much for the original!  I've enjoyed using it immensely!
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Jysudo
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Re: Simlogical transporter
« Reply #19 on: 2006 March 06, 02:58:44 »
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I am so glad this still works in OFB and the names of those new characters show up! Cheesy
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Sleepycat
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Re: Simlogical transporter
« Reply #20 on: 2006 March 06, 13:12:36 »
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I'm glad to hear(read) that it works with OFB  Grin

I was just going to leave it in anyway when I install OFB in alittle while, right now I'm checking on a last few hacks  Smiley
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Jysudo
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Re: Simlogical transporter
« Reply #21 on: 2006 March 07, 07:38:00 »
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I'm glad to hear(read) that it works with OFB  Grin

I was just going to leave it in anyway when I install OFB in alittle while, right now I'm checking on a last few hacks  Smiley

I have been using it without any problems. You can use it Cheesy
I bet OFB got more bugs than you can add with this or any other hack that will cause problems  Tongue
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jrd
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Re: Simlogical transporter
« Reply #22 on: 2006 March 07, 11:10:39 »
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As for OFB compatibility, keep in mind that teleported Sims are treated as greeted visitors, and thus will not be customers  to your business. A possible code alteration is in testing, ETA on a blue moon sunday, the Second Coming, the Coming of the Handkerchief or whenever I get around to it (not necessarily in that order).

To Regina: I didn't really do anything for this download... thank Torkle and Inge. I just (re-)added Torkle's code fix to Inge's object.
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Dark Trepie
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Re: Simlogical transporter
« Reply #23 on: 2006 March 30, 02:43:35 »
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Would it be possible to add a Make.../Dormie option too?
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J. M. Pescado
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Re: Simlogical transporter
« Reply #24 on: 2006 March 30, 02:58:33 »
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As for OFB compatibility, keep in mind that teleported Sims are treated as greeted visitors, and thus will not be customers  to your business. A possible code alteration is in testing, ETA on a blue moon sunday, the Second Coming, the Coming of the Handkerchief or whenever I get around to it (not necessarily in that order).
Actually, I believe they will, eventually, take up shopping, since I've teleported test sims Ingelogically and they were seen shopping shortly later, but they don't begin seeking to shop, so it may take them awhile to decide to start.
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