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Author Topic: The Non-Challenge Challenge Playstyle  (Read 5073 times)
Asinine Airhead

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The Non-Challenge Challenge Playstyle
« on: 2013 October 19, 18:26:52 »

I've found it difficult to make use of many Sims 3 Challenges. They tend to be impossibly complex, or they are too gameable, too susceptible to loopholes, or simply too easy.

I've come up with a playstyle that suits my need for "challenge" within the game, without placing a lot of complex restrictions on how I play the game.

Here's how it goes.

  • Use AwesomeMod.
  • The object is to build an entire town, in-game, that is Awesome in some way.
  • Start with a blank world, free of inhabitants or lots.
  • Start with one founder, no money cheats.
  • Populate your world from WA or Uni using whatever methods are available in-game.
  • Before you can place a lot, you must have someone to own it (if possible) and someone to run it.
  • Use the mechanics of the game to your advantage; for instance, you need not randomize personalities if you are able to age your sims well.
  • Your town must not contain any townies that you did not earn via in-game methods, so do not allow derelict residential buildings.
  • You have until your game explodes in a big fiery ball of death.
  • Your score, to the extent that there is one, is the number of perfect deaths; i.e. any Sim who accomplishes their LTW and dies of old age.  Keep track by storing perfect gravestones in the graveyard, and imperfect ones in the mausoleum.

I'd love to hear about it if anyone finds this playstyle useful, so post your results here.
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Re: The Non-Challenge Challenge Playstyle
« Reply #1 on: 2013 October 20, 12:48:24 »

I found it very useful in teaching me that I never, ever want to talk to you about playing the Sims, which brings the grand total of "Things I Would Enjoy Discussing with Goddamn Kibble" to zero.

<soozelwoozel>  Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
Asinine Airhead

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Re: The Non-Challenge Challenge Playstyle
« Reply #2 on: 2013 October 21, 02:42:27 »

So succinct, you'd almost think Jezzer had something useful to say.  Alas, he does not.
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