More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 27, 01:19:47

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  The World Of Pudding
| | |-+  Question about alien abduction
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Question about alien abduction  (Read 7814 times)
MrsCrumplebottom
Blathering Buffoon
*
Posts: 74


Shadilay!


View Profile
Question about alien abduction
« on: 2013 April 15, 15:45:08 »
THANKS THIS IS GREAT

Well, I'm new to Sims 3, got it a couple of weeks ago, went ahead and got Generations and Seasons.

At any rate...is there anything a Sim does that makes him more likely to be abducted...and more likely to get knocked up?

I've had two adult male Sims abducted.  One got pregnant, the other didn't...so it seems abduction doesn't necessarily mean alien baby.  Thing is...aliens aren't my thing.  If it happens again I'll just send the bundle of joy off to the "homeworld."

What honks me off is that you can't cancel the "Investigate Anomaly" interaction. 

I'd ask about hacks...but it seems I can't download anything onto a flash drive (I have no Internet access at home and have to trek to the library).

Just wondering if there's anything my Sims can do to not catch aliens' attention.
Logged

REEEEEE!!!
Dea
Lipless Loser
***
Posts: 659



View Profile
Re: Question about alien abduction
« Reply #1 on: 2013 April 15, 18:30:35 »
THANKS THIS IS GREAT

You must not have AM installed.  I had no idea alien abduction were possible until I had to play without it.
Logged

ISFJ
Bugger
Lipless Loser
***
Posts: 692


off on another strange Bugger tangent...


View Profile
Re: Question about alien abduction
« Reply #2 on: 2013 April 15, 21:06:22 »
THANKS THIS IS GREAT

If the sim queues up the investigate action, pause the game and reset your sim. It's what I do when I don't want the possibility of alien babies. I have no idea if this fucks things up, though.
Logged

<Dark_Trepie> Booty's go OHHH!. Pirate Booty's go ARRR!
Madame Mim
Retarded Reprobate
****
Posts: 1436


Tards, Damned Tards and You Were Adopted.


View Profile
Re: Question about alien abduction
« Reply #3 on: 2013 April 15, 22:45:15 »
THANKS THIS IS GREAT

You must not have AM installed.  I had no idea alien abduction were possible until I had to play without it.

That's sadorandomness. AM does not prevent abductions.

falconpunch will terminate spawn (AM), and
resetsim will push it out of the investigate anomaly (AM)
Logged

Mia kusenveturilo estas angiloplena.
MrsCrumplebottom
Blathering Buffoon
*
Posts: 74


Shadilay!


View Profile
Re: Question about alien abduction
« Reply #4 on: 2013 April 15, 22:59:00 »
THANKS THIS IS GREAT

Thanks!  Smiley

BTW I'm playing a completely vanilla game at the moment.  Good to know there are at least some things I can do *in game* to undo the EAxoids' unawesomeness.

*mutters about those crazy EAxoids*
Logged

REEEEEE!!!
HomeschooledByTards
Senator
*
Posts: 2996


warm n jiggly


View Profile
Re: Question about alien abduction
« Reply #5 on: 2013 April 15, 23:18:49 »
THANKS THIS IS GREAT

All the commands they talk about require Awesomemod to be installed and will not work with a vanilla game.
Logged

[19:30] <sooze> YAY BFFs
[19:30] <sooze> Bestest Foes Forever
Bugger
Lipless Loser
***
Posts: 692


off on another strange Bugger tangent...


View Profile
Re: Question about alien abduction
« Reply #6 on: 2013 April 16, 18:35:13 »
THANKS THIS IS GREAT

All the commands they talk about require Awesomemod to be installed and will not work with a vanilla game.

The resetsim command worked for me without AM, at least with interrupting abductions.
Logged

<Dark_Trepie> Booty's go OHHH!. Pirate Booty's go ARRR!
HomeschooledByTards
Senator
*
Posts: 2996


warm n jiggly


View Profile
Re: Question about alien abduction
« Reply #7 on: 2013 April 16, 21:20:03 »
THANKS THIS IS GREAT

All the commands they talk about require Awesomemod to be installed and will not work with a vanilla game.

The resetsim command worked for me without AM, at least with interrupting abductions.

D'OH! I thought it was a command that came with AM. My bad.

Also, BAAA for the tip. I had a sim that was abducted three times in a week and of course, I had no idea how to cancel it.
Logged

[19:30] <sooze> YAY BFFs
[19:30] <sooze> Bestest Foes Forever
Madame Mim
Retarded Reprobate
****
Posts: 1436


Tards, Damned Tards and You Were Adopted.


View Profile
Re: Question about alien abduction
« Reply #8 on: 2013 April 17, 22:44:08 »
THANKS THIS IS GREAT

I thought it was an AM command too, but resetsim is very often my best friend. It also kibosh's the irational scold child for running out of the house to go to school after the bus has gone and all the stupid accuse of loops that can occur.
Logged

Mia kusenveturilo estas angiloplena.
Andygal
Deformed Freak
Nitwitted Nuisance
***
Posts: 840


Now with new and improved avatar!


View Profile
Re: Question about alien abduction
« Reply #9 on: 2013 June 20, 06:28:58 »
THANKS THIS IS GREAT

I use resetsim to get zombies out of my garden when I forgot to lock the gate. Stupid EA and their stupid references to stupid games that I don't care about.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.105 seconds with 19 queries.