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Author Topic: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]  (Read 22374 times)
chazzhay
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TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« on: 2013 January 18, 17:46:20 »
THANKS THIS IS GREAT

Hello! I, along with many of you, loved Makin' Magic for TS1. One of my favorite parts was Magic Town and that is what I am here to present to you today; Magic Town made into a Sims 3 world!




"Recently, there's been talk of strange happenings at the edge of town. Word on the street is that merchants and carnivals have arrived, bringing with them a menagerie of strange, spooky and even magical things. There's also a new cab company advertising family rides to Magic Town, Maybe you should give them a call."

I have taken the existing world and expanded it to incorporate elements for TS3. I have taken the time to try and make 1:1 recreations of the original lots.

I have ALL EPs and a few SPs. This world is deigned for all EPs so I don't recommend trying to use it without them. But there is NO CC or Store content used Smiley (Not even Riverview)

NOT setup for Awesome Story (not every house has a crib/cot)

  • 30 Empty houses (a mix of my own buildings and edited bin lots)
  • 10 Empty Lots (1 20x20, 2 30x30, 6 30x20s, 1 64x64)
  • A Working Festival lot
  • The Supernatural Hangout is by neuroticrobotic
    • The House "Cozy Craftsman" is by SimmyRN

    UPDATE 21-01-12
    Added more houses and few more empty lots. Add the rest of the non rabbit hole comm lots. Some terrain sculpting and spawners.

    UPDATE 26-01-12
    The world is basically finished; things will only be changed if I or you find an issue. I think I included all spawners (at least one of each). Un-populated but I may make a populated version if I want to.


    DOWNLOAD

    This post will be updated when I update the world.
« Last Edit: 2013 January 26, 23:59:38 by chazzhay » Logged

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HomeschooledByTards
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Re: TS1's Magic Town (World) - BETA
« Reply #1 on: 2013 January 18, 18:08:16 »
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Very nice! I look forward to playing with it. I loved TS1's hoods and Magic Town was great fun.

I would like to request that when you add more residential / commercial lots that you use straight roads, keep the terrain flat, and leave plenty of space for expansion.
« Last Edit: 2013 January 18, 20:47:21 by jesslla » Logged

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imyourboy
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Re: TS1's Magic Town (World) - BETA
« Reply #2 on: 2013 January 19, 01:09:51 »
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Magic Town was my fave!  I will give it a try!
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HomeschooledByTards
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Re: TS1's Magic Town (World) - BETA
« Reply #3 on: 2013 January 19, 01:24:52 »
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Played for a sim day. No lag! No routing problems yet either. I haven't tried going everywhere yet, but we're off to a promising start!
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chazzhay
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Re: TS1's Magic Town (World) - BETA
« Reply #4 on: 2013 January 19, 13:16:59 »
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Thanks jesslla. I guess it helps that the town is flat. My main concern with the routing was the sides of the river, I did leave a section under the bridge to allow for Sims to get down there and swim/fish once I place the spawners.
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HomeschooledByTards
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Re: TS1's Magic Town (World) - BETA
« Reply #5 on: 2013 January 20, 01:04:22 »
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I had no trouble getting down into the river to swim or getting out of the river. Three days into the first week and everything is fine.
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chazzhay
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Re: TS1's Magic Town (World) - BETA
« Reply #6 on: 2013 January 20, 01:32:32 »
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Good to hear. Will update the file over the next few days after adding more housing and spawners.
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chazzhay
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #7 on: 2013 January 27, 00:16:18 »
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Released a version that is what I call 'finished'. OP edited.
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HomeschooledByTards
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #8 on: 2013 January 27, 01:02:35 »
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Time to move my sims to a new hood!
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chazzhay
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #9 on: 2013 January 27, 01:07:10 »
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I'm glad you're excited. I do hope that there aren't any major issues!
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friendlyquark
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #10 on: 2013 November 12, 23:11:05 »
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I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.

If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
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chazzhay
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #11 on: 2013 November 13, 01:38:48 »
THANKS THIS IS GREAT

I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.

If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
This was the first world I made that I actually released and the more I've played it myself the more I've realised things that are wrong with it. Sorry about that whole thing with the lack of soever but I think I've lost the world files so even if I wanted to I'm sure I'd be able to.  Undecided
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friendlyquark
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #12 on: 2013 December 01, 03:07:17 »
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That's too bad, it was really pretty to look at, but I expect that you'll make much better ones at some point. Never mind then.
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saieden
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Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12]
« Reply #13 on: 2013 December 02, 17:51:34 »
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Well damn, I was excited to try to build up the old carnival lots with the new roller-coaster set they're about to release, but I hadn't even noticed the out of bounds paint yet. Oh well, I'll see if I can wiggle around it for nostalgia's sake if nothing else. Thank you all the same for your awesome work on it.
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