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Author Topic: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!  (Read 21892 times)
jfade
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Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« on: 2012 September 03, 16:31:40 »
THANKS THIS IS GREAT

For a long time, I've been saying that Jfadeworld would be getting updated "Real Soon Now", but it quickly became clear that it wasn't going to happen. Partly because I'm "lazy" and partly because it'd be such a huge undertaking that it wouldn't be worth it. Thus, I present to you Jfadeworld 2.0! NEW! IMPROVED! ISLAND!



WHAT IT IS?
Jfadeworld 2.0 contains many of the best elements of Jfadeworld 1.0, but in a new and improved form. How is it new and improved? A few major differences:
- Smaller map: This world uses a medium map. Slower computers rejoice!
- Island: This doesn't have green dead space extending forever. The island setting makes it slightly less boring looking.
- Decorated: This time I actually put down some trees, which was the most requested thing in version 1.0.
- Fan Favorites Maintained: The trailer court and military base are here as well!
- Better Lot Placement: Most lots are placed flush with the street so that there isn't dead space between the skyscrapers and the street.

Like Jfadeworld 1.0, Jfadeworld 2.0 has themed quadrants:
- Central Core: The central core features many of the Nightlife/Late Night/Hot Date/Whatever it is called buildings.
- NE Quad: The NE quad is the grimier part of town and features run down buildings, the criminal career building, the trailer court, abandoned military items (dock and airstrip), and the current, smaller military base.
- SE Quad: The SE quad contains starter homes and is a bit friendlier for families. Many of the Ambitions career buildings are near this quadrant, as well as horse stuff.
- SW Quad: The SW quad has many stylish, modern apartments and large houses. The movie studios and Showtime venues are located here as well.
- NW Quad: The NW quad is where most family oriented sims will want to wind up. The Generations houses are located in this area. Dog Parks and Cat Jungles are located in this quad as well.

A trail system runs along the outskirts of the island and is lit at night.

Jfadeworld from the Load Screen
Jfadeworld with Lot Outlines

Boring Crap and Statistics:
The island contains 75 commercial lots and 129 residential lots. For information about how the lots are spread among the quadrants and lot sizes, please refer to this incredibly entertaining and useful spreadsheet.

The island contains some lots (mostly apartments) downloaded from Mod The Sims, as well as a lot or two from Jezzer. If you want to see where the lots are from, as well as some insight into my planning process, please refer to this spreadsheet that contains all of the relevant information.

Download Links:
The base hood can be downloaded by clicking here.

IT IS VERY HIGHLY RECOMMENDED that you also download and use the Awesomemod Ready save file, even if you do not need the "AM Ready" features (cribs in every house, mainly). This is because I made many, many tweaks in this save file that I didn't make in Create-a-World. Things such as decor, lot placement (some lots are missing in the plain install version) and so on.

Do not complain about missing crap if you do not use the AM save.

AM Ready Save for Pets
AM Ready Save for Supernatural and Seasons (See this post for a list of changes.)

At this point, I consider this hood to be pretty much complete, and do not intend on doing updates to it unless something major comes. Any updates will come in the form of another AM save file. Enjoy!
« Last Edit: 2012 November 22, 18:09:09 by jfade » Logged


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SimLife
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #1 on: 2012 September 03, 18:11:44 »
THANKS THIS IS GREAT

This is Amazing, nice job!!

Will honor your hard work by immediately downloading and playing this great island city.  Grin
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #2 on: 2012 September 03, 19:35:48 »
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jfade, I think it looks terrific and is very functional. I like functional. I recently tried the new EA island world. It's pretty but takes half the day to get anywhere.

However, did you put any beaches in? I hear beach swimming is coming back.
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #3 on: 2012 September 03, 19:37:56 »
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Yay! I'm excited to play it. SO... Are you going to update for Supernatural?
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jfade
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #4 on: 2012 September 03, 21:40:55 »
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jfade, I think it looks terrific and is very functional. I like functional. I recently tried the new EA island world. It's pretty but takes half the day to get anywhere.

However, did you put any beaches in? I hear beach swimming is coming back.

Thanks witch! I did not put any beaches in. I thought about it, but never did. However, the shoreline shouldn't be too steep for you to add a beach via the in-game world editor. Just plop down a new lot (probably near the lighthouse) and adjust elevation as needed. I might eventually do that myself in a new save file once things need updated for new EPs.

Yay! I'm excited to play it. SO... Are you going to update for Supernatural?
That's why I pushed it out today, even though there was some more editing I would've liked to do. (Needs more lighting, for instance.) I wanted to get this out before I installed the 1.38 patch/EP so that people without Supernatural could play it. I will probably eventually make another new save file, as needed. Honestly, though, I don't think the new EP adds any new lot types, does it? I might be behind on the times, because I have not been reading the L&P, mostly because I don't care. I'm looking forward to Seasons more, and will update as necessary for that.
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #5 on: 2012 September 04, 06:44:19 »
THANKS THIS IS GREAT

You, Sir, Have made my day. I've waited a long time for a world that was flat, island, and compact with all EP lots. It's just perfect and I couldn't be more happy. I... i love you
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #6 on: 2012 September 04, 08:30:22 »
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So I've been playing this town for a few hours tonight. So far I love it. No routing problems so far or anything like that. There are just a few minor annoyances. Many of the homes do not have descriptions of how many bedrooms/baths they have. Also, I did not notice any 60x60 empty lots for the casino. You might want to move the junkyard as well. It just feels wrong being next to the grocery. Probably belongs closer to the trailer homes. Just minor stuff, but thought you'd like the feedback.
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #7 on: 2012 September 17, 09:45:34 »
THANKS THIS IS GREAT

I can't find the following saltwater fish for my sim with level 6 fishing: anchovy, jellyfish, tuna, clownfish, blowfish.  I can't see any saltwater spots using the collection helper, and AM's "fish for" macro can't detect them either.

Three lots seem to have been affected by that bug where if you put down a lot that has spawners, the game places spawners in every rotation you try before you place the lot.  Some of the fishing spawners on these lots are on land.
- Willow Acres Park
- Landgraab Industries Science Facility (the spawners under the building are confusing AM's fishing skill macro, as they are unroutable)
- Manning Memorial Cemetary
« Last Edit: 2012 September 17, 09:52:55 by Kyna » Logged

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Loki
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #8 on: 2012 September 17, 21:04:40 »
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Wonderful! I love the old one and no doubt will love this one as well.

>>> Also, I did not notice any 60x60 empty lots for the casino.

Because maybe not everyone wants a casino in town and those lots are simple to put down yourself?
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #9 on: 2012 September 17, 21:10:42 »
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Wonderful! I love the old one and no doubt will love this one as well.

>>> Also, I did not notice any 60x60 empty lots for the casino.

Because maybe not everyone wants a casino in town and those lots are simple to put down yourself?


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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #10 on: 2012 September 18, 20:15:03 »
THANKS THIS IS GREAT

So I've been playing this town for a few hours tonight. So far I love it. No routing problems so far or anything like that. There are just a few minor annoyances. Many of the homes do not have descriptions of how many bedrooms/baths they have. Also, I did not notice any 60x60 empty lots for the casino. You might want to move the junkyard as well. It just feels wrong being next to the grocery. Probably belongs closer to the trailer homes. Just minor stuff, but thought you'd like the feedback.
Hrm, good point about the descriptions. I did that in the previous version but didn't think to do it this time. I will fix this, however, it will be after I install Supernatural.

I did not know there was a casino. That must be a store download. You can remove one of the larger buildings on the 64x64 lots and use that, or as someone suggested below, add one. There is room.

I think there is more than one grocery. The junkyard is in the shadier part of town. It's a quirk. Feel free to move it if you'd like, though. I do appreciate the feedback, but some things are strictly edit yourself, in a way...

I can't find the following saltwater fish for my sim with level 6 fishing: anchovy, jellyfish, tuna, clownfish, blowfish.  I can't see any saltwater spots using the collection helper, and AM's "fish for" macro can't detect them either.

Three lots seem to have been affected by that bug where if you put down a lot that has spawners, the game places spawners in every rotation you try before you place the lot.  Some of the fishing spawners on these lots are on land.
- Willow Acres Park
- Landgraab Industries Science Facility (the spawners under the building are confusing AM's fishing skill macro, as they are unroutable)
- Manning Memorial Cemetary
I don't think I put saltwater fishing spots. I'll shove some out by the lighthouse in the next version, and add some others for the other kinds of fish. Interesting, re: the spawners on land. I'll edit that too. Thanks!

I'm planning on installing Supernatural soon, so these edits will have to come after that.
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #11 on: 2012 November 22, 18:06:48 »
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"I don't know, Frank, that Jfade hasn't really done much of ANYTHING lately. I don't think he'll update the new world he made."

Frank shot back a bored look.

"It's just that he said in SEPTEMBER that he was going to do an update, but it's NOVEMBER and we haven't heard anything!"

Frank stared doubtfully.

"Look, he's a lazy slacker punk. That's his schtick, I get that, but he still should support the crap he made. I mean, I could place new stuff myself with the in-game world editor, which he will no doubt do himself, but I shouldn't have to do that. It'd take me a few hours, at most, but JFADE needs to do it because it's HIS world."

Frank blinked, meowed, and then started licking himself.

"I guess you're right, Frank," the random downloader sighed. "You're the only one who understands me..."

--------------

NEW! IMPROVED! EDITED FOR SUPERNATURAL (BARF) AND SEASONS!

Jfadeworld 2.0, AwesomeMod Ready Save has been updated for Supernatural and Seasons. All new lots and rabbitholes are in place, with one exception: I couldn't create a new beach property. I'd have to edit in CAW, but almost all decor and many tweaks were placed in the in-game editor in the AwesomeMod-ready save file. Therefore, to update this hood "properly", I'd have to redo all that, and that's not about to happen, so NYAH.

Changes:
- Supernatural gypsy hut placed (trailer court area)
- Supernatural hangout placed (south of military base)
- Supernatural scroll rabbithole thing placed (next to existing library)
- Supernatural vampire lounge placed (in the former spot of the criminal rabbithole. Criminal rabbithole moved across the street.)
- Supernatural fairy garden crap placed (behind the stadium)
- Seasons festival area added (south of the military base)
- New fishing lot (stolen from Riverview, the fish hatchery) placed (near the lighthouse)

Download the new AM Save File TODAY!
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #12 on: 2012 November 24, 11:18:48 »
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I'm waiting you to edit world in CAW to make a large beaches (around the world), where we can add the houses on the beach ... I tried to modify it myself, but i'm not world builder ...
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Re: Jfadeworld 2.0 - NEW! IMPROVED! ISLAND!
« Reply #13 on: 2012 November 24, 13:52:08 »
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I'm waiting you to edit world in CAW to make a large beaches (around the world), where we can add the houses on the beach ... I tried to modify it myself, but i'm not world builder ...

Hold your breath while you wait.  It'll make the time pass a lot more quickly.
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