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Author Topic: Awesomemod Request Thread  (Read 280954 times)
BlueSoup
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Re: Awesomemod Request Thread
« Reply #350 on: 2012 September 24, 23:56:01 »
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Can you please add the alchemy recipes to the no-poofing-after-reading?
But those actually *ARE* magic scrolls!

More like scrolls about magic, not magic scrolls Tongue
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akmpe
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Re: Awesomemod Request Thread
« Reply #351 on: 2012 September 26, 03:43:03 »
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It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.

Though having werewolves keep most of their features, as previously asked for, would probably solve this for me.

Have you tried editsim? If you don't even know what I'm talking about, RTFM.
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WatersMoon
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Re: Awesomemod Request Thread
« Reply #352 on: 2012 September 26, 05:24:36 »
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It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.

Though having werewolves keep most of their features, as previously asked for, would probably solve this for me.

Have you tried editsim? If you don't even know what I'm talking about, RTFM.
Of course I did. However, using Master Controller, I can switch between normal and werewolf forms while editing my Sim.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #353 on: 2012 September 26, 06:43:23 »
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It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.

Though having werewolves keep most of their features, as previously asked for, would probably solve this for me.

Have you tried editsim? If you don't even know what I'm talking about, RTFM.
Of course I did. However, using Master Controller, I can switch between normal and werewolf forms while editing my Sim.

Then what are you fucking complaining about?
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Starler
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Re: Awesomemod Request Thread
« Reply #354 on: 2012 September 27, 16:06:45 »
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Can you please remove the censor for the toddlers on the potty too?

A wild pedobear appeared!
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Jayroo
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Re: Awesomemod Request Thread
« Reply #355 on: 2012 September 27, 17:09:33 »
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Can you please remove the censor for the toddlers on the potty too? I don't want to use yet another mod just for this knowing that AM already remove it for the adults.

Awesomemod doesn't remove the censor for adults using the toilet.  On a completely different point of discussion there seems to be a new patch for addressing the zombie spam from EA.
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WatersMoon
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Re: Awesomemod Request Thread
« Reply #356 on: 2012 September 27, 17:39:54 »
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Have you tried editsim? If you don't even know what I'm talking about, RTFM.
Of course I did. However, using Master Controller, I can switch between normal and werewolf forms while editing my Sim.

Then what are you fucking complaining about?
I complained first, then installed Master Controller. Then fixed my post.
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jezzer
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Re: Awesomemod Request Thread
« Reply #357 on: 2012 September 27, 22:52:07 »
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A wild pedobear appeared!

My username isn't helping I admit. They use the potty with their clothes on anyway.

Awesomemod doesn't remove the censor for adults using the toilet.  On a completely different point of discussion there seems to be a new patch for addressing the zombie spam from EA.

Too many time using the decensor mod, I guess I'll have to suck it up and keep using it then.

You can also try Reading The Fucking Manual, which clearly states the rationale for keeping the censor on the terlet.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #358 on: 2012 October 03, 22:40:15 »
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... This time it's the interactions "Tend Garden" "Harvest" and "Weed plant" They used to have your sim do all of the plants on the lot, but now they only do 1-5, and they seem to snap into a different animation when they're done, as well as the occasional teleportation. ...

I have this bug too.

Look, idiots, it's the reset bug and the reset bug is caused by tight pants - so bloody well check your CC and shut the hell up.
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gamegame
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Re: Awesomemod Request Thread
« Reply #359 on: 2012 October 04, 10:40:13 »
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1.38/9 made huge changes to gameplay files - almost all existing mods MUST be updated.

Feature request - Supreme Commander for cats to do Hunting. Because humans aren't fast enough, i need everybody to gather stuff for ME.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #360 on: 2012 October 07, 04:05:35 »
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Can you please remove the censor for the toddlers on the potty too? I don't want to use yet another mod just for this knowing that AM already remove it for the adults.
The blur will not be removed for the terlet because at this point, it's not censor blur that's hiding something that is there, it's abstraction blur that's hiding something that SHOULD (or rather, shouldn't) be there, but ISN'T. Much like the bed covers in woohoo, it's hiding something that ISN'T actually there, and seeing what is REALLY happening would break the illusion more so. Thus, the terlet blur stays. This is also the reason why the blur is separated by sex: You may or may not have any installed genitals to be not-hiding.
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Edana ni Emer
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Re: Awesomemod Request Thread
« Reply #361 on: 2012 October 09, 23:03:45 »
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Now that the Witches have ways to set people on fire, is there any way to remove the coding that blocks them from setting someone with the 'singed' moodlet on fire? It would be a quick and easy 'murder your neighbors' fix (and with murder enabled, it would be tough to find reasons to play a non-Witch ever again.)
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Menaceman
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Re: Awesomemod Request Thread
« Reply #362 on: 2012 October 16, 20:30:44 »
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Can anything be done about the Jukeboxes and MP3 player from Showtime not having any effect on mood? They still produce the Enjoying Music moodlet but they have no value.
Regular stereos still give a positive mood boost as they should.
I've tried this both with and without mods and the issue still persists. I've no idea if this has been an issue since release as I only took notice of the moodlets today.
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phnxflyng
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Re: Awesomemod Request Thread
« Reply #363 on: 2012 October 23, 19:07:07 »
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... This time it's the interactions "Tend Garden" "Harvest" and "Weed plant" They used to have your sim do all of the plants on the lot, but now they only do 1-5, and they seem to snap into a different animation when they're done, as well as the occasional teleportation. ...

I have this bug too.

Look, idiots, it's the reset bug and the reset bug is caused by tight pants - so bloody well check your CC and shut the hell up.

I have the same bug, and no CC, unless hair and clothes from the EA store count.
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gamegame
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Re: Awesomemod Request Thread
« Reply #364 on: 2012 October 24, 01:27:54 »
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It has been posted that the bug is caused by Gardener trait and money tree.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #365 on: 2012 October 24, 03:27:08 »
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The gatherer trait and the money tree does not cause the jump bug. It kills freezes money trees.
« Last Edit: 2012 October 24, 03:55:45 by Madame Mim » Logged

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gamegame
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Re: Awesomemod Request Thread
« Reply #366 on: 2012 October 24, 05:59:58 »
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well, so much for my memory skills.
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SickPuppy
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Re: Awesomemod Request Thread
« Reply #367 on: 2012 October 24, 06:00:31 »
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Yes, it freezes the money tree in the harvest state. There is nothing to harvest, though, and the sim exits the queued interaction(harvest or tend garden, I believe).

I've stopped that particular jump bug with chicken0895's mod, but I still get another jump bug sometimes, when I use the mailbox.
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Druscylla
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Re: Awesomemod Request Thread
« Reply #368 on: 2012 October 30, 21:59:02 »
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I would like to have a prompt for the autosave function, I pause my game a lot to take pictures and when the autosave kicks in it's never the right moment. For now I'm using Twallan's Saver mod but if I could have that feature in AM it would save (eheh) me the use of another mod. Also please never remove the freeze pregnancies when using ts2 aging.
Very...punny. Tongue Well you could set AM to only autosave while the game is paused in the config so it doesn't interrupt your playing.

On another note, new patch added swimmable oceans and attraction - and its already displaying routing issues and disappearing sims. I'm hoping the freeze bug doesn't get worse. No mod seems to permanently correct/prevent it. I think sometimes the game is so depressed by its bugs that it just decides to go belly up.
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Re: Awesomemod Request Thread
« Reply #369 on: 2012 November 05, 10:25:15 »
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I'd really love a "no gifts" option. Since patch 1.42, my sim is spammed with potted plants and ugly paintings.
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Bain
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Re: Awesomemod Request Thread
« Reply #370 on: 2012 November 15, 21:32:08 »
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I would like an option to turn off the chance to be turned into a tragic clown by the LLAMA box.
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Edana ni Emer
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Re: Awesomemod Request Thread
« Reply #371 on: 2012 November 16, 02:57:12 »
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Some kind of 'summon aliens' functionality because the odds I've been quoted of telescope + space rocks = 90%+ are clearly lies since I've been trying for this idiot Sim's entire life with no results.
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thumbprints
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Re: Awesomemod Request Thread
« Reply #372 on: 2012 November 16, 05:54:43 »
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I'd like to request a way to turn on and off the being able to cook all meals any time of day feature, if possible, please.
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kissing_toast
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Re: Awesomemod Request Thread
« Reply #373 on: 2012 November 16, 05:58:02 »
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I'd like to request a way to turn on and off the being able to cook all meals any time of day feature, if possible, please.

Why? Is there some magical force in the real world that stops you from having cereal for dinner?
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dragoness
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Re: Awesomemod Request Thread
« Reply #374 on: 2012 November 16, 21:37:37 »
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I'd like to request a way to turn on and off the being able to cook all meals any time of day feature, if possible, please.

Not gonna happen. The FOJ points out that if you don't want them cooking spaghetti for breakfast there is nothing forcing you to choose that option.
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