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Author Topic: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD  (Read 265077 times)
Inge
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #275 on: 2010 June 08, 16:04:57 »
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It really looked like sarcasm to me... What are you, autistic?

[also sarcasm]

Go away, you're not very nice.

And the reason I can say that to you is you only have a postcount of 2, which makes you a despised noob.
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The_Goddess
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #276 on: 2010 June 08, 16:17:15 »
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Anyway the Consignment inventory issue is fixed as of AM 6/7/2010 11:43 pm build. Just saying.
Which issue is that?

1. That consignment sales don't count towards promotions.

or

2. The buy menu sometimes doesn't pull up.

The EA gurus are working on this issue as well and hopefully will be included in the patch when they get around to it.  Are we all just so excited about another EA patch?  And no, I have no insider information on when they plan on blessing cursing us with one.
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lordrichter
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #277 on: 2010 June 08, 17:10:30 »
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Whether this was intentional or not, EA did not define a "school" lot type.  This means that the pull down for the community lots will not have "School" in there. 
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igottapi
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #278 on: 2010 June 08, 17:15:30 »
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^^^ Good to know. I though I was going crazy and didnt want to ask noob questions lol
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bunnie
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #279 on: 2010 June 08, 17:23:42 »
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I installed ambitions and WA downloaded versions yesterday.

Redownloaded AM (just now), and now can't load game.  Sticks on the screen after the videoin the beginning.
I need the overstuffed houses thing!! I tried several times.

I'm running Windows 7 64-bit.

After trying it the first time, I deleted scriptcache file again and had same problem.
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AntoniusMaximus
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #280 on: 2010 June 08, 17:40:58 »
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Sticks on the screen after the video in the beginning.

Framework issue. Quite common knowledge. Copy d3dx9_31.dll to Ambitions\Game\Bin and you should be set.

Cheers.
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lordrichter
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #281 on: 2010 June 08, 17:52:21 »
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Redownloaded AM (just now), and now can't load game.  Sticks on the screen after the videoin the beginning.
I need the overstuffed houses thing!! I tried several times.

Not currently enabled in Awesome Mod.

I think the addition of a slot for the new Sim Bot has complicated things.
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GrandKaiser
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #282 on: 2010 June 08, 19:18:01 »
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didnt want to ask noob questions lol

Noob questions are fine here...

If you enjoy shotgun in mouth.
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tizerist
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #283 on: 2010 June 08, 19:40:45 »
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Derelict vehicles still appearing in the 23:43 build.
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Bottle-O-Cunt
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #284 on: 2010 June 08, 19:47:44 »
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Seems to be working fine for me.

I am unsure if it is AM causing this or just an EAssian error, but when you click on the tattoo tab in CAS, the fucking sim doesn't stop spinning unless you zoom in/out.
Do fix this problem if you can in a later update.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #285 on: 2010 June 08, 20:38:13 »
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Derelict vehicles still appearing in the 23:43 build.

Same here. Running the latest test version w/ Ambitions installed. I'm getting a number of derelict vehicles spread amongst the map, but otherwise no other significant issues. I don't have any 6s or 12s in my current family so have not run into the school issue.
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Andygal
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #286 on: 2010 June 08, 20:53:47 »
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I'm having issues with the base game latest patch and the game not loading, I've tried the framework installer, and the dashboard says that the framework is installed properly, but the framework installer says that one or more of my sims 3 games doesn't have the framework installed, and it's trying to install the ambitions framework although I don't have ambitions.

Also I am unclear if I'm supposed to put the mod in my documents or the original program files folder with the latest base game patch.
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geekgirl
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #287 on: 2010 June 08, 21:02:02 »
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It works either way, apparently. You may need a new resource.cfg, that was my problem - the one in Grimma's thread did not work for me.
This loads the stuff in Documents for my setup (YMMV) -

Priority 500
PackedFile DCCache/*.dbc
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package

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rocki-i
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #288 on: 2010 June 08, 21:12:40 »
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Are you using Windows Seven x64?
I think I read somewhere that for the latest patch and OS Windows Seven 64-bit mods should go in my documents. At least, that's how I've done it and it's working.

Think I found it from here http://www.sims2wiki.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Post_Patch_1.12/2.7/3.3
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MissQ
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #289 on: 2010 June 08, 23:04:57 »
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I'm running 7x64, and everything is working fine in the old mods structure.
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igottapi
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #290 on: 2010 June 08, 23:20:08 »
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Has anyone had any problems with excavations? I was waiting for my male sim to finish reading the china books and sent my female sim to excavate and she couldn't do it in any, the block balloon would pop up. I haven't been able to test it again since I'm doing a fresh install but will try it again as soon as I can.


....Nevermind it happened in a fresh install without any mods so its EA related Sad
« Last Edit: 2010 June 08, 23:29:05 by igottapi » Logged
AngerousAlex
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #291 on: 2010 June 09, 00:24:13 »
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Seems to be working fine for me.

I am unsure if it is AM causing this or just an EAssian error, but when you click on the tattoo tab in CAS, the fucking sim doesn't stop spinning unless you zoom in/out.
Do fix this problem if you can in a later update.

This is an EAssian error, I'm getting it as well. Really annoying.
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Andygal
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #292 on: 2010 June 09, 02:01:59 »
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I've tried it in both the my documents folder and the program files folder, I've tried copying stuff manually and using the framework installer, I've used the cfg file settings here and in the original thread by cocconer, I still can't fix it.
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radiophonic
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #293 on: 2010 June 09, 02:03:52 »
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Reporting in with a seemingly bug free, vanilla Sims 3 1.2.7 as of today's latest build. No issues with some solid play time invested.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #294 on: 2010 June 09, 03:25:15 »
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Anyway the Consignment inventory issue is fixed as of AM 6/7/2010 11:43 pm build. Just saying.
Which issue is that?

1. That consignment sales don't count towards promotions.

or

2. The buy menu sometimes doesn't pull up.

No, this one:

Also, I tried to consign things at consignment store, however, the only things listed as available to sell were stuff from family inventory as opposed to sim's individual inventory. It worked fine before I added AM.
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Andygal
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #295 on: 2010 June 09, 03:45:21 »
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Well I got the game to load without the AM config file but with the framework, but with the AM config file it goes all the way to 100 percent on the loading bar and then stalls (which is different from where it was stalling before. I deleted the "scriptsCache" file, but it's still not working properly.
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Josephinev
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #296 on: 2010 June 09, 04:35:22 »
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I have ambitions installed and I'm using the most current Awesomemod Test.  I use TS2 Style aging and I switch between 2 houses.  Besides the school issues that have already been reported, I noticed when I switch from house to house that the sims in the non-active houses have indeed aged.  This, of course, was not happening before.
« Last Edit: 2010 June 09, 11:47:55 by Josephinev » Logged
FlareStorm
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #297 on: 2010 June 09, 06:04:14 »
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Reporting in with a seemingly bug free, vanilla Sims 3 1.2.7 as of today's latest build. No issues with some solid play time invested.

Same here, with WA and HELS, no Ambitions but latest patch. Even vacationed for a while. No bugs.
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MsRaven
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #298 on: 2010 June 09, 09:36:12 »
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I can't get the game to load at all since the latest patch..I even did a clean uninstall and reinstall of everything . When I  click play  the game says I have a mod that is out of date and needs to be updated I click continue and the game loads halfway then stops completely.Leave it to EA to add a patch that will mess up  things for  people *sigh*..I would be open to any suggestions to what I could possibly be doing wrong?
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Jezabel
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #299 on: 2010 June 09, 11:21:26 »
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I have ambitions installed and I'm using the most current Awesomemod Test.  I use TS2 Style aging and I switch between 2 houses.  Besides the school issues that have already been reported, I noticed when I switch from house to house that the sims in the non-active houses have indeed aged.  This of course was not happening before.

When you install an add-on the game reverts to the original option settings.
So you are playing with age length normal, story progression on and TS2 aging off.
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