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AwesomeMod!
AwesomeMod Bug Report Thread
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Topic: AwesomeMod Bug Report Thread (Read 1475006 times)
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: AwesomeMod Bug Report Thread
«
Reply #50 on:
2011 October 21, 02:16:41 »
Using AM with Pets fully patched, I too am getting the "Sims 3 has stopped working" error after a few minutes of play time.
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Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
jenpez
Tasty Tourist
Posts: 4
Re: AwesomeMod Bug Report Thread
«
Reply #51 on:
2011 October 21, 02:18:29 »
The vehicle tags mess with the eye scream truck or vice-versa. It crashes when trying to buy some.
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All Your Base Are Belong To Us!
DMDye
Corpulent Cretin
Posts: 147
Re: AwesomeMod Bug Report Thread
«
Reply #52 on:
2011 October 21, 03:26:24 »
Quote from: wyvern on 2011 October 21, 02:06:49
Running game version 1.24 with all patches, expansions and stuff packs except Pets. Updated awesome mod this AM with 1.24 Final (and cleared the script cache of course.) Date on awesome.package is 10/18/2011 10:14 AM.
I'm using the original one (with an expiry date); haven't patched before Pets, and I have no problems.
Logged
Versus
Asinine Airhead
Posts: 46
Re: AwesomeMod Bug Report Thread
«
Reply #53 on:
2011 October 21, 03:54:01 »
From ErrorTrap:
Code:
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([3DF4D8C0] )
#2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:3E2818F4] [0.644857] [1D9297E0] [206620013] [-1] )
#3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [465047252] )
#5: 0x0001c call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1D6D2100] [1D67F440] [16] [8192] [206620013] [465047252] )
#6: 0x00085 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1D9E3D80 [-1781525439] )
#7: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1DD78768 [1014009929] )
#9: 0x0001b callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2D6D7990 [2D739920] )
#11: 0x00059 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#13: 0x000b9 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1BFB9480 [47373B40] [1] )
#14: 0x000eb stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#15: 0x00017 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (1BFB9480 [47373B40] [4575657221408423936/0x3f80000000000000] )
#16: 0x0000f ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2D6D7990 [47373B40] [4611686018427387904/0x4000000000000000] )
#17: 0x00122 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool) (1D4D3AF8 [2D6D7990] [3339646619522957312/0x2e58cee800000000] [1212927037] [0] [1] [0] )
#18: 0x002e7 stloc.u1 in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (1D4D3AF8 [2D6D7990] [2E8161C0] [2C56D280] [1] [2] [1] )
#19: 0x0007e stloc.u1 in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper:RouteNearEntranceAndIntoBuilding (Sims3.Gameplay.Careers.GoToSchoolInRabbitHole,bool,Sims3.SimIFace.Route/RouteMetaType,NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper/OnChangeOutfit) ([2E8161C0] [1] [2] [2C56D2A8] )
#20: 0x00010 ret in NRaas.CareerSpace.Interactions.NRaas.CareerSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2E8161C0 [1] [2] )
#21: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#22: 0x000b4 stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#23: 0x00337 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#24: 0x0010c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#25: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#26: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Logged
gamegame
Dimwitted Dunce
Posts: 178
MOTHER FATHER SON
Re: AwesomeMod Bug Report Thread
«
Reply #54 on:
2011 October 21, 05:28:30 »
Radar all on command doesn't tag pets.
Game crashes after a few minutes of play with only AM installed. Does not occur when AM is removed.
Game crashes on any EA neighborhood i tested including the pets hood.
«
Last Edit: 2011 October 21, 06:43:27 by gamegame
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: AwesomeMod Bug Report Thread
«
Reply #55 on:
2011 October 21, 06:11:33 »
What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
blackninja
Blathering Buffoon
Posts: 54
Re: AwesomeMod Bug Report Thread
«
Reply #56 on:
2011 October 21, 07:17:34 »
Quote from: J. M. Pescado on 2011 October 21, 06:11:33
What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?
I am experiencing crashes with the city map, Bridgeport I think it is called. I am using new Pets content, because last time I checked I am able to use build/buy, and I can keep the game paused as long as I want, but as soon as I go to live mode it crashes.
Logged
kjjnesb
Tasty Tourist
Posts: 4
Re: AwesomeMod Bug Report Thread
«
Reply #57 on:
2011 October 21, 07:38:53 »
Yeah same here once I unpause it crashes within seconds of being in live mode. I'm running 1.26 no pets right now and it happens in all worlds EA or custom.
Logged
Rubyelf
Feckless Fool
Posts: 288
Fiddlesticks!
Re: AwesomeMod Bug Report Thread
«
Reply #58 on:
2011 October 21, 07:42:47 »
Also getting random CTD with latest version of AM, pets installed. Uninstalling AM, no more CTD, my niece's computer which has 0 Custom content, and only had the latest version of AM on it, and only has base game and Pets on it, also experienced CTD after ~10 mins of play ON LIVE MODE ONLY.
Building houses, CAS, etc etc, it's all perfectly fine, but as soon as you start playing live mode for awhile you get the CTD.
CTD are occurring in all hoods, I did a clean install before loading pets, and installed only your latest version of AM, and was getting CTD no matter which hood I played in once I hit live mode.
Logged
High Distinctions for Forensic Analytical Science? CHECK! Honours? CHECK! Scholarship for PHD after completing my Majors? CHECK!
Skadi
Mushroom Girl
Senator
Posts: 1506
Spiderkiller
Re: AwesomeMod Bug Report Thread
«
Reply #59 on:
2011 October 21, 08:20:12 »
Quote from: J. M. Pescado on 2011 October 21, 06:11:33
What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?
CTD in live mode and unpaused in Twinbrook. Household has 8 sims, 1 cat, 1 rat and a horse.
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #60 on:
2011 October 21, 08:55:55 »
I played for a few hours last night without AM, and had no crashes.
This morning I reinstalled AM, and started a new game in Appaloosa Plains. I changed a few things around in my new sim's house, saved manually, and about a minute later it crashed.
I am running AM, AM Config, NRAAS Mastercontroller/Integration/Errortrap, Nointro, and some simple CC.
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hungry
Tasty Tourist
Posts: 2
Re: AwesomeMod Bug Report Thread
«
Reply #61 on:
2011 October 21, 10:54:17 »
Im am also experiencing a crash to desktop after a few minutes of play in live mode. Buy/Build is fine for hours though.
- At least I had some time to spend those Sims a suitable home now
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rhodaloo
Lipless Loser
Posts: 612
Re: AwesomeMod Bug Report Thread
«
Reply #62 on:
2011 October 21, 12:17:40 »
I've CTD within seconds of live play. As long as I'm in build/buy mode or no awesomemod--no issues.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: AwesomeMod Bug Report Thread
«
Reply #63 on:
2011 October 21, 13:18:33 »
Should be fixed now. Being uploaded right now.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #64 on:
2011 October 21, 13:21:08 »
Great! I downloaded a load of the NRAAS mods, but they still fall short of the amazing things AM does to the game.
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Nakkela
Tasty Tourist
Posts: 2
Re: AwesomeMod Bug Report Thread
«
Reply #65 on:
2011 October 21, 15:32:05 »
I just made fresh install with newest AwesomeMod, and now everytime i unpause my game it crashes. I dont have any custom content currently installed (other than AwesomeMode, altho is it really custom content?).
I have all the expansions and it crashes on every map/town.
Works perfectly without AwesomeMod.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: AwesomeMod Bug Report Thread
«
Reply #66 on:
2011 October 21, 15:49:49 »
Quote from: Nakkela on 2011 October 21, 15:32:05
I have all the expansions and it crashes on every map/town.
This was just fixed. Doublecheck?
Quote from: Death-Jester on 2011 October 21, 15:23:27
I've just had another crash after updating to the latest AM. I don't know if it's AM related though, but I'll post my crash log anyway, just in case:
That's not an error log. In fact, I'm not sure WHAT the hell that is.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Maranatah
Asinine Airhead
Posts: 21
Re: AwesomeMod Bug Report Thread
«
Reply #67 on:
2011 October 21, 15:57:43 »
I've played almost 1 sim-day with the updated AM and conf, so far no crash.
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ElectricSimmer
Garrulous Gimp
Posts: 317
Re: AwesomeMod Bug Report Thread
«
Reply #68 on:
2011 October 21, 16:08:48 »
Pretty sure it's awesomemod now, took it out, didn't crash. Put it back in, crashed again after about 5-10 minutes in live mode. Using the latest version.
Death-Jester have you got any other mods installed? Trying to see if we have any similar ones that could be causing the crash apart from ASM.
Logged
Barbara Walters
Asinine Airhead
Posts: 39
Re: AwesomeMod Bug Report Thread
«
Reply #69 on:
2011 October 21, 16:19:56 »
Created a family with a pet in the new town and after about 5 minutes of gameplay it CTD. Using the latest awesomemod.
Logged
ElectricSimmer
Garrulous Gimp
Posts: 317
Re: AwesomeMod Bug Report Thread
«
Reply #70 on:
2011 October 21, 16:22:18 »
Quote from: Barbara Walters on 2011 October 21, 16:19:56
Created a family with a pet in the new town and after about 5 minutes of gameplay it CTD. Using the latest awesomemod.
and fuck. I was just about to try and redownload it to see if a new version was done, but i'm not gonna bother if it's still crashing. I was using Appaloosa Plains when it crashed and had a pet in my family. Is the crash Appaloosa/Pet realated in any way?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: AwesomeMod Bug Report Thread
«
Reply #71 on:
2011 October 21, 16:25:19 »
Check to make sure you are downloading the latest latest, and not a cached copy locally. The crash should be gone now.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Nakkela
Tasty Tourist
Posts: 2
Re: AwesomeMod Bug Report Thread
«
Reply #72 on:
2011 October 21, 16:26:14 »
Quote from: J. M. Pescado on 2011 October 21, 15:49:49
Quote from: Nakkela on 2011 October 21, 15:32:05
I have all the expansions and it crashes on every map/town.
This was just fixed. Doublecheck?
Quote from: Death-Jester on 2011 October 21, 15:23:27
I've just had another crash after updating to the latest AM. I don't know if it's AM related though, but I'll post my crash log anyway, just in case:
That's not an error log. In fact, I'm not sure WHAT the hell that is.
Did complete reinstall and downloaded every patch again. Also downloaded AwesomeMod again (might have been updated since my last download, which was earlier today) and now it seems to work.
Thanks for the fast updates, keep up the good work.
Logged
ElectricSimmer
Garrulous Gimp
Posts: 317
Re: AwesomeMod Bug Report Thread
«
Reply #73 on:
2011 October 21, 16:27:14 »
Quote from: J. M. Pescado on 2011 October 21, 16:25:19
Check to make sure you are downloading the latest latest, and not a cached copy locally. The crash should be gone now.
Clearing temp. files, cache, etc. and redownloading.
Quote
2011-Oct-21 08:53:17
^this one the most recent?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: AwesomeMod Bug Report Thread
«
Reply #74 on:
2011 October 21, 16:32:52 »
That should be the one.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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