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Author Topic: AwesomeMod Bug Report Thread  (Read 1146723 times)
Neowulf
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Re: AwesomeMod Bug Report Thread
« Reply #225 on: 2011 November 05, 06:40:13 »
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Got a script error earlier. Told sim to use the macro "Use Bathroom," and she broke or something. Got sent back to her house and whatnot. Xml attached.

ETA: It actually happened again with her boyfriend later on, but the script error is nothing but a garbled bunch of words and symbols.
« Last Edit: 2011 November 05, 07:37:26 by J. M. Pescado » Logged

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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #226 on: 2011 November 05, 07:38:31 »
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This error appears to be impossible unless some very basic elements of your sims are completely broken, but I will add a fix anyway. Even though it seems more like a bandaid on a sucking chest wound in your neighborhood.
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Neowulf
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Re: AwesomeMod Bug Report Thread
« Reply #227 on: 2011 November 05, 08:07:46 »
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A "fixall" earlier in the save did mention that I had a bad sim, and it was her. Something about missing a miniperson? I don't remember the details, but it said "attempting to fix." It's odd, though, considering I had just created her and plopped her into the world that sim morning. Then there was her husband getting the same problem later on.

Eh, I'll start a new save. I was only two days in on that one, anyway.
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Re: AwesomeMod Bug Report Thread
« Reply #228 on: 2011 November 05, 08:18:28 »
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I often get the 'missing miniperson' on new CAS made sims.
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Neowulf
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Re: AwesomeMod Bug Report Thread
« Reply #229 on: 2011 November 05, 20:16:25 »
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It happened again on a new save with the same family. I have no idea how I managed to screw them up so well when I've never had any problems like this at all. Now the husband is breaking when he checks the weekly events in the newspaper. Same deal, System.NullReferenceException. Does anybody have any idea what is causing this? Both the husband and wife can "Use Bathroom" when Supreme Commander commands it.

Also, I'm curious to know that a 'miniperson' is. My sim apparently had hers in the new save, at least.
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enmity
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Re: AwesomeMod Bug Report Thread
« Reply #230 on: 2011 November 05, 20:25:39 »
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Also, I'm curious to know that a 'miniperson' is. My sim apparently had hers in the new save, at least.


It's a technical term. Basically, sims are often stored in double-entry, with the result that romantic oppositions are stored in quadruplicate. These two records can diverge due to crappy EAxian coding, in particular, causing the bug where a sim cannot remarry after the death of their opponent, because the "Mini" record, used to track sims as they move between neighborhoods (Main & Vacation) incorrectly indicates that they still have an opponent, while their full "SimDescription" record indicates that they don't, causing the game to believe that the sim DOES have an opponent, who didn't accompany it to the vacation/mainworld. The opposite case, "missing minipartner", is where the Mini-record indicates no opponent, while your sim DOES have one, which is not presently linked to any visible error condition on its own, but still represents a data discrepancy found at the same time we look for other errors. A "dangling" entry is one where the relationship is not bidirectional: One record indicates that sim's opponent is some sim, but that sim's record doesn't corroborate this.

perhaps it has to do with setting them as married in CAS?
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #231 on: 2011 November 05, 20:41:31 »
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A "fixall" earlier in the save did mention that I had a bad sim, and it was her. Something about missing a miniperson? I don't remember the details, but it said "attempting to fix." It's odd, though, considering I had just created her and plopped her into the world that sim morning. Then there was her husband getting the same problem later on.
That's a normal error that is fixed up when you do a fixall, so nothing to worry about.
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Shiggy
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Re: AwesomeMod Bug Report Thread
« Reply #232 on: 2011 November 05, 22:17:25 »
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SpawnMoreOverlords doesn't seem to spawn any sims at all, currently.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #233 on: 2011 November 05, 23:34:03 »
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Did you hit the pop cap you set, or perhaps your houses aren't actually furnished to support any overlords? What does it say when you try to do it?
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Shiggy
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Re: AwesomeMod Bug Report Thread
« Reply #234 on: 2011 November 06, 00:38:10 »
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Pop cap 0 (disabled), lots were furnished with AwesomeStory in mind (link here). It used to work pre-Pets with the very same setup and neighborhood files.

It says absolutely nothing when running the command, tried with AwesomeDebug on and it said nothing either.
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rosess
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Re: AwesomeMod Bug Report Thread
« Reply #235 on: 2011 November 06, 08:25:56 »
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Pop cap 0 (disabled), lots were furnished with AwesomeStory in mind (link here). It used to work pre-Pets with the very same setup and neighborhood files.

It says absolutely nothing when running the command, tried with AwesomeDebug on and it said nothing either.

Same here.  I have a pop cap of 500, but had just entered a fresh test 'hood with about 20 houses.  All have beds; none have cribs.  The game accepts the command (no error) without actually doing anything.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #236 on: 2011 November 06, 09:58:31 »
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Should be fixed now.
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Faythe
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Re: AwesomeMod Bug Report Thread
« Reply #237 on: 2011 November 07, 02:21:30 »
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Have a possible bug with AM, have pets, latest version fully patched, Yet I see no interactions for AM at all. I tried Shift-cntl-c to add traits, I try to access the menu in game and nothing pops up with either shift or control.
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Capitaine Marie
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Re: AwesomeMod Bug Report Thread
« Reply #238 on: 2011 November 07, 04:00:43 »
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Crash on save is a mystery. Check to make sure nothing is wrong with your game, that you haven't deleted anything important, that you aren't out of space, etc.

Apparently, it was tight pants.  The Hidden Springs and Barnacle Bay mailbox overrides are fine, but the mod to delete the standard mailboxen seems to be the culprit.  I'm guessing it conflicts with AM.  Or I could be completely wrong, and I fixed the game with voodoo (and lots of head-desk moments and cursing).

Using AM to nuke the standard mailboxen works.  But would it be difficult to add an easier way, also using AM?
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #239 on: 2011 November 07, 04:11:46 »
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You need an EASIER way than the NUKE command? What, are you mentally retarded?
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Re: AwesomeMod Bug Report Thread
« Reply #240 on: 2011 November 07, 04:19:12 »
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I don't need a simpler command.  Just lazy.  Meh.
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guardianpegasus
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Re: AwesomeMod Bug Report Thread
« Reply #241 on: 2011 November 07, 15:11:51 »
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I had a lady with a male and female horse. The game is still doing storymode stuff with pets even though it's disabled both in-game and in AM. Now the very same lady, and the same lot, has 7 horses, except only the two original horses are visible. The portraits of the foels are greyed out, and they are nowhere to be found, but the lot has reached popcap.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #242 on: 2011 November 07, 17:46:52 »
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This isn't actually Story Mode. The Dead Horse Spam is actually a horrible EAxian bug....that this next update that I am writing up fixes.
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Re: AwesomeMod Bug Report Thread
« Reply #243 on: 2011 November 07, 20:59:25 »
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Sent a sim to the bathroom.
Newest awesomemod.
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Neowulf
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Re: AwesomeMod Bug Report Thread
« Reply #244 on: 2011 November 08, 03:31:42 »
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[snip]

Sent a sim to the bathroom.
Newest awesomemod.
So there really might be something going on with the Use Bathroom macro. Unless we've both done something to cause it.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #245 on: 2011 November 08, 04:26:42 »
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According to a code reading, the following conditions could possibly produce that error:
1. The interaction has no actor - How the hell did this interaction even launch again?
2. Your sim has no Interaction Queue - This is a fatal error of a terminally corrupt sim.

Everything else has explicit null testing and cannot produce that error, so I am baffled. If it is a one-time occurrence, just ignore it. If it continues to occur consistently with the same sim every time, send a save.
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Re: AwesomeMod Bug Report Thread
« Reply #246 on: 2011 November 08, 08:17:51 »
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All sims on the lot have the same bathroom problem.

The family were EAxis originally. Starla, a horse and a unicorn were in the sim bin from another hood and I merged them into this house. Then I created a male, a horse, a dog and a cat in CAS and placed them in the house also.

No bathroom for you!

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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #247 on: 2011 November 08, 10:52:18 »
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Should be fixed now.
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wowzeroonie
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Re: AwesomeMod Bug Report Thread
« Reply #248 on: 2011 November 08, 13:01:57 »
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I don't think this has been mentioned yet...

I recently purchased and installed the Late Night EP. When I went to place the vampire altar on a lot, I noticed the catalog entry is broken (cannot read all of the writing, default recolor options/thumbnails not showing up) while AM is in my game. I removed it, and the catalog entry showed properly; AM was the only hack I had in my mods folder at the time.

Oddly enough, the altar still functions normally in the game as far as I can tell. It's even still CAST-able when I clicked it with the CAST tool in buy mode. It's just the catalog entry and thumbnails that are broken?
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #249 on: 2011 November 08, 13:23:17 »
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Should have been fixed in the newest versions, I noticed that earlier, too.
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