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tyerules
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TS3/TSM: The Pudding
Pudding Factory
New rabbitholes
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Topic: New rabbitholes (Read 36549 times)
Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
Re: New rabbitholes
«
Reply #25 on:
2009 November 07, 03:55:54 »
I have no issue finding /most/ of her stuff, but you're right, the rabbitholes have vanished. o.0 ... I wonder what happened.
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"Of two evils, choose the prettier."
ingeli
Garrulous Gimp
Posts: 324
Re: New rabbitholes
«
Reply #26 on:
2009 November 08, 16:40:00 »
The thread is back now. Maybe she fixed something?
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Cathy
Blathering Buffoon
Posts: 58
Heavy Sleper
Re: New rabbitholes
«
Reply #27 on:
2009 November 12, 22:38:44 »
I have a doubt, can we remove (demolish) parks and rabbit holes? Would that affect beautiful vista? Thanks
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Sims Cave
kattenijin
Blathering Buffoon
Posts: 86
Re: New rabbitholes
«
Reply #28 on:
2009 November 13, 06:25:20 »
None of the rabbit-hole lots have a beautifull vista.
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ingeli
Garrulous Gimp
Posts: 324
Re: New rabbitholes
«
Reply #29 on:
2009 November 13, 10:19:11 »
You can add Beautiful Vista buff to any lot, using this tool:
http://www.modthesims.info/d/366436
Very handy when using downloaded lots.
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Cathy
Blathering Buffoon
Posts: 58
Heavy Sleper
Re: New rabbitholes
«
Reply #30 on:
2009 November 14, 23:01:56 »
Thanks people. Now I can download ingeli's beautiful lots and replace the original ones!!! YAY!!!
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Sims Cave
morriganrant
Terrible Twerp
Posts: 2382
Re: New rabbitholes
«
Reply #31 on:
2010 February 23, 21:49:11 »
Hello scary Necro guy!
I thought people would like to know about some more Rabbit hole objects that aren't ugly, and overly complicated, signs. Why create a new thread when there is already one? I do not know how well they work, but they certainly look better. They just used to original ones and changed them up a little.
http://www.customsims3.com/smf/index.php/topic,1931.0.html
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One day in college I was feeling very stupid. So I drove with Ben down to Maitland and toured EA Tiburon for an hour as an 'honorary intern'. I left feeling MUCH smarter. I recommend the experience to everyone. -this is a quote from an Ex-boyfriend of mine..
http://www.mediafire.com/?ng20de0zmly
dragonarts
Blathering Buffoon
Posts: 50
http://dragcave.net/user/dragonarts
Re: New rabbitholes
«
Reply #32 on:
2010 February 24, 15:19:40 »
Thank you, Morriganrant. The rabbitholes by Melissamel, linked earlier, have an issue with me regarding placement and routing. She hasn't been active on MTS to answer the question I posted, but many of her signs won't place without being in a lot nearly as large as the original rabbithole object. I was going to strain my feeble brain and learn how to do the footprints and routing for objects to make my own set. You may have just saved me the work. *goes to test*
ETA: Yes! They work very well indeed. You do still have to be a tiny bit careful about placement, so that the sim can have a half dozen steps toward the arrows with no interference to access the rug, and one side needs to be open. But the stadium and the military base (the ones needing the biggest area in Melissamel's rabbithole objects) placed easily in small buildings.
«
Last Edit: 2010 February 24, 22:41:21 by dragonarts
»
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jmtmom
Blathering Buffoon
Posts: 97
Re: New rabbitholes
«
Reply #33 on:
2010 February 27, 16:54:21 »
These are another very nice addition:
http://www.modthesims.info/download.php?t=391737&goto=newpost&postedt=1#post3075318
Recolors of the original EA rabbitholes in Tudor style.
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tea_and_blues
Asinine Airhead
Posts: 44
Re: New rabbitholes
«
Reply #34 on:
2010 March 02, 12:33:20 »
These really are exactly what I was waiting for. I absolutely love that they still work when hidden underneath another rug, too!
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