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Author Topic: Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)  (Read 640513 times)
OmegaStarr
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #50 on: 2010 November 25, 16:46:03 »
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Anach, do you plan on updating CASSkins (or adding a different package) with more space for ND skins?

With the latest patch this mod is no longer needed.
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Anach
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #51 on: 2010 November 25, 16:54:19 »
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Anach, do you plan on updating CASSkins (or adding a different package) with more space for ND skins?

With the latest patch this mod is no longer needed.

How so?
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OmegaStarr
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #52 on: 2010 November 25, 16:59:01 »
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You can now scroll through your non default skins without a mod.
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MegAnne
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #53 on: 2010 November 25, 17:18:34 »
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You can now scroll through your non default skins without a mod.
I'm aware of that but, even if my game is fully patched, the scroll does not work. I modified all the ramps and used Skininator to mix and match ND skins but those changes shouldn't impact the scroll. Anach's mod is a good solution until I figure out how I messed up CAS.
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OmegaStarr
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #54 on: 2010 November 25, 18:26:05 »
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And what makes you think the current mod you are using that conflicts with the scrolling UI isn't going to bork this mod too?
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Anach
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #55 on: 2010 November 25, 18:44:57 »
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You can now scroll through your non default skins without a mod.

Handy. I might have to look into that. While I still prefer the larger pane for my own use, it would be good if it scrolled.

And what makes you think the current mod you are using that conflicts with the scrolling UI isn't going to bork this mod too?

Entirely possible. I'll have to check it out.
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MegAnne
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #56 on: 2010 November 25, 19:34:45 »
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And what makes you think the current mod you are using that conflicts with the scrolling UI isn't going to bork this mod too?
The fact that this mod is working.

While I still prefer the larger pane for my own use, it would be good if it scrolled.
Update: after solving the issue relative to scrolling in general, I can confirm that the 6x4 scrolls perfectly.
« Last Edit: 2010 November 26, 04:37:27 by MegAnne » Logged

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Anach
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Re: Anach's Sims 3 Mods - Updated 19h November 2010
« Reply #57 on: 2010 November 26, 07:15:49 »
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While I still prefer the larger pane for my own use, it would be good if it scrolled.
Update: after solving the issue relative to scrolling in general, I can confirm that the 6x4 scrolls perfectly.
[/quote]

Same here. Doesn't have a scroll-bar, but does indeed scroll with the mouse wheel.
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Anach
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Re: Anach's Sims 3 Mods - Updated 3rd December 2010
« Reply #58 on: 2010 December 02, 16:18:07 »
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More minor updates and additions for the new patch.
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gamegame
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #59 on: 2011 February 08, 05:06:25 »
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Can I assume most mods are working for the newest 1.10 patch? I have tested a few that i use and it seems to be working ok.
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spockblock
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #60 on: 2011 February 08, 05:14:14 »
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Can I assume most mods are working for the newest 1.10 patch? I have tested a few that i use and it seems to be working ok.

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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #61 on: 2011 February 08, 12:22:25 »
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All mods should be working with the 1.19 patch. There weren't any changes.
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lordrichter
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #62 on: 2011 February 27, 17:23:34 »
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I had a problem with Elders wearing the thong in the shower and fixed Anach_EF_ThongBottom.package in my game so that it was not valid for Naked.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #63 on: 2011 February 28, 02:32:46 »
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I had a problem with Elders wearing the thong in the shower and fixed Anach_EF_ThongBottom.package in my game so that it was not valid for Naked.

I don't actually use that in my game, so I've not noticed, but I just had a look and you are correct, it is mistakenly marked for the "naked" category. I wont be updating it, as I had planned on removing that particular file next update.
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cassblonde
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #64 on: 2011 March 19, 19:56:01 »
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I'm having some trouble downloading these mods ... it'll say it's downloaded and I do have 7 zip but when I double click on it nothing happens.

Someone want to check that it's not just me?
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jezzer
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #65 on: 2011 March 19, 21:29:40 »
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7Zip doesn't work for me by double-clicking.  I have to right-click the file and choose 7Zip's functions from the context menu.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #66 on: 2011 March 20, 06:57:58 »
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For 7z to work by double-click, you need to make sure it has been associated with archive files. Do this in the 7z options. Otherwise as JC says, right click and extract.
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Sanati
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #67 on: 2011 April 24, 00:33:20 »
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I know you probably set the Lifefruit value to 1000 in the allbuyable mod as way to balance them being buyable, but that also changes the base sell and reward price. Meaning high quality harvested lifefruits will sell for several thousand each, and opportunities that require lifefruits like the simbot one will reward hundreds of thousands of simoleans. Same for anything else you changed the value of. Easy enough to tweak myself, but just thought I'd give you a heads up in case you (or anyone who installs it) ever decide to garden or build a simbot in your game.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #68 on: 2011 April 24, 00:50:55 »
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I know you probably set the Lifefruit value to 1000 in the allbuyable mod as way to balance them being buyable, but that also changes the base sell and reward price. Meaning high quality harvested lifefruits will sell for several thousand each, and opportunities that require lifefruits like the simbot one will reward hundreds of thousands of simoleans. Same for anything else you changed the value of. Easy enough to tweak myself, but just thought I'd give you a heads up in case you (or anyone who installs it) ever decide to garden or build a simbot in your game.

Interesting. I guess I never noticed, as my Sim family is already super rich, I don't sell lifefruit, I've only ever made one Simbot and until recently I had opportunities turned off. Tongue

I'll revert the values to default for next release (with the Generations patch.) By default the lifefruit is 25 and the flamefruit 18.

Thanks for the heads-up.
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lidaja
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #69 on: 2011 May 01, 09:05:35 »
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Are your mods compatible also with Outdoor Living Stuff?
I just need teen woohoo and TFB, that is compatible with awesome mod.

Btw is this the only teen woohoo mod that is compatible with AM?
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #70 on: 2011 May 01, 09:12:34 »
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Are your mods compatible also with Outdoor Living Stuff?
The answer to that is in the first post.

Btw is this the only teen woohoo mod that is compatible with AM?
Any Teen woohoo will be compatible with AM as long as it's not a core mod.
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Madame Mim
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #71 on: 2011 May 01, 10:19:48 »
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Actually Twoftmama's teen woohoo mod is incompatable, and it's not a core mod.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #72 on: 2011 May 01, 10:55:40 »
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Actually Twoftmama's teen woohoo mod is incompatable, and it's not a core mod.

Actually, as they are simply .xml tweaks, and they modify much of the same files as mine, they wont work without awesome mod (or other enabler) installed. The only thing that could cause a problem is Twoftmama's files have not been updated since last year.
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Madame Mim
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #73 on: 2011 May 01, 23:27:15 »
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All I'm doing is quoting her webpage.  As of her last update it was already recognised as incompatable.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2011
« Reply #74 on: 2011 May 01, 23:47:16 »
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All I'm doing is quoting her webpage.  As of her last update it was already recognised as incompatable.

That's the same sex pregnancy version for freaks. It will still need an activator to work. Also I believe the new version of Twallan's woohooer doesn't need an XML tweak at all for it to enable these things, which would make that particular non-awesome mod friendly version mostly pointless, except for the other interaction tweaks..
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