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Author Topic: World Adventures Mods folder setup, and What works and what does not  (Read 34770 times)
Lion
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World Adventures Mods folder setup, and What works and what does not
« on: 2009 November 19, 14:30:52 »
THANKS THIS IS GREAT

To use mods and .package CC for WA, follow these instructions to setup Mods folders inside your WA installation.

I have heard from various places and forums that certain things do work with WA, some even still functioning in the old place (inside The Sims 3 installation). I have moved mods and package CCs to the new place, so I wouldn't know about their functionality in the old place.

The following is a list of mods and CC that are working for me. More will be added back gradually. If you have seen your CC working, please report here so that everybody else can benefit.

Mods:
dD-Less_Blue_Nights DARKER (does not crash game, but looks wonky in game at night)
dD-Longer_Shadows

CC:
Melissa_RabbitHoles (community AND residential versions)
Melissa_Weddingpodium
Melissa_RefrigeratorSmallStarter
Melissa_BabyPram
Sims Lulamai - Castle Build Set
Partner Window by Leesester
_cII_Grey Cobblestone TP  - terrain paint
_cII_Tan Cobblestone TP   - terrain paint
Jill Wong Modern Column
Backless cheap shower
berceau simple   - Custom crib
*Remarks: That's all CC I have put back in. They are all working. That makes me think maybe many many more will still work, but I need to add more back: clothes, hair, patterns, etc.

Programs:
The Sims 3 QuickCheat.exe (i.e., Sims 3 Auto Cheater. You Need to modify Commands.ini to point to WA exe.
             Example: [EXEPath]
                          Location = O:\Program Files\Electronic Arts\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe)

Mods that have been updated or supposedly should work (but I haven't put them back in):
NRaas Industries (Twallan's announcement: mods marked as "Patch 1.6.6" are compatible with (1) Base Game Patch 1.6.6 and 1.7.9 (2) World Adventures Patch 2.1.6 and 2.2.8.)
Ingeli's medieval career mod
Buzzler's The Aging Manager, The Birth Control Mirror, updated.
Food, road (heard from some forum, probably custom food and road default replacement. I don't use them.)
Breast sliders (heard from MTS forum. I don't use it.)

Non-compatible:
No Mosaic Mod (See post #15)

[Edited, pushed wrong keys.]
[Edited, adding more.]
[Edited dD-Less_Blue_Nights DARKER]
« Last Edit: 2009 November 20, 19:47:11 by Lion » Logged

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Slymenstra
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #1 on: 2009 November 19, 14:52:44 »
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All of my CC works (at least I haven't noticed something missing)  I have a ton of hair and furniture and I see it all.  All of the Sims Store items too.

As for Mods I use the Super Computer and Twallan's story progression. 
Super Computer works
Story Progression...not sure.  I CTD with the Story Progression in so I took it out, but it shows up and looks like it was working.

I just stuck in 2xeating.package and that appears to be working.  I can't tell really.  But they are eating and talking like they should with the mod in and not crashing.
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Witchboy
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #2 on: 2009 November 19, 20:10:32 »
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I did a complete reinstall of the base game & patches, then installed WA. So i am patched up to v1.6.6.002002. I then reinstalled Delphy's framework. My CC is still in the base game mods/packages folder, is showing up in game & seems to be working perfectly. I also reinstalled all the TS3 Pre-orders & Store Items.

The CC items i have placed back in game so far are:

Mods:
DBCAB Penis
Ricks No Mosaic
DieYans No Red Line
Hysterical Paroxysms Floor Thickness

Skins:
Snaitfs True Nudes
Aikeas Default Replacement Eyes
Oykawoos TummyZa Male Skin & Face
Hysterical Paroxysms More Detailed Bodies - Female & Face

CC Objects & Patterns:
Awe Sims Cushions Set
Awe Sims Rocket Lamps
Awe Sims Bantam Pattern
Awe Sims Bantam Sofa Set
Awe Sims Mid Century Tables
« Last Edit: 2009 November 19, 20:18:45 by Witchboy » Logged

DigiGekko
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #3 on: 2009 November 19, 21:17:33 »
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Might as well report a couple findings here that I've discovered.

"Ask if Single is not romantic" conflicts with the new social tree and won't let your perform any at all. This might also be the case for every social mod, though there aren't that many and this was the only one I used.

"Make yourself at home" mod that prevents people from kicking you out of their house for being inappropriate is a large mod and is most certainly going to conflict with all the changes, so I removed it on the outset.

Lastly, the cough drop mod that stops sims from choking on food conflicts with nectar drinking, causing the sim to jump out of the chair.

Those are the three conflicts I've found so far. If you still have these mods, remove them.
« Last Edit: 2009 November 19, 21:49:17 by DigiGekko » Logged
phnxflyng
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #4 on: 2009 November 19, 21:43:56 »
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Breast sliders (heard from MTS forum. I don't use it.)

Can anyone confirm that Delphy's breast sliders are okay to use?
I am an idiot and will not be able to fix things if something goes wrong.
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tizerist
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #5 on: 2009 November 20, 03:04:01 »
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Can anyone confirm that Delphy's breast sliders are okay to use?

I wouldnt chance it, I believe the EP adds sliders which complictes matters.
You can still try, it won't explode, but dont save anything until you're sure.
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Zaphod Beeblebrox
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #6 on: 2009 November 20, 03:22:59 »
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Eh, it came from Delphy that his sliders shouldn't have a problem with the patch or WA, but who knows for sure.
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Druscylla
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #7 on: 2009 November 20, 04:37:14 »
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The elf ear sliders are working for me, all in the base game folder.
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Slymenstra
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #8 on: 2009 November 20, 05:22:17 »
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I am wondering if anyone else uses any clutter made by Lemon Candy from MTS and if they are getting blue pools for houses.  I took these files out and I can now save properly.  With them when I save and reload all of my lots are blue pools.  The files start with lemonc_
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Cerridwen
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #9 on: 2009 November 20, 07:35:56 »
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Update- I place the following CC into a house, saved and exited and returned to an OK game

TS2toTS3Converswion_HolySimolyAmaranteLoungeSuite- includes chair, loveseat and sofa - from Club Crymson
MTS_HugeLunatic_1025062_HL_KarlstadSeating- includes chair,loveseat and sofa from MTS
MTS_Menaceman44_1027305_MM_PlainBlinds - single tile and two-tile blinds - from MTS
Xerendipity_FantasySwirl- coffee table from Sim National
Xerendipity_Bathtub+Japanese
Xerendipity_Romantic Tub - both baths from Sim National

All were able to be placed on a lot and saved with no blue lots. 

I have also confirmed that at least one of lemoncandy's items - if placed in a house-  WILL result in 90% of the hoods lots turning blue after reentering the game after a save. (See my other post for details if you wish).  The item I specifically tested was the fig tree pulled from the Sims 2.  Possible other items extracted from the Sims 2 may be affected.  Moar testing required.   

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Steele
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #10 on: 2009 November 20, 07:52:17 »
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Breast sliders (heard from MTS forum. I don't use it.)

Can anyone confirm that Delphy's breast sliders are okay to use?
I am an idiot and will not be able to fix things if something goes wrong.
Delphy's Breast Sliders work.
Works well with Johna's body sliders.
Delphy's Height Slider is also working

NRaas No CD mod also works.
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Havelock
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #11 on: 2009 November 20, 09:07:37 »
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The No Mosaic Mod needs to be updatet because otherwise you would not see all new effects in WA.
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schitzwa
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #12 on: 2009 November 20, 09:34:59 »
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Has anyone been having any issues with custom hair?

I have only left Aikea's skins and eyes in and when I attempt to place my hair content back into my game it slows right down.
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Erry
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #13 on: 2009 November 20, 10:18:06 »
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Has anyone been having any issues with custom hair?

I have only left Aikea's skins and eyes in and when I attempt to place my hair content back into my game it slows right down.
The same thing happens to me, I mean when I had the basegame and used custom hair, as well as it being on EVERYONE in the neighborhood, my game was fast, now it's just slow.
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Witchboy
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #14 on: 2009 November 20, 14:34:27 »
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The No Mosaic Mod needs to be updatet because otherwise you would not see all new effects in WA.

Thanks for the heads up on the no mosaic Havelock Smiley What are the effects in game i would miss if keeping in the no mosaic? I sure don't want to miss out on any new feature in game & do not want something in thats going to bork it. I haven't experienced any problem with it but if i must remove it i will.
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Havelock
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #15 on: 2009 November 20, 17:02:19 »
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You would miss all new effects most visible the new fountains would have no waterstreams.
Also all effects which help to solve puzzles in tomps are missing. People reportet a new Butterfly is also missing which is needet for a opportunity to be solved.
Dont let it in your game its not worth to hold it to have your sims not censored while they use the potty or take a shower.
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kennyinbmore
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #16 on: 2009 November 20, 17:29:28 »
THANKS THIS IS GREAT

To use mods and .package CC for WA, follow these instructions to setup Mods folders inside your WA installation.

I have heard from various places and forums that certain things do work with WA, some even still functioning in the old place (inside The Sims 3 installation). I have moved mods and package CCs to the new place, so I wouldn't know about their functionality in the old place.

The following is a list of mods and CC that are working for me. More will be added back gradually. If you have seen your CC working, please report here so that everybody else can benefit.

Mods:
dD-Less_Blue_Nights DARKER (does not crash game, but looks wonky in game at night)
dD-Longer_Shadows

CC:
Melissa_RabbitHoles (community versions)
Melissa_Weddingpodium
Melissa_RefrigeratorSmallStarter
Melissa_BabyPram
Sims Lulamai - Castle Build Set
Partner Window by Leesester
_cII_Grey Cobblestone TP  - terrain paint
_cII_Tan Cobblestone TP   - terrain paint
Jill Wong Modern Column
Backless cheap shower
berceau simple   - Custom crib
*Remarks: That's all CC I have put back in. They are all working. That makes me think maybe many many more will still work, but I need to add more back: clothes, hair, patterns, etc.

Programs:
The Sims 3 QuickCheat.exe (i.e., Sims 3 Auto Cheater. You Need to modify Commands.ini to point to WA exe.
             Example: [EXEPath]
                          Location = O:\Program Files\Electronic Arts\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe)

Mods that have been updated or supposedly should work (but I haven't put them back in):
NRaas Industries (Twallan's announcement: mods marked as "Patch 1.6.6" are compatible with (1) Base Game Patch 1.6.6 and 1.7.9 (2) World Adventures Patch 2.1.6 and 2.2.8.)
Ingeli's medieval career mod
Buzzler's The Aging Manager, The Birth Control Mirror, updated.
Food, road (heard from some forum, probably custom food and road default replacement. I don't use them.)
Breast sliders (heard from MTS forum. I don't use it.)

Non-compatible:
No Mosaic Mod (See post #15)

[Edited, pushed wrong keys.]
[Edited, adding more.]
[Edited dD-Less_Blue_Nights DARKER]


Thanks for postign this Lion. Twallan's mods aren't working for me, maybe this will fix it
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KawaiiMiyo
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #17 on: 2009 November 20, 21:51:50 »
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I tried having Lemon candy's and babayaga's clutter in my game.... Aside from that I had hair conversions from MTS, and also some of XM's hair in my game , and I put back my old "Saved sims" into the according folder. I never got any "Blue lots" (Though I hadnt done a full re-load of the game until I removed the items)

       The problem I had, and am still having , is A loss of all texture detail on grass and sidewalks. Despite the graphics being on the highest settings.... I Removed  the objects, most of the hair, and started a new save game.... but the problem is still there...    All thats left in my game, is hair, saved sims, and households...  Has anyone had any problems with those 3 things? and/or had that "Blurry map texture" Show up in their game?
 
                   Even after removing the files, im not sure how to fix it, other than to re-install the game...
« Last Edit: 2009 November 20, 22:37:02 by kawaiimiyo » Logged

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simfan
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #18 on: 2009 November 20, 22:29:07 »
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has anyone managed to move the framework to WA on a mac yet?
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divalbw
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #19 on: 2009 November 20, 23:35:44 »
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I think No Mosaic is the culprit, although I'm still testing  -  my sims  do not drink nectar. They make nectar but when they sit down to drink, they "jump" back up and the glass is on the floor next to them. This is the only hack I have in my game because quite frankly it's one I have trouble playing without. I don't have any CC objects in game but I do have patterns, skins and some default replacements. I'm only able to reproduce this glitch "sometimes but not every time" when No Mosaic is present.
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Zaphod Beeblebrox
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #20 on: 2009 November 20, 23:46:12 »
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I'd like to know how anyone is getting custom hairs to load.  I put them in and bam!  Game will not load even after letting it go for a few hours to the main menu.

I've got Bloom's sexy feet, robokitty's face replacements and some patterns, HP's skins, and patterns by 2sims3.  All seem to work just fine.  I've not attempted any hacks yet other than the ones listed here because of the problems I'm having with custom hair crashing/stuffing up the game, so I'm trying to figure out what else (non-major hack) will bork it.

EDIT:  Spoke too soon, it appears.  Bloom's sexy feet loaded earlier, but crashed the game this time around.
« Last Edit: 2009 November 21, 00:59:13 by Zaphod Beeblebrox » Logged

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Kasmar
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #21 on: 2009 November 21, 01:30:39 »
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I believe that most CC's will work in WA, except the CC's that modify the social.package.
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Firestarter
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #22 on: 2009 November 21, 05:06:44 »
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I've checked these mods and they all work fine:

AutoToiletWashHands
Twoftmama Teens Can Cuddle Kiss and Makeout
Explore_Catacombs_Anytime
floorthickness
hryniuk-NoFootTappingOnWaitForClearRoute
HUDNaviSwapInvenPanel
SolaceInSound's 10X LifetimeHappinessElatedGain
SolaceInSound's Money Cheat Mod 10000, 100000
NoAutononomousBrowseWeb
NoAutononomousComputerChat
NoAutononomousComputerGames
NoAutononomousDance
NoAutononomous-Go-Home
NoAutononomousSprinkler
NoAutononomousStereoDance
NoAutononomousVideoGames
NoAutononomousWatchChess
NoAutononomousWatchTV
noautoputawayfirepit
NoBuildSparkles
NoEmptyPotty
NoMusicalNotes
NoPartyGuestMax
NoWrenchTossing
NoZzzs
slowerfoodspoil
Kolipoki_Buyable OPS, MTS, DF + MG
QueueFits15Interactions
SLAM


These mods did NOT work in my game:
cessil_BuyAllFish (this made it so none of the fish showed up in the grocery store)
Chaavik-ChildrenCanPostTrollCheckForResponsesMoreFun
Fruithack (this made it so none of the fruits & veggies showed up in the grocery store)
gaininstantskills (this one locked up my game)
JTP_childMirrorSpeech

I've got more in my file, but I can't test them out yet - will update when I can.


(Edited to add the non-working mods)
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brownlustgirl
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #23 on: 2009 November 21, 14:08:22 »
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From my testing and researching various sites, any CC plants, clutter, or vases classified in the Decorations/Plants category are not working and have caused the dreaded blue lots in my game. CC plants or vases that are in the Decoration/Miscellaneous have not caused a blue lot yet, although I am keeping my fingers crossed.
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schitzwa
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Re: World Adventures Mods folder setup, and What works and what does not
« Reply #24 on: 2009 November 21, 15:43:38 »
THANKS THIS IS GREAT

I'd like to know how anyone is getting custom hairs to load.  I put them in and bam!  Game will not load even after letting it go for a few hours to the main menu.

I managed to get my custom hairs to work now.

I moved all my mods to the WA folder and deleted all my cache files. That was all I did. I now have numerous hairs, eyebrows and default replacement beards and stubble. All working how they did before.

I can only assume it was because they were in the wrong place despite my other mods working in the vanilla folder. So if you haven't already, try that.

I don't have any hacks installed yet. Just Delphy's breast and Jonha's sliders, clothes, default eyes and skins and the hairs.
« Last Edit: 2009 November 21, 22:12:12 by schitzwa » Logged
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